IceDoesntHelp
Banned
Pre-ordered Y, will probably pre-order X down the road.
If you can't tell why it's a flaw in the design, how it's a barrier to entry, nor see any alternatives to what IVs are supposed to do, then you're really not very familiar with the game and I don't see any reason to continue this conversation.It isn't a flaw.
I honestly think this is the best box art in quite some time.Pre-ordered Y, will probably pre-order X down the road.
This looks like it needs some captions
This looks like it needs some captions
If you can't tell why it's a flaw in the design, how it's a barrier to entry, nor see any alternatives to what IVs are supposed to do, then you're really not very familiar with the game and I don't see any reason to continue this conversation.
Do away with both IV and EV's.
Yes, but the unique aspects that both you and Firestorm suggest are completely aesthetic and pointless.
The IV system is flawed only in the way that people demand perfect Pokémon. As I explained earlier, the chances of having one are like 1 in 1 billion. It's statistically improbable, and yet everyone says it's a must. If people stopped focusing on trying to get perfect Pokémon, and accepted that IVs are meant to be a range, then the competitive aspect would be much better. You can control two IVs when breeding, leave it at that.
We're not meant to have a team of perfect Pokémon. You say it's unfair to not, or to be at a disadvantage? Well we're not meant to so it's not a disadvantage. Refer to my earlier analogy, it's very apt.
Scrapping IVs would be the dumbest move GameFreak could ever do. It'd make the game boring, make every Pokémon identical and just gut the whole damn system. It actually stuns me that people think it's a good idea.
Except that being at a disadvantage that is out of your control goes head first against everything a good competitive game would hope to deliver.
EDIT:
If I'd have to make a guess I'd say that Serebii is a very, very casual player(and there's nothing wrong with that). As such he sees the diversity the IV system brings to the games as something that outweighs the negative effect it has on the competitive aspect. It really is up to game freak to appease both sides of their audience here. Given the competitive players are by far the minority we're not likely to get any satisfying changes. Personally I'd be happy if they just made breeding a bit easier still.
We aren't meant to have perfect Pokémon. IVs not only present diversity, they are meant to present balance, but that has been undone by the desire for perfect Pokémon.
I am not a very casual player. If you know my pseudonym, then you know that it isn't the case. I can just see the much bigger picture.
Again, the competitive players have skewed to an aspect of the games that we're not actually meant to have. We aren't meant to have perfect Pokémon. IVs not only present diversity, they are meant to present balance, but that has been undone by the desire for perfect Pokémon.
Not really. Only one power item works at a time so you only have control over one IV. Then you just pray that the other two you inherit from the parents are the correct 2 out of the 12 possible IVs. Then pray that the 3 totally random IVs don't suck too much and that your nature and ability are correct. And don't even think about Hidden Power or unbreedable legends and event Pokemon. IVs really aren't a good system for a competitive game.Yes, but the unique aspects that both you and Firestorm suggest are completely aesthetic and pointless.
The IV system is flawed only in the way that people demand perfect Pokémon. As I explained earlier, the chances of having one are like 1 in 1 billion. It's statistically improbable, and yet everyone says it's a must. If people stopped focusing on trying to get perfect Pokémon, and accepted that IVs are meant to be a range, then the competitive aspect would be much better. You can control two IVs when breeding, leave it at that.
We're not meant to have a team of perfect Pokémon. You say it's unfair to not, or to be at a disadvantage? Well we're not meant to so it's not a disadvantage. Refer to my earlier analogy, it's very apt.
Scrapping IVs would be the dumbest move GameFreak could ever do. It'd make the game boring, make every Pokémon identical and just gut the whole damn system. It actually stuns me that people think it's a good idea.
I have to wonder what kind of balance an inherent imbalance in the battle participants brings to the table?
It's not necessarily an inherent imbalance, though.
If nobody strived for "perfect Pokémon", then everyone would have a range of IVs. We'd have a range. Some would have a high attack, some would have a high defense. If the person is lucky, it'll fit the Pokémon they have.
The problem is to be competitive you need perfect IVs. In theory IVs are a good way to make Pokemon unique, but in practice the system clearly doesn't work.
You only need perfect IVs to be competitive because the competitive community has shifted to that thinking.
I think having a cap on it, as I suggested before, so IVs can never add up to more than 160, would keep the massive level of diversity around, make things competitiveand stop with this "perfect Pokémon" crap, because they'd be impossible
It's not necessarily an inherent imbalance, though.
If nobody strived for "perfect Pokémon", then everyone would have a range of IVs. We'd have a range. Some would have a high attack, some would have a high defense. If the person is lucky, it'll fit the Pokémon they have.
"If the person is lucky". This indeed. But do consider that luck is something universally loathed as a factor in a competitive environment.
If GF didn't want people to strive for "perfect pokemon", why did they add breeding aids at all?
If they wanted people to strive for it, they'd have made it so more than 3 IVs inherited
If you can't tell why it's a flaw in the design, how it's a barrier to entry, nor see any alternatives to what IVs are supposed to do, then you're really not very familiar with the game and I don't see any reason to continue this conversation.
The more you play with your Pokémon, the friendlier they will become. As your Pokémon becomes more friendly, it may perform better in battleby avoiding opponents attacks, landing critical hits, and more!
Adding a cap like you suggested would only change the definition of what a perfect Pokemon is. People wouldn't suddenly stop caring about IVs. The very nature of competition is to strive to be the best you can possibly be. There will never be a truly competitive game where people don't care what their stats are.You only need perfect IVs to be competitive because the competitive community has shifted to that thinking.
I think having a cap on it, as I suggested before, so IVs can never add up to more than 160, would keep the massive level of diversity around, make things competitiveand stop with this "perfect Pokémon" crap, because they'd be impossible
It isn't a flaw.
Surprised you guys are complaining about IVs and not this
Surprised you guys are complaining about IVs and not this
Not sure how Pokémon-Amie is relevant. Anyone can use Pokémon-Amie to raise their Pokémon to be as happy as possible; there's no element of luck as with IVs.
I wouldn't be surprised if it was disabled in multiplayer/Battle Frontier-type battles anyway.
Why would they do that?
And besides, there's an element of "luck" with Critical Hits and Evasion, to the point people ban evasion editing stats and people demand a rematch if a match was won due to a critical hit. It's the sort of thing I see all the time across the community
Why would they do that?
And besides, there's an element of "luck" with Critical Hits and Evasion, to the point people ban evasion editing stats and people demand a rematch if a match was won due to a critical hit. It's the sort of thing I see all the time across the community
Holy hell. How is this even possible? All of the Eeveelutions have the same base stat total (525) and the same spread of stats just mixed around. The highest they get is 130 in one stat, and Umbreon already has that in Sp. Def. Even if Sylveon gets the next highest stat (110) in HP it wouldn't survive that hit, would it?Crit Life Orb STAB Hydro Pump in the rain, no less. Sylveon's got some SpDef bulk behind it.
The IV system is flawed only in the way that people demand perfect Pokémon. As I explained earlier, the chances of having one are like 1 in 1 billion. It's statistically improbable, and yet everyone says it's a must. If people stopped focusing on trying to get perfect Pokémon, and accepted that IVs are meant to be a range, then the competitive aspect would be much better. You can control two IVs when breeding, leave it at that.
If nobody strived for "perfect Pokémon", then everyone would have a range of IVs. We'd have a range. Some would have a high attack, some would have a high defense. If the person is lucky, it'll fit the Pokémon they have.
I think having a cap on it, as I suggested before, so IVs can never add up to more than 160, would keep the massive level of diversity around, make things competitiveand stop with this "perfect Pokémon" crap, because they'd be impossible
We're not meant to have a team of perfect Pokémon. You say it's unfair to not, or to be at a disadvantage? Well we're not meant to so it's not a disadvantage. Refer to my earlier analogy, it's very apt.
Again, the competitive players have skewed to an aspect of the games that we're not actually meant to have. We aren't meant to have perfect Pokémon. IVs not only present diversity, they are meant to present balance, but that has been undone by the desire for perfect Pokémon.
If they wanted people to strive for it, they'd have made it so more than 3 IVs inherited
Scrapping IVs would be the dumbest move GameFreak could ever do. It'd make the game boring, make every Pokémon identical and just gut the whole damn system. It actually stuns me that people think it's a good idea.
I am not a very casual player. If you know my pseudonym, then you know that it isn't the case. I can just see the much bigger picture.
You only need perfect IVs to be competitive because the competitive community has shifted to that thinking.
Adding a cap like you suggested would only change the definition of what a perfect Pokemon is. People wouldn't suddenly stop caring about IVs. The very nature of competition is to strive to be the best you can possibly be. There will never be a truly competitive game where people don't care what their stats are.
I have to attend a wedding in a different state the day it comes out. I'm debating on whether I should preorder at the nearest Game Stop, or just wing it and hope the game is in stock.
stuff
stuff
I accept that we have to wait and see, but there's a difference between using items and manipulating things in this manner. I doubt GameFreak would have implemented this feature just to disregard it in external play.
I just feel that if they were to cut IVs out, then it would damage the franchise considerably. You guys say my idea of a max would shift the idea of the perfect Pokémon down to an optimal one, I argue that it doesn't. It'll create a decent amount of diversity without crap like that.
I accept that we have to wait and see, but there's a difference between using items and manipulating things in this manner. I doubt GameFreak would have implemented this feature just to disregard it in external play.
I just feel that if they were to cut IVs out, then it would damage the franchise considerably. You guys say my idea of a max would shift the idea of the perfect Pokémon down to an optimal one, I argue that it doesn't. It'll create a decent amount of diversity without crap like that.