Now that I think about it I imagine the game mechanics would need to change somewhat since it'd be harder to farm/find the same Pokemon given the doubled roster. Someone on Reddit suggested that instead of the candies be Pokemon-specific that they be type-specific instead. That way there's more fluidity to use the candies elsewhere without needing to find a billion Bulbasaurs to power up/evolve.
Curious to see how they roll this out.
I'm curious too and have a few ideas but I'm sure we'll find out in a few months either way :3
So technically I should have been hoarding high value pokemon since level 1 although it would require a ton of extra stardust and candies to level.
Thanks a bunch!
No worries. And in a perfect world, yes, but the game doesn't explain any of this so it's an unreasonable expectation :3
Best bet is to always check the IVs of pokemon that hatch from eggs as they seem to get a bonus to their IVs that ensures they're almost always good to amazing. Pokemon caught in the wild have totally random IVs, so while they can still sometimes come out with high ones they can also give you absymal ones
Another question, sorry guys, on IV:
If I have a 80% IV pokemon on HP for instance, does that mean his HP will be 80% of the max HP with the max IV? It seems enormous to me, like a 40% IV pokemon could only go up to 40% of its maximum HP (or attack, or defence for that matter)? It sounds like a 'lot'.
Did I get this right?
Nope, but it's not the most intuitive system so let me explain
the IVs are the bonus added to the base stats and go from 0 to 15. so if you had 80% for HP IVs that'd be +12 (80% of 15 is 12) to the base stamina. The value of the base plus the IV is then multiplied by the pokemon's level (well, it's actually multiplied by a magic number people call the CP scalar but don't worry about it, honestly, this stuff is complicated enough already
) to find the pokemon's stats for combat.
So... if you have 0% IV in something you still have the base stat as opposed to having 0 health ;D