Crayon
Member
Objects in your peripheral will also appear "blurry" due to the foveated rendering, which isn't a big deal.
That's not so. The idea behind eye tracked fr is that your peripheral vision is always blurry.
Objects in your peripheral will also appear "blurry" due to the foveated rendering, which isn't a big deal.
Your actual peripheral vision though but yeah.That's not so. The idea behind eye tracked fr is that your peripheral vision is always blurry.
Carmack was comparing to fixed foveated rendering, ie always having anything off the screen center in lower quality whether you're actually looking at it or not, which is obviously a huge compromise done for games that can't maintain decent performance on Quest or anywhere. You'd never find such a compromise acceptable in non VR games and it shouldn't be acceptable in VR either as it essentially reduces an already limited FOV. What it should be compared to is having no foveated rendering, everything in high quality no matter where you're looking as that's the quality achieved
It's been demonstrated many times & pretty definitively outside theoretical claims:
After the Fall - PSVR1 vs PSVR2 vs Meta Quest 2 Graphics Comparison
Timestamps
PSVR1 vs PSVR2 Side-by-Side A 00:00
PSVR1 vs PSVR2 Side-by-Side B 03:53
PSVR1 vs Quest 2 Side-by-Side A 07:46
PSVR1 vs Quest 2 Side-by-Side A 11:39
Quest 2 vs PSVR2 Side-by-Side A 15:31
Quest 2 vs PSVR2 Side-by-Side A 19:24
PSVR1 footage captured on PS4 Pro.
PSVR2 footage captured on PS5.
“You won’t even get 2x vs fixed foveated rendering.”
Skip to 8:10 of this video “You asked about performance … We noticed no impact.”
The pixels, or filter on top are visible even in the edges of the screen on PSVR2, as is the difference in turning eye-tracking on and off in the menu. If I can perceive such small changes, the edge to edge clarity is good.It’s not the holy grail that it was touted as but there are big benefits. Namely that they can up res whatever you are really focusing on which to me seems like a bigger deal for pancake lenses since they have a much larger surface area for full resolution over fresnel.
What I got from the song in the smoke devs wasn’t it provided great benefits for focusing visual quality but it wasn’t anything that was providing a big boost to performance. The big boost was working on something much stronger than a quest 2 and a PlayStation 4.
No it is not. The only blurry game so far is No Man's Sky, as per tradition.is the verdict that the VR is blurry on GT7? At least on gtplanet they saying that.
I play seated sometimes, I do play standing but I'm close to 50 now and I cba standing up for too long and sometimes put a couple of hours in, fuck standing for 2 or 3 hours.Has anyone been playing Pavlov fully seated? Like increase your floor height manually as when I sit down I seem to be kneeling. I know it's supposed to be standing but I'm lazy.
Also I have to keep creating my play area as it says none found. I mean come on! Anyone else get that?
I hope more games have vr modes and sony are actively thinking about this rather than "experiences"
I don't have any problems but if you are sat in front of your TV there is an option to help with tracking.Does anyone know what causes the screen to wobble/pulse now and then in static games like Moss/Puzzling places? Its like it loses tracking for a split second randomly. I have tried darker/lighter conditions and it still happens.
I don't have any problems but if you are sat in front of your TV there is an option to help with tracking.
"if you feel like your headset is having tracking issues, you can turn on an additional option which will use your TV as a tracking marker to make it easier for the headset to have something to lock onto."
"To enable Tracking Support on PSVR 2, go to Settings > Accessories > PlayStation VR2 > Tracking Support and turn the option on."
Also do you have any mirror or something reflective in front of the area where you play VR as that could cause tracking issues?
My hunch is that is that it is a bug related to the system interface.Wonder if it has something to do with the fact that I had my DuelSense on while playing in VR. I did notice that the DS had auto turned off
as I was trying to figure out the TV feed issue.
Oh yeah, the game is on my list just waiting for a friend to buy one VR so we can play together. I love to play this type of game with my friends, can't wait!If you love Left4Dead or Vermintide kind of games, dont sleep on After The Fall it is really fun.
Already played 8 hours and am completely addicted. The loop is quite simple and grindy, but the gameplay is SO fun: obliterate waves and waves of dumbass zombies with disgusting headshot sounds and gruesome dismemberments reminds me of the fun I had when I was a kid playing HOTD.
Sounds awesome, can it be played as a single player, offline?If you love Left4Dead or Vermintide kind of games, dont sleep on After The Fall it is really fun.
Already played 8 hours and am completely addicted. The loop is quite simple and grindy, but the gameplay is SO fun: obliterate waves and waves of dumbass zombies with disgusting headshot sounds and gruesome dismemberments reminds me of the fun I had when I was a kid playing HOTD.
Maybe you need artificial light and not sunlight.Yeah I have enabled that but it didnt help. There isnt anything reflective in my room either, i have dark walls but a big window so can manage the light levels well. Wonder if its faulty maybe?
It really, really doesn't change anything. I'm looking at arms and legs that look like a childs compared to what I see when im looking at my own arms and legs, I'm much taller and wider (I've been weight training and running for almost 29 years), there's nothing I can do that doesn't make it a little immersion breaking.I understand but changing your postion recenter and moving back change to some degree proportions, also it depands on car also
not every game will make you sick, but check the stores return policy? You might be able to get 30 days out of itWould love to buy one but im afraid i will get motion sickness from it , therefore im not buying it.
I bought an absurd amount of games, and end up playing this one the most, which is not something I expected at all!Oh yeah, the game is on my list just waiting for a friend to buy one VR so we can play together. I love to play this type of game with my friends, can't wait!
Unfortunately, while you can play solo with bots (they are dum AF) there is no way to play offline.Sounds awesome, can it be played as a single player, offline?
It's definitely not a looker, but it's more than decent, and on PSVR2 it's crystal clear.Yeah, theres no way the average person is going to really see a massive difference between quest 2 and PSVR2 on this specific game.
Motion sickness is easy to beat, don't let it be a reason not to buy a headset.Would love to buy one but im afraid i will get motion sickness from it , therefore im not buying it.
Hm.. So does it suck playing solo with bots or is it fun as well? Playing with other people isn't an option, it's just too unappealing for me (then I'd rather play something else instead).I bought an absurd amount of games, and end up playing this one the most, which is not something I expected at all!
Unfortunately, while you can play solo with bots (they are dum AF) there is no way to play offline.
But you can easily find people to play with : their matchmaking is bad, but you can just spam your full lobby of invite to PSVR2 users (PCVR and Quests are almost all in endgame+++) and you will find people easily.
It's definitely not a looker, but it's more than decent, and on PSVR2 it's crystal clear.
Agree.Platinumed Job Simulator and almost finished with Horizon. Good lord VR is amazing. I don't even know what to say other than this is definitely the jump that everyone is looking for when going to 'next-gen.' The problem is the hardware is both expensive and intimidating to use. But, man, once you give yourself over to it and accept the new gaming issues that come with VR, it is really fucking hard to go back.
It's pretty clear that hybrid is going to be a much larger part of the strategy for the PSVR2 in order to offer a selection of longer experiences. Let's face it, those hybrid titles were few and far between on PSVR with most games being glorified tech demos. We had about a handful of those bigger games on there. But if they make it a strategy to incorporate VR into the majority of 1st party titles that would be a massive reason to own a headset.No it's not, and it's been proven not to be the case for years now. Hybrid didn't start in 2023.
i don't see why you would think GT7 and RE8 are going to be significant steps into making VR becoming a "mainstream" device anymore than RE7 and GT Sport did.
Maybe you are a bit shortsighted?Hm I don't know, if I'm not compatible with the headset or what I'm doing wrong. Most people seem to have crystal clear Images, Digital Foundry even said it could be a viable TV replacement. I, for the love of god, can't get the Image to be as clear as my TV. Just tried again playing Battlefield with it, but it is so blurry I find it hard to realy recognize anything.
And for the real VR games: I tried GT7, Star Wars, Resident Evil 8 and No mans sky. But every Game seems to have a little rest of blurrynes in them....
I know on other VR headsets a micro adjustment here and there can make all the difference.Hm I don't know, if I'm not compatible with the headset or what I'm doing wrong. Most people seem to have crystal clear Images, Digital Foundry even said it could be a viable TV replacement. I, for the love of god, can't get the Image to be as clear as my TV. Just tried again playing Battlefield with it, but it is so blurry I find it hard to realy recognize anything.
And for the real VR games: I tried GT7, Star Wars, Resident Evil 8 and No mans sky. But every Game seems to have a little rest of blurrynes in them....
I did a few missions with bots on the first level of difficulty and they work well enough. Not the smartest but it can work. For other difficulty levels, I cant tell but I think it can be OK for the second one. Not sure about the 3 other difficulty levels tho.Hm.. So does it suck playing solo with bots or is it fun as well? Playing with other people isn't an option, it's just too unappealing for me (then I'd rather play something else instead).
It's not going to be as clear as your TV. I doubt DF actually said that. They probably mentioned it being viable as an option for 2D games via cinema mode instead of only playing them on a TV.Hm I don't know, if I'm not compatible with the headset or what I'm doing wrong. Most people seem to have crystal clear Images, Digital Foundry even said it could be a viable TV replacement. I, for the love of god, can't get the Image to be as clear as my TV. Just tried again playing Battlefield with it, but it is so blurry I find it hard to realy recognize anything.
And for the real VR games: I tried GT7, Star Wars, Resident Evil 8 and No mans sky. But every Game seems to have a little rest of blurrynes in them....
oh yeah even under best conditions it's nowhere near close IQ on the tv.It's not going to be as clear as your TV. I doubt DF actually said that. They probably mentioned it being viable as an option for 2D games via cinema mode instead of only playing them on a TV.
This happened a lot on the PSVR1 version of Puzzling Places and I assumed it was just due to PSVR1. If it is happening with PSVR2 then it must be something with the software itself.Does anyone know what causes the screen to wobble/pulse now and then in static games like Moss/Puzzling places? Its like it loses tracking for a split second randomly. I have tried darker/lighter conditions and it still happens.
I mean, i'll take the xbox controller every time. I would certainly say PS5 is my primary console, but god damn I would love to be able to use the Series X controller on PS5. I would barely ever use the dualsense again (except for a few experiences that actually use it kind of well, like Astro, but those are incredibly rare). I like the clicky buttone, but the controller also feels more precise.One thing that I also noticed and was not a huge fan are clicky buttons on the sense controllers.
I love the silent, rubber feeling dpad, buttons and l1/r1 on dualsense compared to super loud, clicky xbox buttons.
Mind you, still queiter than xbox dpad
That’s a shame, I’m always able to adjust mine to the sweet spot but that spot is super small.Sadly I returned
Maybe you are a bit shortsighted?
The headset focal distance is further away than cv1 or quest 1 was. I could use those without glasses easily but psvr2 is burry without glasses. it just focuses further.
Or maybe you have problem with fit and finding-holding good sweetspot ?
I have all these problems and headset slippage... and returned it(or at least trying to return it)
? The difference are pretty clear on pretty much everything (polygon count, textures, lightning), even if on PSVR2 the game is still far from being a looker or really take advantage of the hardwareYeah, theres no way the average person is going to really see a massive difference between quest 2 and PSVR2 on this specific game.
These are probably the average people that can't tell the difference between a Switch game and a PS5 game or a 4k Blu-ray and regular 1080p streaming so keep your expectations in check when average people come in to play.? The difference are pretty clear on pretty much everything (polygon count, textures, lightning), even if on PSVR2 the game is still far from being a looker or really take advantage of the hardware
Good post. Well said.Motion sickness is easy to beat, don't let it be a reason not to buy a headset.
I didn't play VR for almost 3 years, so I completely lost my VR legs when I received my PSVR2 less than a week ago. The first day it was hard for me to play most games more than 15 minutes at a time, then the next day I could play in 30 minutes sessions, then the day after one hour etc.. after 5 days, my VR Legs were fullyback and I could now play for several hours straight if I want. Also important to note that I removed everything that helps regarding motion sickness directly: so you can probably make that process even more fluid and easier by using teleport and snap turning to begin with.
And there are still games that don't trigger ANY motion sickness. Games like Moss 1 & 2, Puzzling Places, Townsmen, Tentacular, Tetris etc.. are perfect to play while building up your tolerance to motion sickness.
The key is not to brute force it : if you feel a bit dizzy, just stop. Do a 15/30 minutes break, and go back. Everytime you'll notice that your resistance is a bit better, and one day you will do a 1h+ session without even realising it.
And lastly, you can use some medicine or other stuff to help you during that adaptation period: ginger is GREAT for motion sickness, you can have a fan blowing at you while you play (sound stupid but that really helps your brain..) etc..
Unless you have a very specific condition, there is no reason that you would not manage to get over it, and also know that some people just don't have it at all. I have a friend who could play 1 hour of fucking Wipeout as his first introduction to VR. I was floored haha
Well, these are my 2 cents on this, if it can help you
Motion sickness is easy to beat, don't let it be a reason not to buy a headset.
I didn't play VR for almost 3 years, so I completely lost my VR legs when I received my PSVR2 less than a week ago. The first day it was hard for me to play most games more than 15 minutes at a time, then the next day I could play in 30 minutes sessions, then the day after one hour etc.. after 5 days, my VR Legs were fullyback and I could now play for several hours straight if I want. Also important to note that I removed everything that helps regarding motion sickness directly: so you can probably make that process even more fluid and easier by using teleport and snap turning to begin with.
And there are still games that don't trigger ANY motion sickness. Games like Moss 1 & 2, Puzzling Places, Townsmen, Tentacular, Tetris etc.. are perfect to play while building up your tolerance to motion sickness.
The key is not to brute force it : if you feel a bit dizzy, just stop. Do a 15/30 minutes break, and go back. Everytime you'll notice that your resistance is a bit better, and one day you will do a 1h+ session without even realising it.
And lastly, you can use some medicine or other stuff to help you during that adaptation period: ginger is GREAT for motion sickness, you can have a fan blowing at you while you play (sound stupid but that really helps your brain..) etc..
Unless you have a very specific condition, there is no reason that you would not manage to get over it, and also know that some people just don't have it at all. I have a friend who could play 1 hour of fucking Wipeout as his first introduction to VR. I was floored haha
Well, these are my 2 cents on this, if it can help you
That's not so. The idea behind eye tracked fr is that your peripheral vision is always blurry.