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PlayStation VR2 |OT| I heard it has a single cable. Is this true?

Crayon

Member
I am being dumb here but I finally took the plunge and bought Cosmonious High last night for PSVR2, having been impressed by the image quality and sharpness of the demo but not having a clue what it was I was supposed to be doing. I figured the full game would feature a better tutorial. Well, it does but it is another VR game that just dumps you in the game rather than a main menu so there is no way to tweak any options. The game has dialogue but being hearing impaired I am struggling to hear it properly (using the supplied earphones with full volume) so I have no idea (still) what do now now I am in one of the classrooms. I have pressed all the buttons on both Sense controllers, even held several down at the same time, but I cannot bring up a menu to enable subtitles. I find it hard to believe that any game released in 2023 would not have subtitles. So does it? And if there is a menu screen then how do you access it. There are on-screen tutorials of the picture kind but they are not always clear on what the actual objective is since I could not hear the dialogue and there is no mission or quest log!

P.S. I am disliking the way some of these VR games dump you into the game without granting you access to a main menu first to customise the game. Kayak VR: Mirage also does this but I managed to work my way around that by accidentally pressing X and bringing up the menu.

I haven't played the game. i searched but cant find anything. You should try the game's forum on steam.
 
I'm confused by people's impression of the image quality.
Some are saying it's sharp and detailed and others saying it blurry.
So which is it?
I do have the original PSVR for reference.
Image quality varies by title. I’d say that one of the games with the best clarity is Demeo, it looks sharp as hell and has great effects. However, it’s not exactly a demanding title so it has that going for it.

No Mans Sky is serviceable but looks a bit blurry compared to most other titles I’ve tried.

GT7 and RE8 also look really good to me too. You have to get the sweet spot right and make sure that you set up the headset properly at the beginning.

I feel that anyone complaining of awful image quality has either not gone through the set up properly or their expectations are just unrealistic.
 

RJMacready73

Simps for Amouranth
Image quality varies by title. I’d say that one of the games with the best clarity is Demeo, it looks sharp as hell and has great effects. However, it’s not exactly a demanding title so it has that going for it.

No Mans Sky is serviceable but looks a bit blurry compared to most other titles I’ve tried.

GT7 and RE8 also look really good to me too. You have to get the sweet spot right and make sure that you set up the headset properly at the beginning.

I feel that anyone complaining of awful image quality has either not gone through the set up properly or their expectations are just unrealistic.
I thought the image quality was decent and then i tried the other night playing with my glasses on and fuck me the thing is now super shark, i normally wear glasses when using a monitor or playing games on the telly just to sharpen the image, didn't think id need them in VR due to how close the screen is as i don't have any issues reading my phone up close but boy was i wrong, the only issue i have with the sweet spot is with Horizon and constantly looking up all the time, if i haven't got the unit glued to my head it can slip slightly and need readjusting but this is to be expected, were only on Gen2 with this tech and were not getting full super high rez massive field of view no sweet spot glasses probably until the next generation or if you're willing to splash out on a commercial VR set, so maybe some people kinda need to lower their expectations somewhat.

I stuck on NMS and wasn't overly impressed with the planet i got dumped on but i was drunk and not really in the mood for it but it didn't look super sharp to me, i might hold off for another patch to see if they improve it again, still being blown away by GT7 & Resi8.. that fucking castle man.. its a work of art, the ceilings, the panelling, coving everything about it is dripping pure quality
 

Markio128

Gold Member
I thought the image quality was decent and then i tried the other night playing with my glasses on and fuck me the thing is now super shark, i normally wear glasses when using a monitor or playing games on the telly just to sharpen the image, didn't think id need them in VR due to how close the screen is as i don't have any issues reading my phone up close but boy was i wrong, the only issue i have with the sweet spot is with Horizon and constantly looking up all the time, if i haven't got the unit glued to my head it can slip slightly and need readjusting but this is to be expected, were only on Gen2 with this tech and were not getting full super high rez massive field of view no sweet spot glasses probably until the next generation or if you're willing to splash out on a commercial VR set, so maybe some people kinda need to lower their expectations somewhat.

I stuck on NMS and wasn't overly impressed with the planet i got dumped on but i was drunk and not really in the mood for it but it didn't look super sharp to me, i might hold off for another patch to see if they improve it again, still being blown away by GT7 & Resi8.. that fucking castle man.. its a work of art, the ceilings, the panelling, coving everything about it is dripping pure quality
My impression of NMS in VR is that it certainly appears less vivid than other games I’ve played, and I think it’s due to how expansive it is - things in the distance do look blurry, but when I’m in the ship, or concentrating on objects close to me, it looks fine. I wasn’t a fan when I first tried it on PSVR2, but it is slowly growing on me.
 
Finally completed my Hardcore playthrough of RE8 VR, and I absolutely loved it. RE7 was already an amazing gaming experience in VR, but the VR2 controllers take Resident Evil VR to the next level. Manually aiming with iron sights and/or scopes (as opposed to aiming with your head in RE7VR), manual interactions with environments like moving furniture to cover doors (as opposed to simply pressing a button), the manual reloads/cocking... it's an incredibly immersive experience. I've never been as terrified in a Resident Evil game as I was when I was in the middle of a boss fight and pulled out my grenade launcher but couldn't figure out how to reload it lmao (protip: you have to press circle first to open the tube, load the grenade, and then flick your wrist to close it)

The only downside is that there is absolutely no trophy support for some reason.

In any case, I'm REALLY looking forward to RE4R VR now. I was a bit worried when they first announced it and described it as "VR content", but their recent State of Play tweet describes it as "VR Mode", so hopefully it'll be the full game like RE7 and 8.
 

sncvsrtoip

Member
Checked around 20 titles, as expected hybrid games are future of vr as gt7 and re village are amazing and head above other games. My favs: gt7, re village, horizon, pavlov, synth riders, moss, puzzling places
 
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rofif

Can’t Git Gud
Checked around 20 titles, as expected hybrid games are future of vr as gt7 and re village are amazing and head above other games. My favs: gt7, re village, horizon, pavlov, synth riders, moss, puzzling places
Re8 is badly balanced for vr.
It is also clunky with full hands and jerky motion.

It is really staggering looking and photo grammetry details work great. It is a fantastic vr game but I don't think it's better than flat on good oled hdr tv.

If hybrid games are to be good. Vr mode must be more than just additional patch.
 

STARSBarry

Gold Member
cs4kfJj.jpg


I just got home with this, it was available locally from a facebook seller at retail cost, no scalping price, so I decided to just pull the trigger. I really want to play Resident Evil Village in VR, so that's why I ultimately couldn't resist.

So what else do you all mostly recommend? Is Horizon worth my time??? I still haven't played Forbidden West, so I'm a little concerned about story spoilers, is that a concern?

I only have Resident Evil Village, and No Man's Sky so far. I'm really considering getting the Kizuna Ai rhythm game, because I did play it on a Quest 2 before, and really thought it was fun. I'm also a weeb, so I'm a sucker for cute anime lady.

I was also eyeballing The Tale of Onogoro, but I don't know much about it.

Any recommendations in general though of like "You got a VR2, you need to get this". I'd appreciate it!

Know this is a few pages back now, but just throwing out that Horizon is great, I didn't really like it at first but once i started unlocking the later climbs with the new tools... yeah it's a great climbing title... I found myself stopping to look out the view after a lengthy climb section and realise just how far I had come. As far as spoilers it appears to be taking place between the first and second games so no spoilers.

Moss + book 2 bundle and Tetris effect are my recommendations after that. Trailers don't do either justice... especially moss, make sure to get the moss bundle though, you can buy the second title separately and you can't get the first title for PSVR2 outside of the bundle... its been upgraded with better graphics and support for the PSVR2 rumble etc.
 
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sncvsrtoip

Member
Re8 is badly balanced for vr.
It is also clunky with full hands and jerky motion.

It is really staggering looking and photo grammetry details work great. It is a fantastic vr game but I don't think it's better than flat on good oled hdr tv.

If hybrid games are to be good. Vr mode must be more than just additional patch.
Maybe didnt play long enough to notice clunkiness but was amazed how good it look and play (tough have to get use to reloading and picking up weapon). I finished it flat, probably will replay it in vr.
 
Is it just a pure MP game i take it? Does everyone kinda sit around an chat whilst playing
Nah, you can skirmish and play the entire game solo using 4 characters which is still great fun.

When playing with friends it’s an absolute blast. My dad and I have been playing through it and it’s just a great time. Chatting, strategising, cheering when you down a big monster, finding treasure and escaping by the skin of your teeth. It’s just a huge pleasure to play. Also because the game randomises level exits, it basically has infinite replayability.

It also has 5 adventures consisting of 3 levels each. Plenty of content and absolutely no micro transaction bullshit. Everything can be unlocked playing the game. Easy 10/10 for me.
 

Freeman76

Member
I have issues with the tracking on this. Trying to craft pickaxes on Horizon was a nightmare my hands were all over the place.

Also when playing static ganes like puzzle pieces and moss, the headset has this pulsing issue now and then where the whole screen moves slightly, its pretty shit.

Any tips?
 

Minsc

Gold Member
I definitely disagree about RE8 being not any better than a flat screen version and others do too. That guy (I don't know his channel though) claims to be a horror game fanatic, and he says RE8 is providing scares and immersion that he'd never get on a flat screen experience. He also goes on quite a bit on how great it all looks, and I agree.

Yes it's lower resolution, but there's so much more depth in VR that everything feels more detailed. The way the soup has different layers in the bowls and the way every house is filled to the brim with crap that's all rendered in 3D and super detailed like the rat traps and pet cages everywhere etc. I don't know, VR has a way of feeling better to me, but I'm probably biased, I generally have always been drawn to 3D experiences and value them higher. But for horror, it definitely adds more than it takes away.
 

SilentUser

Member
I definitely disagree about RE8 being not any better than a flat screen version and others do too. That guy (I don't know his channel though) claims to be a horror game fanatic, and he says RE8 is providing scares and immersion that he'd never get on a flat screen experience. He also goes on quite a bit on how great it all looks, and I agree.

Yes it's lower resolution, but there's so much more depth in VR that everything feels more detailed. The way the soup has different layers in the bowls and the way every house is filled to the brim with crap that's all rendered in 3D and super detailed like the rat traps and pet cages everywhere etc. I don't know, VR has a way of feeling better to me, but I'm probably biased, I generally have always been drawn to 3D experiences and value them higher. But for horror, it definitely adds more than it takes away.
Oh yeah, Village is a pretty good game in flat, but it certainly punches above its weight in VR. Even a simple, dark shack becomes terrifying in V and that does not happen in flat.
 

Interfectum

Member
Platinumed Job Simulator and almost finished with Horizon. Good lord VR is amazing. I don't even know what to say other than this is definitely the jump that everyone is looking for when going to 'next-gen.' The problem is the hardware is both expensive and intimidating to use. But, man, once you give yourself over to it and accept the new gaming issues that come with VR, it is really fucking hard to go back.
 

Minsc

Gold Member
Platinumed Job Simulator and almost finished with Horizon. Good lord VR is amazing. I don't even know what to say other than this is definitely the jump that everyone is looking for when going to 'next-gen.' The problem is the hardware is both expensive and intimidating to use. But, man, once you give yourself over to it and accept the new gaming issues that come with VR, it is really fucking hard to go back.

I definitely agree! It really feels like the next step forward and has me looking forward to gaming a lot more than acclaim and praise and hype which is all there is left for flat games - oh it's the GOTY, I've never played anything as good, etc etc, yeah well it can join the list of 1,000 other GOTYs and best of class games, but VR? That's something else to me, new and different.

That feeling when you finish RE8 and Horizon and have caught up with the other dozen or two dozen titles, and realize there's really nothing left to play though haha. At least for me, that's a ways off, but coming from flat gaming where my backlog is in the 1,000s hard to imagine actually running out of games like could happen with VR. Well, hopefully we keep seeing month after month of solid releases on par with March's Switchback and Saints and Sinners, would be nice if April, May, etc all had very worthwhile games like that too. I guess that mini golf VR game from Quest 2 is getting released and that is a do not miss experience, so there's that.
 

Rudius

Member
I'd be interested in hearing from VR racing sim vets on how good this is. I get the sense of awe for those that have never raced in VR before, but is the PSVR2 a leap up again from what you can get on PCVR with a Quest 2 and Assetto Corsa maxed out?

Also, yer man here needs to learn how to use the sequential paddle shift. Much closer to modern racing cars than that cumbersome, separate gear knob.
The game itself is better than Project Cars 2, Dirt Rally 2.0 and Assetto Corsa, those I played on Steam VR.
 

SafeOrAlone

Banned
You know, if Sony were to drop a slim version of PS5 tomorrow, I’m quite sure I’d order one, along with PSVR2, right away.

I’m ready. I want to play Miles Morales, I want to replay TLOU pt 2, I want to play DS at 60 frames.
I want to try VR for the first time.

btw how are porn and movies on vr? Just a gimmick worth trying once? The movie theater experience sounds awesome, but does that only apply to movies you own on PlayStation?
 
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poppabk

Cheeks Spread for Digital Only Future
I don't know, VR has a way of feeling better to me, but I'm probably biased, I generally have always been drawn to 3D experiences and value them higher. But for horror, it definitely adds more than it takes away.
Yeah I have that same affinity for 3D stuff. I think depth perception has a greater effect on people like us, not sure if it's a deficiency in the ability to create an abstract 3D environment from a 2D image or an increased ability to use binocular positional data.
 

RJMacready73

Simps for Amouranth
You know, if Sony were to drop a slim version of PS5 tomorrow, I’m quite sure I’d order one, along with PSVR2, right away.

I’m ready. I want to play Miles Morales, I want to replay TLOU pt 2, I want to play DS at 60 frames.
I want to try VR for the first time.

btw how are porn and movies on vr? Just a gimmick worth trying once? The movie theater experience sounds awesome, but does that only apply to movies you own on PlayStation?
there's no ability to view porn on it and movies play on a big 2D screen so i'm hoping Sony release an update to at least let us play and watch 3D Blurays ffs. Other than that its well worth it for the games we do have
 

R6Rider

Gold Member
I think hitman needs an update for psvr2. Game was pretty ambitious on psvr1.
It needs to be reworked to have individual hand movement. Even on PCVR, the hands were basically "tied" together.

Still awesome in VR and would be nice to see it updated.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Just beat Horizon, literally blown away. Where s the OT for this game?

Oh but it's just a "climbing sim"??? Fuck offffff I may be a noob in VR but that was some truly shocking next-level climbing! The illusion of scale and distance is just insane, how that messes with your inner ear... some of the late missions when you really doing all the stunts very high up the mountain made me shit bricks sweating trying just to maintain balance on my feet. Just try looking down!
Combat is another strong point, surprisingly enough, I think it's nicely adapted to VR. Shooting feels great, just like all the gadgets.

I'm replaying it to find all collectibles and beat all the extra challenges after I get some rest, the whole experience is very "physical" and energy-consuming, at least in standing mode.

I hated Forbidden West, now I can't wait for Burning Shores. Nice job Jimbo.

I'm half way through Horizon: COTM and the combat just feels great! I wish it was 50% of the game, instead of like 30%. But it's physical and feels amazing. Interesting that you went from not liking Forbidden West to now wanting to buy the Burning Shores DLC due to Call of the Mountain. I wonder if there's more like you.

Hybrid style doesn't give much reason for consumers to jump on VR though, and gives less reason for devs to push the medium directly.

A hybrid game is complementary but it can't be the main selling point of the headsets.

Hybrid is the key to VR becoming mainstream as a gaming device. What are you talking about man? Have you seen what people are saying about GT7 and RE8?

I posted something similar earlier. I was on the fence, but I I ended up purchasing the bundle and I've had reactions to this game that I just never had in gaming ever. Just smiling from ear to ear watching Quill scurry across this tiny little world. Aesthetically, this is my favorite VR game, hands-down. GT7 and Horizon might be more impressive overall, but I'm just finding the art design and animation in this one to be off the charts, especially when presented in VR.

I'm almost done with the first one and I'm finding the combat to be pretty surprisingly satisfying too. I would love to see something similar to A Link to the Past (or Link's Awakening on Switch) done in the same style.

It's more puzzle-centric than I had hoped, but that's a personal preference thing. If this was a regular flat screen game I probably would have dropped it since I'm not really a puzzle guy, but in VR, it's all so captivating. I'm compelled to assist this little guy on her adventure. It's all just oozing charm.

I'm looking forward to see what Book 2 has in store. Just a tremendous job by the devs;

RabO9ie.gif

Quite and kept, this game has some of the best animation in any VR game in history. It's just so good.

I think it's closer to the Atari, personally. We're at the absolute start of the sigmoid curve on VR integration. It's still a nascent, clunky, over-expensive, overly-fiddly technology, with only a small fraction of the population who are interested in it.

We've got at least another couple of generations to get through before it hits the mainstream. Not least because right now, we're nowhere near being able to miniaturise the technology that has to go into it.

When we can play stand alone, wireless, full length VR games with the graphical quality of the highest end PC, on a device this size:

CCOqL7g.jpg


...then it'll be selling the kinds of numbers you get with the Playstation, Xbox or Switch.


Those glasses would be terrible for light leaking in though. That's the issue.

I was going to wait until Black Friday hoping for cheaper price but i bit once i heard RE4 will have VR. My son saw the Swordsman trailer and wanted the game so i bought it for him. He said it’s pretty fun.

Anyone using an extension for the wire? I’m scared it’ll yank my ps5 down from shelf.

I'm using a 1-meter extension and PSVR2 is working perfectly. I also tried a 3-meter cable and that worked too!
 

Darius87

Member
can someone explain how to read text in RE8 without closing one eye? it's like you have to be skew-eyed or something, image isn't blury but reading text it's impossible and it hurts my brain trying.
 
I've already seen multiple people say they bought or are buying a PS5 due to PSVR2 being released now.
I mean, yeah, you've seen people on gaming forums/gaming twitter/gaming reddit say that. So have I. You do realise that anecdotal evidence doesn't translate to reality, right?

Like, if you bought this expecting PSVR2 to become hugely successfull and gain major 3rd party AAA games, you're going to be disappointed. It's a niche device.

I'd love to be proven wrong, but there is no evidence I will. I bet Sony never even makes a sales number announcement for this.

There's a reason it went from, "You need to apply and be invited to buy this" to "Yeah, you can buy this" really quickly. And that's because it didn't get the rabid uptake they expected of their consumers regardless of price. '

Now, if they can get the price down to 4-450$, it might become successful. But with massive inflation, that's completely impossible.

This device is definitely worth 550$, it's just that you don't seem to realize how much money that is to a lot of families, most especially right now. Like, I know families who get a PS5 for the whole family for xmas. There are very few actual gaming enthusiasts like we get here.
 
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can someone explain how to read text in RE8 without closing one eye? it's like you have to be skew-eyed or something, image isn't blury but reading text it's impossible and it hurts my brain trying.
Did you try redoing your settings? Because i've had no trouble. You do mean the black boxes that come up when you pick up a piece of paper, right? Because it was honestly fine for me.

I have had to adjust my settings a few times, because It does move around on your head, etc.
 
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digdug2

Member
Image quality varies by title. I’d say that one of the games with the best clarity is Demeo, it looks sharp as hell and has great effects. However, it’s not exactly a demanding title so it has that going for it.

No Mans Sky is serviceable but looks a bit blurry compared to most other titles I’ve tried.

GT7 and RE8 also look really good to me too. You have to get the sweet spot right and make sure that you set up the headset properly at the beginning.

I feel that anyone complaining of awful image quality has either not gone through the set up properly or their expectations are just unrealistic.
I would agree. Out of all of the games I tried, Jurassic World looks the absolute worst. The textures are shit and the resolution is paltry to say the least.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I mean, yeah, you've seen people on gaming forums/gaming twitter/gaming reddit say that. So have I. You do realise that anecdotal evidence doesn't translate to reality, right?

Like, if you bought this expecting PSVR2 to become hugely successfull and gain major 3rd party AAA games, you're going to be disappointed. It's a niche device.

I'd love to be proven wrong, but there is no evidence I will. I bet Sony never even makes a sales number announcement for this.

There's a reason it went from, "You need to apply and be invited to buy this" to "Yeah, you can buy this" really quickly. And that's because it didn't get the rabid uptake they expected of their consumers regardless of price. '

Now, if they can get the price down to 4-450$, it might become successful. But with massive inflation, that's completely impossible.

This device is definitely worth 550$, it's just that you don't seem to realize how much money that is to a lot of families, most especially right now. Like, I know families who get a PS5 for the whole family for xmas. There are very few actual gaming enthusiasts like we get here.

I think Sony will give numbers this year if it does well. If it sells 2 million units in 6 months, they are 100% going to let people know that. But I guess we'll see.
 
Just watching the uploadVR live show that's currently streaming and they're discussing how PSVR2 OLED panels actually have a pentile arrangements compared to the VR1 which has full RGB.

Here's a link: https://www.youtube.com/live/M2WCLlVVSSE

So basically it's not technically as much of a tangible leap in terms of resolution as we were led to believe as has potential to be blurrier than if they used full RGB.

It's quite a shame really to know this, but PSVR2 is still amazing. However, I think I can notice the pentile effect now and it explains the type of blurriness that the PSVR2 produces.

I actually set up my PSVR1 (v2) yesterday for one last try before packing it away and while I didn't spend a lot of time with it when it was current, playing Wipeout Omega Collection again with it, it totally still holds up and the Pixel grid pattern is certainly appealing enough. The comfort of the headset is leagues below VR2 though, but it's nice that hitting the sweet spot takes absolutely no effort compared to VR2. (Although after a week, I can pretty much hit the sweet spot of VR2 with ease now)

If VR1 wasn't such a nightmare with the cabling, I'd love to have it hooked up for the odd run in Wipeout and Polybius, but as it stands, I packed it away carefully until I have more space to play with in the future. I can definitely see myself going back to it in the future though. It's a historic device and I'm proud to own it still. It actually feels like going back to PS1 or PS2 after owning a PS3. There is still value there and I look forward to basking in the nostalgia of it when we've already moved onto PSVR3, 4+ in the future.

Also, there isn't enough USB ports on the damned PS5 to accomodate the two VR headsets (plus PS5 camera and Pulse headset and racing wheel), so that's another reason why I feel the need to retire the VR1 for now. It would also be a shame to muddle the play space with all those cables when VR2 with PS5 is so insanely tidy with that single delicious USB-C cable.

Long live PSVR1! [practically] dead, but not forgotten!
 

Crayon

Member
Just watching the uploadVR live show that's currently streaming and they're discussing how PSVR2 OLED panels actually have a pentile arrangements compared to the VR1 which has full RGB.

Here's a link: https://www.youtube.com/live/M2WCLlVVSSE

So basically it's not technically as much of a tangible leap in terms of resolution as we were led to believe as has potential to be blurrier than if they used full RGB.

It's quite a shame really to know this, but PSVR2 is still amazing. However, I think I can notice the pentile effect now and it explains the type of blurriness that the PSVR2 produces.

I actually set up my PSVR1 (v2) yesterday for one last try before packing it away and while I didn't spend a lot of time with it when it was current, playing Wipeout Omega Collection again with it, it totally still holds up and the Pixel grid pattern is certainly appealing enough. The comfort of the headset is leagues below VR2 though, but it's nice that hitting the sweet spot takes absolutely no effort compared to VR2. (Although after a week, I can pretty much hit the sweet spot of VR2 with ease now)

If VR1 wasn't such a nightmare with the cabling, I'd love to have it hooked up for the odd run in Wipeout and Polybius, but as it stands, I packed it away carefully until I have more space to play with in the future. I can definitely see myself going back to it in the future though. It's a historic device and I'm proud to own it still. It actually feels like going back to PS1 or PS2 after owning a PS3. There is still value there and I look forward to basking in the nostalgia of it when we've already moved onto PSVR3, 4+ in the future.

Also, there isn't enough USB ports on the damned PS5 to accomodate the two VR headsets (plus PS5 camera and Pulse headset and racing wheel), so that's another reason why I feel the need to retire the VR1 for now. It would also be a shame to muddle the play space with all those cables when VR2 with PS5 is so insanely tidy with that single delicious USB-C cable.

Long live PSVR1! [practically] dead, but not forgotten!

I never saw a rectangular grid on the first one. Screen doo presented the same way as a sort of grain. I think they are doing the same thing so this on is just finer. Not sure tho.
 
there's no ability to view porn on it and movies play on a big 2D screen so i'm hoping Sony release an update to at least let us play and watch 3D Blurays ffs. Other than that its well worth it for the games we do have
That's why you dont buy vr locked to console. That and the number of strange and interesting VR experiences you can't have because of Sony's curated marketplace.
 
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