With only two months left until generation VII I kind of want to do a Gen VI post mortem. Looking at what stood out from the generation and putting giving a final report on my battling teams.
First off, I'll talk about the signature feature of Gen VI, Mega Evolutions. At first, I was strongly opposed to them. With the likes of Garchomp, Mewtwo and Gengar getting them, it felt more like the rich getting richer rather than a way for Pokémon that had been left behind to catch up. ORAS addressed a lot of that criticism, introducing Megas like Beedrill, Pidgeot and Lopunny. But in the same breath it brought the abomination Mega Rayquaza into the world, leaving the mechanic feeling like a mixed bag.
Design-wise I don't like the look of the majority of Megas. They tend to have a one-idea-too-far look to them that I find off putting. Again, the ORAS Megas don't suffer from this as much, but it's still there for a lot of them.
In the end, it fundamentally changed the way many people look at competitive teambuilding. To many, Gen VI teams follow a "Pick a Mega and build a team around it" philosophy, which has a few unfortunate side effects. The first is that it creates a shortlist of Pokémon where one is guaranteed to be on any particular team, negatively impacting diversity. The second is that since teams are more often built around supporting the Mega of choice, obscure Pokémon that don't synergise with or perform poorly against popular Megas are pushed further down the list.
In the end I grew to tolerate Mega Evolutions, if somewhat begrudgingly. Mega Rayquaza will always be super stupid, though.
First off, I'll talk about the signature feature of Gen VI, Mega Evolutions. At first, I was strongly opposed to them. With the likes of Garchomp, Mewtwo and Gengar getting them, it felt more like the rich getting richer rather than a way for Pokémon that had been left behind to catch up. ORAS addressed a lot of that criticism, introducing Megas like Beedrill, Pidgeot and Lopunny. But in the same breath it brought the abomination Mega Rayquaza into the world, leaving the mechanic feeling like a mixed bag.
Design-wise I don't like the look of the majority of Megas. They tend to have a one-idea-too-far look to them that I find off putting. Again, the ORAS Megas don't suffer from this as much, but it's still there for a lot of them.
In the end, it fundamentally changed the way many people look at competitive teambuilding. To many, Gen VI teams follow a "Pick a Mega and build a team around it" philosophy, which has a few unfortunate side effects. The first is that it creates a shortlist of Pokémon where one is guaranteed to be on any particular team, negatively impacting diversity. The second is that since teams are more often built around supporting the Mega of choice, obscure Pokémon that don't synergise with or perform poorly against popular Megas are pushed further down the list.
In the end I grew to tolerate Mega Evolutions, if somewhat begrudgingly. Mega Rayquaza will always be super stupid, though.