Kurt Angle
Member
American BuffaloWait, so are Kangaskhan, Farfetch'd, and Mr. Mine really exclusives?
Need to start stocking up on Tauros then...
Australian Kangaroo
Japanese pho duck?
European speedo creep?
American BuffaloWait, so are Kangaskhan, Farfetch'd, and Mr. Mine really exclusives?
Need to start stocking up on Tauros then...
American Buffalo
Australian Kangaroo
Japanese pho duck?
European speedo creep?
bots: Niantic have lost control of this thing. They need to change the API and do a full reset/restart. But they can't.
btw.
I did a light-weight pokevision style url that is easy to hit up on your phone. Your location is sent encrypted and I am not storing them against anyones IP or anything.
You get back the nearby local spawns, with links to google or apple maps with walking route. No location spoofing.
http://64.91.255.98/front/gaftest.html
if it comes up with nothing after a search delay, wait a minute and search again.
I'll just 404 the URL if necessary due to bugs or load, so don't tweet it or anything.
Any tips on how to get this to work on Android Chrome?bots: Niantic have lost control of this thing. They need to change the API and do a full reset/restart. But they can't.
btw.
I did a light-weight pokevision style url that is easy to hit up on your phone. Your location is sent encrypted and I am not storing them against anyones IP or anything.
You get back the nearby local spawns, with links to google or apple maps with walking route. No location spoofing.
http://64.91.255.98/front/gaftest.html
if it comes up with nothing after a search delay, wait a minute and search again.
I'll just 404 the URL if necessary due to bugs or load, so don't tweet it or anything.
Well I guess a big part of the perceived "cheating" comes from the fact that you can place the scan marker anywhere. So let's say you scan a place more than a mile away, and you find some rare Pokemon there. You hop in your car and go chase it down, and you wouldn't have known about it if it weren't for Pokevision, since the game itself wouldn't have tracked a Pokemon that far away.
You're deluding yourself.
Gyms exist as a competitive aspect. Trading will soon be integrated. Friends and passers by communicate about where to find rare Pokémon. Raids have been teased. Much of the game is built around multiplayer. If there has ever been a strictly multiplayer Pokémon game, this is it.
Uhhhhh...
Now I've already done it twice with each evolution. Does it not allow you to do it anymore after a certain amount of attempts?
bots: Niantic have lost control of this thing. They need to change the API and do a full reset/restart. But they can't.
btw.
I did a light-weight pokevision style url that is easy to hit up on your phone. Your location is sent encrypted and I am not storing them against anyones IP or anything.
You get back the nearby local spawns, with links to google or apple maps with walking route. No location spoofing.
http://64.91.255.98/front/gaftest.html
if it comes up with nothing after a search delay, wait a minute and search again.
I'll just 404 the URL if necessary due to bugs or load, so don't tweet it or anything.
bots: Niantic have lost control of this thing. They need to change the API and do a full reset/restart. But they can't.
btw.
I did a light-weight pokevision style url that is easy to hit up on your phone. Your location is sent encrypted and I am not storing them against anyones IP or anything.
You get back the nearby local spawns, with links to google or apple maps with walking route. No location spoofing.
http://64.91.255.98/front/gaftest.html
if it comes up with nothing after a search delay, wait a minute and search again.
I'll just 404 the URL if necessary due to bugs or load, so don't tweet it or anything.
Any tips on how to get this to work on Android Chrome?
E: Says "Error: User opted not to share location?" Even though Chrome is set to ask me about locations.
bots: Niantic have lost control of this thing. They need to change the API and do a full reset/restart. But they can't.
btw.
I did a light-weight pokevision style url that is easy to hit up on your phone. Your location is sent encrypted and I am not storing them against anyones IP or anything.
You get back the nearby local spawns, with links to google or apple maps with walking route. No location spoofing.
http://64.91.255.98/front/gaftest.html
if it comes up with nothing after a search delay, wait a minute and search again.
I'll just 404 the URL if necessary due to bugs or load, so don't tweet it or anything.
Sorry but I have to agree with PSFan in terms of the game's multiplayer status.
There is very little actual multiplayer in this game. There is no actual player interaction. We need proper player to player interactions, even if it's just "Challenges" that you set eachother. Yes, trades are coming and we may have Legendary Raids at some point, but this is solely a single player experience masquerading as multiplayer.
They need to do something to nerf Eeveelutions. I just saw 9 gyms nearly in a row, all of which had a Vaporeon leading. Flareons were also common. The other day I cleared a gym and less than 30 seconds later there was a Vaporeon abd a Jolteon in it.
They need to do something to nerf Eeveelutions. I just saw 9 gyms nearly in a row, all of which had a Vaporeon leading. Flareons were also common. The other day I cleared a gym and less than 30 seconds later there was a Vaporeon abd a Jolteon in it.
They need to do something to nerf Eeveelutions. I just saw 9 gyms nearly in a row, all of which had a Vaporeon leading. Flareons were also common. The other day I cleared a gym and less than 30 seconds later there was a Vaporeon abd a Jolteon in it.
Uhhhhh...
Now I've already done it twice with each evolution. Does it not allow you to do it anymore after a certain amount of attempts?
From what I've been told I'd to name your Evee, close the app, restart it and then evolve your Evee
come at my vap bronah give vaporeon double the health of comparable pokemon because fuck it
bots: Niantic have lost control of this thing. They need to change the API and do a full reset/restart. But they can't.
btw.
I did a light-weight pokevision style url that is easy to hit up on your phone. Your location is sent encrypted and I am not storing them against anyones IP or anything.
You get back the nearby local spawns, with links to google or apple maps with walking route. No location spoofing.
http://64.91.255.98/front/gaftest.html
if it comes up with nothing after a search delay, wait a minute and search again.
I'll just 404 the URL if necessary due to bugs or load, so don't tweet it or anything.
Is the Location service turned on in the notification bar?Any tips on how to get this to work on Android Chrome?
E: Says "Error: User opted not to share location?" Even though Chrome is set to ask me about locations.
bots: Niantic have lost control of this thing. They need to change the API and do a full reset/restart. But they can't.
btw.
I did a light-weight pokevision style url that is easy to hit up on your phone. Your location is sent encrypted and I am not storing them against anyones IP or anything.
You get back the nearby local spawns, with links to google or apple maps with walking route. No location spoofing.
http://64.91.255.98/front/gaftest.html
if it comes up with nothing after a search delay, wait a minute and search again.
I'll just 404 the URL if necessary due to bugs or load, so don't tweet it or anything.
When you specifically come in to post, you don't read.Only 1 time per eeveelution. It's literally been answered a few posts above you.
nah give vaporeon double the health of comparable pokemon because fuck it
Sorry but I have to agree with PSFan in terms of the game's multiplayer status.
There is very little actual multiplayer in this game. There is no actual player interaction. We need proper player to player interactions, even if it's just "Challenges" that you set eachother. Yes, trades are coming and we may have Legendary Raids at some point, but this is solely a single player experience masquerading as multiplayer.
i'm out in person taking gyms all the time, and there's dozens of people with me at these gyms taking them all the time. i go out with my gf and we enter battles at the same time, and we can see each other fight the same monster. we agree on what monsters to use and we agree on what monsters to stack the gym with. this is more honest multiplayer (playing with real, live people, who are having honest interactions with you) than some of the multiplayer in other pokemon games. when I played X/Y, i did some random trading mechanic that sent my pokemon to some stranger. i gave random people who popped up on my screen a like. and that's about it. i liked the multiplayer in that game, or at least the "potential" the multiplayer had (never used much of that potential). but my experience with that game was largely interacting with anonymous people, the people could've been bots for all i could tell. i'd have no way of knowing.
I keep getting this error:bots: Niantic have lost control of this thing. They need to change the API and do a full reset/restart. But they can't.
btw.
I did a light-weight pokevision style url that is easy to hit up on your phone. Your location is sent encrypted and I am not storing them against anyones IP or anything.
You get back the nearby local spawns, with links to google or apple maps with walking route. No location spoofing.
http://64.91.255.98/front/gaftest.html
if it comes up with nothing after a search delay, wait a minute and search again.
I'll just 404 the URL if necessary due to bugs or load, so don't tweet it or anything.
Possible to add time remain on these spawns?bots: Niantic have lost control of this thing. They need to change the API and do a full reset/restart. But they can't.
btw.
I did a light-weight pokevision style url that is easy to hit up on your phone. Your location is sent encrypted and I am not storing them against anyones IP or anything.
You get back the nearby local spawns, with links to google or apple maps with walking route. No location spoofing.
http://64.91.255.98/front/gaftest.html
if it comes up with nothing after a search delay, wait a minute and search again.
I'll just 404 the URL if necessary due to bugs or load, so don't tweet it or anything.
That is the only interaction, but it's barely interaction. It's two or more players fighting an AI opponent representing a human player.
Proper multiplayer requires actual player interaction. You cannot judge the main game's multiplayer based just on Wonder Trade. That's madness.
There is no actual multiplayer in this game yet.,
That is the only interaction, but it's barely interaction.
Proper multiplayer requires actual player interaction. You cannot judge the main game's multiplayer based just on Wonder Trade. That's madness.
It's two or more players fighting an AI opponent representing a human player.
There is no actual multiplayer in this game yet.,
it's not dissimilar to the "horde" mode a lot of games have, where you team up with people to fight an army of bots. those are still considered multiplayer cuz you have to interact with your team to overcome an obstacle. this game's current iteration isn't that amazing at it cuz it's very unbalanced, but you know, it has potential. it's got a lot of it actually. lots of games don't have straight up PVP either. there' stuff like minecraft or ffxi where it's all players vs environment.
Of course there is. Players can plan units for defense and offense. They interact in the real world. Just because in-game unit interaction doesn't happen in real time doesn't mean it's not multiplayer. Multiple players are involved. That's all it takes.But even in those games there's an element of player interaction. There isn't here.
I've interacted with more people in person and made connections in these two weeks then I ever have over a mic. There is your element.But even in those games there's an element of player interaction. There isn't here.
But even in those games there's an element of player interaction. There isn't here.
Of course there is. Players can plan units for defense and offense. They interact in the real world. Just because in-game unit interaction doesn't happen in real time doesn't mean it's not multiplayer. Multiple players are involved. That's all it takes.
I think of it as an asynchronous battle system. One person leaves a Pokémon of a certain strength and type, another person counters.
What's the difference between communicating the location of a Pokémon in the real world and pointing out the location of an enemy combatant in a multiplayer FPS? Let's make it an AI controlled unit in a co-op game for parity's sake.But players don't actually interact in the game.
It doesn't matter if you meet other people or talk to them about it, that doesn't make the game multiplayer. That makes it a social single player game, but not a multiplayer game.
I've interacted with more people in person and made connections in these two weeks then I ever have over a mic. There is your element.
What's the difference between communicating the location of a Pokémon in the real world and pointing out the location of an enemy combatant in a multiplayer FPS? Let's make it an AI controlled unit in a co-op game for parity's sake.
Possible to add time remain on these spawns?
But players don't actually interact in the game.
It doesn't matter if you meet other people or talk to them about it, that doesn't make the game multiplayer. That makes it a social single player game, but not a multiplayer game.
I think too many people don't know about this because the game does a horrible job communicating its features.I think you're missing the multiplayer features of the game. Here's how a battle works.
1. Player 1 enters the gym. He takes it down to 70%.
2. Player 2 enters the gym. Because he's a late entry, he's immediately hit for a massive amount of damage for the time he's missed.
3. The players simultaneously hit the gym leader's Pokemon. They can see each other in the battle field. They can see when the other player changes Pokemon.
4. The gym now has 1 Pokemon left. Player 1 dies.
5. Player 1 now sits in the gym and waits for the battle to end. He can see it getting his HP lower.
6. Player 2 wins. Both Player 1 and Player 2 take the victory, and both get victory XP.
Why does this aspect need to be competitive to count as multiplayer?The difference is the enemy combatant is a single instance of that combatant. The Pokemon at the location isn't. If the Pokemon were only catchable by the first person to get there, that would be more multiplayer and competitive.
that's embarrassing
LOOOOOOOOOOOL