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Playtonic unveils Yooka-Laylee (Banjo Kazooie successor) [Kickstarter LIVE - Funded]

New screen?

Yooka-Laylee_Jungle11-1280x720.png

reminds me of the n64 yellow buttons, heh
 
So you're telling me that if I pay $535 for the 64 bit version, I don't get a physical soundtrack or T-shirt? :\
Edit: It says it includes CD soundtrack, nevermind.
 

hydruxo

Member
Just imagine if any further stretch goals included Amiibo's.

Well...

http://www.playtonicgames.com/were-live-n-kickstarting/

The game is being created by a roster of core Banjo-Kazooie team members including Chris ‘ULTRA COMBO’ Sutherland, Steve ‘I made Banjo’ Mayles and Steven ‘hide a penis in my level’ Hurst. What’s more, we’ve got legendary composers David Wise (DKC), Grant Kirkhope (Banjo-Kazooie) and Steve Burke (Kameo) providing the tunes! What more could you possibly want, bar an amiibo? (Oops, did we say that out loud…)
 

Shiggy

Member
500K (or whatever this ends at) is a pittance compared to the scale they're used to working at. It'd be like asking why Warner Bros doesn't take note of indie films.

Wasn't the original Crash Bandicoot on a $2 mio budget? With better technology nowadays, I guess they could achieve something like that at a lower budget (then again, this does not consider inflation).
 

Mr_L

Member
The AAA industry is clueless. They want to play it safe and keep doing the same type of games.

It's all driven by a misguided desire to make all of the money instead of some of the money by targeting specific markets. Not everyone is going to be the smash hit that breaks records, but every AAA publisher wants to think their homogenized experiences will be. Every. Time.
 

Rich!

Member
Yeah, for whoever that was I'm sure it was a big money person who is just excited as hell that a genre they love is returning. Its most likely Notch or someone like that.

Let's say if it was a £5 mil lottery winner, that's easily covered by the interest gained within a week.
 

Eusis

Member
Hahaha I love this

Luub.png
The weird thing is looking at the characters I'd think the likes of Dreamworks would want to make a movie out of this sort of thing, or at least someone makes a CGI cartoon show. Granted I guess that's part of why this can be called generic, but I do imagine with the right kind of marketing this is the sort of thing that could actually blow up with kids and sell pretty well.

EDIT: And man, I imagine the stretch goals should be dumped in favor of just raw finetuning.
Well, I'd like to have a seamless world as a stretch goal, akin to stuff like Metroid, Dark Souls, Jak & Daxter, whichever game series you want to point out.
 

NotLiquid

Member
The game is being created by a roster of core Banjo-Kazooie team members including Chris ‘ULTRA COMBO’ Sutherland, Steve ‘I made Banjo’ Mayles and Steven ‘hide a penis in my level’ Hurst. What’s more, we’ve got legendary composers David Wise (DKC), Grant Kirkhope (Banjo-Kazooie) and Steve Burke (Kameo) providing the tunes! What more could you possibly want, bar an amiibo? (Oops, did we say that out loud…)

Is this a full admission for-the-record that those Banjo-Kazooie, uh, "level formations" were fully intentional
 

Alienous

Member
The weird thing is looking at the characters I'd think the likes of Dreamworks would want to make a movie out of this sort of thing, or at least someone makes a CGI cartoon show. Granted I guess that's part of why this can be called generic, but I do imagine with the right kind of marketing this is the sort of thing that could actually blow up with kids and sell pretty well.

mightno9show_610.jpg
 
Backed 10£, was grinning throughout the entire video.

But are they legally allowed to sell the N64 cartridges?
It sounds like it's based on tech similar to the Everdrive, which I think uses hardware that doesn't infringe on Nintendo's patents. No one has really "cracked" N64 carts to my knowledge anyway.

Wasn't the original Crash Bandicoot on a $2 mio budget? With better technology nowadays, I guess they could achieve something like that at a lower budget (then again, this does not consider inflation).
It could have been. That was also like 20 years ago. They'd probably spend that tenfold on marketing alone. There's a totally different mentally on cost at that level. If something is cheaper they''ll wonder what's wrong with it.
 

rjc571

Banned
$108 minimum for a boxed edition? Seriously?

The David Wise track is basically a remix of Wing Ding from DKC Tropical Freeze
 

Ryan95

Member
ao17JqZ.jpg

It is a perfect Vita wallpaper :D
I don't know if Vita could have handled it techinical-wise, but it's a shame it won't go portable (many Kickstarter projects do support handhelds, and this game would have had a great poential on a handheld console)
 

Regulus Tera

Romanes Eunt Domus
Wasn't the original Crash Bandicoot on a $2 mio budget? With better technology nowadays, I guess they could achieve something like that at a lower budget (then again, this does not consider inflation).
Video games got more expensive as technology improved, not cheaper.
 

lt519

Member
"The game is being created by a roster of core Banjo-Kazooie team members including Chris ‘ULTRA COMBO’ Sutherland, Steve ‘I made Banjo’ Mayles and Steven ‘hide a penis in my level’ Hurst."

lmao
 
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