Really? Does it work like that?EvilMario said:I believe he means if you have a team with many specific weaknesses, the Subway will counter. ie; your Tyranitar, Heatran, Weavile team will be facing an onslaught of Fighting (and Ground) moves.
Not even. If your team has ONE specific weakness they'll wind up using it ._. One of those "Ok, this can take on anything except for [pokemon] with [move]. And that's what'll pop up.EvilMario said:I believe he means if you have a team with many specific weaknesses, the Subway will counter. ie; your Tyranitar, Heatran, Weavile team will be facing an onslaught of Fighting (and Ground) moves.
Lone_Prodigy said:I don't know if it's deliberate, but have enough random teams and they'll come up with one that counters yours perfectly.
Besides, I always thought people lost due to incredibly bad luck, like Quick Claw activating three turns in a row, 95% acc. moves missing twice, OHKO moves hitting, etc.
Firestorm said:It was and it was glorious. It was a Stunfisk on a Haxorus iirc which made it even better.
The one that Firestorm is referring to can be seen here.Ondore said:That is some high quality trolling right there.
Has Ray posted any warstories from the finals yet? Or is it best to look online for the videos?
http://www.ustream.tv/recorded/16651557Ondore said:That is some high quality trolling right there.
Has Ray posted any warstories from the finals yet? Or is it best to look online for the videos?
will52 said:Anyone want to trade me a Kadabra and/or Haunter?
Or anything else really... I'm a poke noob.
I don't know about being weaker, but yes, the experience bonus does exist. However, if you were to trade your starter and then have it traded back like you suggested, it would not gain the experience bonus because the OT (original trainer) would be the same.MisterAnderson said:I've been pretty out of the Pokemon loop for a long time (the last title I played was Red). I picked up Black and White (got them for really cheap) and figured I'd trade the 2 other starters to my main game. It occurred to me that traded Pokemon used to level faster, but be weaker. Is that still the case?
And if the experience bonus does exist, if I trade my main starting Pokemon, then trade back, will the bonus experience apply even on the trade back?
MisterAnderson said:I've been pretty out of the Pokemon loop for a long time (the last title I played was Red). I picked up Black and White (got them for really cheap) and figured I'd trade the 2 other starters to my main game. It occurred to me that traded Pokemon used to level faster, but be weaker. Is that still the case?
And if the experience bonus does exist, if I trade my main starting Pokemon, then trade back, will the bonus experience apply even on the trade back?
Wasn't there someone using Sheer Cold Suicune at Worlds last year? Apparently he pulled off 4 Sheer Colds in a row (3 in one battle, then one at the beginning of the next).Firestorm said:I know a kid who used Fissure at VGC.
He got one off. The animation played. I just turned my head and saw it on the TV and said "Wait, was that Fissure?"
It was and it was glorious. It was a Stunfisk on a Haxorus iirc which made it even better.
The Japanese National Champion last year used a Sheer Cold Suicune last year. I think it was Sheer Cold / Rest / Sleep Talk / Surf or something like that. He used it again but didn't make it past the swiss round of Worlds though.Wichu said:Wasn't there someone using Sheer Cold Suicune at Worlds last year? Apparently he pulled off 4 Sheer Colds in a row (3 in one battle, then one at the beginning of the next).
Also, agreed that losing in the Battle Subway is completely down to luck. I lost one time by hurting myself in confusion 5 times in a row :/
I guess using my in-game team doesn't help; I don't have any good Pokemon on my game at the moment...
I have a bunch of male Timid 31/10/30/31/31/31 Pichu (that I bred/cloned in Emerald) with Wish and Volt Tackle bred on that I could give you. I'm not asking for anything valuable in exchange (it being a clone).Hero of Legend said:Anyhoo, does anyone want to trade me a Male Pikachu/Raichu (or any in a Pikachu-compatible egg group) with really high or even max IVs?
Wichu said:I have a bunch of male Timid 31/10/30/31/31/31 Pichu (that I bred/cloned in Emerald) with Wish and Volt Tackle bred on that I could give you. I'm not asking for anything valuable in exchange (it being a clone).
Actually, there's a slight problem (maybe an understatement). I've just remembered my router uses WPA, so I can't go on Wi-Fi on 4th gen games any more :SHero of Legend said:Hmm, sounds good to me.
Any chance of you evolving the best one you're willing to give away first? As I'm sure you have the means of quickly evolving Pichu with massages and whatnot, I'm still relitavely early on in the game.
Many thanks.
Wichu said:Actually, there's a slight problem (maybe an understatement). I've just remembered my router uses WPA, so I can't go on Wi-Fi on 4th gen games any more :S
Trade to someone else (like on GAF), and grab it back once you're able to trade in your new game.balddemon said:Is there a way for me to keep my event Celebi and be able to start a new game on my Black cart? Or should I just buy White? I'd much rather wait for Gray, but I just read an article that said there will be no Pokemon Gray.
#125 Electabuzz
#151 Mew
#158 Totodile
#159 Croconaw
#160 Feraligatr
#183 Marill
#184 Azumarill
#186 Politoaed
#190 Aipom
#196 Espeon
#197 Umbreon
#199 Slowking
#201 Unown
#202 Wobbuffet
#203 Girafarig
#204 Pineco
#205 Forretress
#208 Steelix
#209 Snubbull
#210 Granbull
#211 Qwilfish
#212 Scizor
#216 Teddiursa
#217 Ursaring
#218 Slugma
#219 Magcargo
#226 Mantine
#228 Houndour
#229 Houndoom
#230 Kingdra
#235 Smeargle
#237 Hitmontop
#238 Smoochum
#239 Elekid
#240 Magby
#241 Miltank
#242 Blissey
#243 Raikou
#244 Entei
#246 Larvitar
#247 Pupitar
#250 Ho-Oh
#251 Celebi
viciouskillersquirrel said:From the "least favourite game in your favourite series" thread:
Now, I know what people are going to say: RSE had water routes, bland designs etc. I know all that and very much agree. It wasn't the setting, the 'mons, the music or the story (lol) in BW that I had an issue with. In fact, all of those things were great. It was the antiquated gameplay mechanics and specifically the fact that not enough had changed between DPPt/HGSS and BW.
viciouskillersquirrel said:The little tweaks they made, like having the TMs be infinitely reusable were a step in the right direction, but they didn't go anywhere near far enough. Why, 15 years later, do we still have HMs?
viciouskillersquirrel said:Why are battles still so slow?
viciouskillersquirrel said:Why make the player go through all the song and dance of making a 'mon forget and learn moves rather than having the four "in-battle" moves selectable from a list of moves learned (and learnable via TM) thus far?
viciouskillersquirrel said:Why can't I drag/drop my mons in and out of my team and organise my boxes on the same screen?
viciouskillersquirrel said:Why is this game even on the DS at all? Ugh.
viciouskillersquirrel said:People spend hundreds of hours in these games and it's high time Game Freak spent some time thinking about how to streamline the experience or brought in someone who knows how.
viciouskillersquirrel said:Again, It's not that I think BW were bad. Far from it. It's just that I'm frustrated with Gen 5 being a baby step rather than the generational leap it should have been.
viciouskillersquirrel said:It needed more time in the oven and it needed to be on the 3DS.
viciouskillersquirrel said:Will I buy the inevitable RSEmakes? All I know is that my gut says maybe. Regardless, I'll be hanging out for Gen 6.
The key to my frustration is the fact that these games have so much content, but actually accessing said content has become a chore thanks to a clunky interface.
If you're not even finishing the games, why do you still buy them?Firestorm said:Basically Nintendo needs to stop releasing a game every year because we're being burned out. I completely forgot that I never finished HeartGold and I haven't touched Black in almost two months.
Busaiku said:If you're not even finishing the games, why do you still buy them?
I actually forgot I didn't finish HeartGold. And yeah, it makes it simpler to play in Nintendo's tournaments. Otherwise I'd have to borrow the game and couldn't prepare Pokemon in advance (not like I really did this time x.x).Busaiku said:If you're not even finishing the games, why do you still buy them?
You're just talking generalities here. Name some specifics.Andrex said:BW are easily, and noticeably a generation ahead of Gen 4 in terms of gameplay mechanics and presentation. I don't think this could be said for any other generation, really. They're also the best games in the series, nostalgia aside.
Exactly my point. HMs were originally put into the game as a mechanism of directing the player and pacing out the content (i.e. no going past Cerulean City until you've beaten Misty). Now that it no longer has this function, why make the distinction at all and force a player to take special steps to remove said moves from the 'mon they were taught to? The same result can be had from the use of an item (a whippersnipper for Cut, a jet-ski for Surf etc.) or some mcguffin that allows your water egg-group 'mons to transport you on the high seas or your ground egg-group mons to suddenly cut down bushes.Andrex said:There is one place in the game that requires using an HM to progress. That is not a big or meaningful complaint.
Bingo. I don't like turning animations off (unless I'm grinding) as I like the visual flair they add. There's no reason to have the game wait for the text to finish appearing to start the animation for a move. That alone would make it fast enough for me.Andrex said:They're not. They're the fastest in the series and among the fastest in any JRPG, providing animations are off.
Neither were infinite-use TMs, once-upon-a-time. The idea was that they were rare and that TMs for moves like Earthquake were to be used wisely, lest they be wasted. Now that infinite-use TMs are here, why put in the extra step when deciding a 'mon's moveset? It could mean you can be ready for a pvp battle in 2 minutes with a new moveset for your Garchomp rather than the 15 it would take to boot up the TMs and track down the requisite move tutors.Andrex said:Because that isn't Pokemon.
In HGSS, Move Pokemon allowed you to "stick" your team to the sidebar, so that regardless of what box you were looking at, you could move 'mons in and out of your team -or- move them between/within boxes at will. BW removed this (or moved it somewhere else) and forced an extra step for moving mon's in and out of your team vs moving them within/between boxes. Anyway, the box system has always had an atrocious interface, so I'm not sure why I was surprised.Andrex said:You can? Unless I'm missing something Move Pokemon does this.
I guess this was a personal complaint, but I felt that it was too soon for a new Pokemon game and that the result was too similar to Gen 4. HGSS happened only the year before and I hadn't even finished the post-game content. I didn't even realise I was burnt out until about the 6th gym.Andrex said:What a stupid complaint. They're on the DS because they were meant to be. If they were on anything else they would have been different games, end of story. And considering B/W's sales, it's perfectly reasonable Gamefreak put B/W on the DS and didn't wait three years to spend time making a new engine and new sets of games for a different system.
Agreed.Andrex said:The only place in the game that might need streamlining is the box system, that was a step back from HG/SS and more resembled Platinum. HG/SS were better suited for the touchscreen.
A game that had Gamecube-level 3D visuals. A game that cut the accumulated fat from four generations of games that were archaic when the original came out.Andrex said:See my first comment. If you don't consider B/W a generational leap, I don't know what you could consider one.
Yes it did and yes it did. I know it's a brilliant game, but the interface is clunky by today's standards and they didn't go anywhere near far enough with the changes they made. Imagine the uproar if a new RE game came out that went back to tank controls.Andrex said:No it didn't, and no it didn't.
Said system released the same month as the game released in the US and maybe six months after the game released in Japan. It was within touching distance of the end of the generation. It could have been the 3DS's Mario Kart DS and just continued selling through 2016. and now it won't, because the system it is on will slowly die.Andrex said:I disagree, mostly because the cause for almost all of your complaints can be summed up with "these games should have been made for a system that wasn't even released yet." And the other 12+ million B/W buyers probably agree with me.
Pokemon games will never have the legs of Mario Kart DS or Mario Kart Wii.viciouskillersquirrel said:Said system released the same month as the game released in the US and maybe six months after the game released in Japan. It was within touching distance of the end of the generation. It could have been the 3DS's Mario Kart DS and just continued selling through 2016. and now it won't, because the system it is on will slowly die.
Pokemon games have incredible legs. They haven't been the phenomenon that MKDS was since RGB, but they still have legs most games can only dream of and those legs would be longer on a new system than on one at the end of its life.Busaiku said:Pokemon games will never have the legs of Mario Kart DS or Mario Kart Wii.
But in any case, Emerald and Fire Red/Leaf Green are still selling over 100k.
I'm not even gonna get this one. It looks really bad.Andrex said:
I'm not saying they don't, but Mario Kart DS is a completely different thing entirely.viciouskillersquirrel said:Pokemon games have incredible legs. They haven't been the phenomenon that MKDS was since RGB, but they still have legs most games can only dream of and those legs would be longer on a new system than on one at the end of its life.
viciouskillersquirrel said:Why make the player go through all the song and dance of making a 'mon forget and learn moves rather than having the four "in-battle" moves selectable from a list of moves learned (and learnable via TM) thus far?
viciouskillersquirrel said:Exactly my point. HMs were originally put into the game as a mechanism of directing the player and pacing out the content (i.e. no going past Cerulean City until you've beaten Misty). Now that it no longer has this function, why make the distinction at all and force a player to take special steps to remove said moves from the 'mon they were taught to? The same result can be had from the use of an item (a whippersnipper for Cut, a jet-ski for Surf etc.) or some mcguffin that allows your water egg-group 'mons to transport you on the high seas or your ground egg-group mons to suddenly cut down bushes.
They're a holdover that should have been removed in Gen 4.
viciouskillersquirrel said:You're just talking generalities here. Name some specifics.
In terms of gameplay mechanics, the 6th generation
viciouskillersquirrel said:has done nothing but add new 'mons, moves and abilities, but the gameplay is fundamentally the same as DPPt.
viciouskillersquirrel said:Name one aspect of the battle system that couldn't have been done in the Gen 4 system.
viciouskillersquirrel said:Exactly my point. HMs were originally put into the game as a mechanism of directing the player and pacing out the content (i.e. no going past Cerulean City until you've beaten Misty). Now that it no longer has this function, why make the distinction at all and force a player to take special steps to remove said moves from the 'mon they were taught to? The same result can be had from the use of an item (a whippersnipper for Cut, a jet-ski for Surf etc.) or some mcguffin that allows your water egg-group 'mons to transport you on the high seas or your ground egg-group mons to suddenly cut down bushes.
They're a holdover that should have been removed in Gen 4.
viciouskillersquirrel said:Bingo. I don't like turning animations off (unless I'm grinding) as I like the visual flair they add. There's no reason to have the game wait for the text to finish appearing to start the animation for a move. That alone would make it fast enough for me.
viciouskillersquirrel said:Neither were infinite-use TMs, once-upon-a-time. The idea was that they were rare and that TMs for moves like Earthquake were to be used wisely, lest they be wasted. Now that infinite-use TMs are here, why put in the extra step when deciding a 'mon's moveset? It could mean you can be ready for a pvp battle in 2 minutes with a new moveset for your Garchomp rather than the 15 it would take to boot up the TMs and track down the requisite move tutors.
viciouskillersquirrel said:In HGSS, Move Pokemon allowed you to "stick" your team to the sidebar, so that regardless of what box you were looking at, you could move 'mons in and out of your team -or- move them between/within boxes at will. BW removed this (or moved it somewhere else) and forced an extra step for moving mon's in and out of your team vs moving them within/between boxes. Anyway, the box system has always had an atrocious interface, so I'm not sure why I was surprised.
viciouskillersquirrel said:I guess this was a personal complaint, but I felt that it was too soon for a new Pokemon game and that the result was too similar to Gen 4. HGSS happened only the year before and I hadn't even finished the post-game content. I didn't even realise I was burnt out until about the 6th gym.
viciouskillersquirrel said:A game that had Gamecube-level 3D visuals. A game that cut the accumulated fat from four generations of games that were archaic when the original came out.
viciouskillersquirrel said:Yes it did and yes it did. I know it's a brilliant game, but the interface is clunky by today's standards and they didn't go anywhere near far enough with the changes they made. Imagine the uproar if a new RE game came out that went back to tank controls.
viciouskillersquirrel said:As for the second point, a delay of a year or two would have inevitably meant that it would have released on the 3DS, simply by virtue of the climate it released in. I also thought releasing it end-of-gen was a mistake as it cut off the long-tail sales as 3DS buyers would have considered it as a go-to game to buy along with their new system until the end of the generation. Now those buyers are going to look elsewhere because they want the new-gen hotness. It was too soon.
viciouskillersquirrel said:Said system released the same month as the game released in the US and maybe six months after the game released in Japan. It was within touching distance of the end of the generation.
viciouskillersquirrel said:It could have been the 3DS's Mario Kart DS and just continued selling through 2016. and now it won't, because the system it is on will slowly die.