Do we have definitive words on how much data GO uses? I don't have unlimited data and I really would hate to go over my monthly limits, but I'm so tempted to play the game
This "everything gets out of every kind of ball always" thing just keeps getting worse, doesn't it?
This "everything gets out of every kind of ball always" thing just keeps getting worse, doesn't it?
I've honestly haven't had any issues with catching Pokemon. I'm level 23
one per time use brahWhy the hell do my Sparkys keep evolving into Flareons??? It's happened 3 times now and it's driving me crazy >:[
Why the hell do my Sparkys keep evolving into Flareons??? It's happened 3 times now and it's driving me crazy >:[
You get one.Why the hell do my Sparkys keep evolving into Flareons??? It's happened 3 times now and it's driving me crazy >:[
Why the hell do my Sparkys keep evolving into Flareons??? It's happened 3 times now and it's driving me crazy >:[
one per time use brah
I've heard that the name trick only works once per evolution.
You get one.
It only works for the first evolution with each name
You can't tell anything about a pokemon's IVs until you've caught it.I still don't understand how the IV / Skillset stuff works.
I have a 1888 Arcanine and 1800 Gyrados but they're pretty shitty.
My weaker Vaporeon and Lapras clean house. The calculators are confusing as hell and I have no clue what I should be looking for.
Can someone explain how I know a pokemons IV before/after I catch them?
IV is less important in combat than a Pokemon's move set. Your Arcanine and Gyarados might just have shitty primary moves.
Yup yup. Glad if I helped clear anything upThank you so much for the help Gemi!
I'll stick to IV + move set for now, if it's hard to dodge, I'll consider this a 'nice to have' then Thx again!
You can't tell anything about a pokemon's IVs until you've caught it.
IV calculators work by you opening your pokemon section and tapping on the pokemon you want to check so you can see all of it's visible stats.
You then enter the Species, CP value, HP value and the stardust cost listed on the 'upgrade' button. If you just caught or hatched the pokemon you can safely ignore the 'powered up' section on most calculators.
The whole thing works off the simple fact that CP is a number made by totalling the various stats. It takes HP which is the only clearly labelled one, and works out the level based on the stardust upgrade cost (the cost goes up every few levels)
The reason you'll usually get multiple results though is that there's rarely enough information to pinpoint exactly one set of IVs that could generate that outcome so the list is all the possible combinations of IVs that could have lead to the pokemon you currently have.
BUT.... while IVs are helpful...
So, when selecting pokemon the important things in order from most to least is:
* Species (arcanine, gyarados, etc)
* Moveset (most specifically your regular/quick attack. A number of the special attacks are too slow or even too low damage to be useful by comparison)
* IVs
* CP
The reason CP comes last is because you can upgrade your pokemon using stardust so CP can be improved, while Species, Moveset and IVs are outside of your control and can't be made better than whatever the game hands you.
Movesets are the most annoying limitation because they're picked randomly every time you evolve and nobody has identified anything that remotely hints you can tell or influence what they'll be so evolving, while necessary for the increased stats is a candy gambling game with you crossing your fingers that you won't get slow, low-damage moves :s
If you want a straight forward way to find the best moves for a poke, the simplest way is just to find the one with the highest DPS. Click on the pokemon here and look for the DPS on the far right of the move to see which is best (the DPS before that one is the base, the one on the far right is with same type attack bonus added. aka grass pokemon using a grass attack gets extra damage)
There's some nuance to the special moves that isn't inherent in the DPS numbers but a high DPS special move is good enough in most situations so I wouldn't worry about the details too much :3
Yup yup. Glad if I helped clear anything up
http://pokemongo.gamepress.gg/pokemon-movesHow do you know which moves are good and which ones are shit?
I've been on this spot charging my phone outside a church with triple pokestop and lure for 21 hours
Getting tired and cold
I've played over 500 hours of DMC2 and consider the game good.
I've been on this spot charging my phone outside a church with triple pokestop and lure for 21 hours
Getting tired and cold
Need to set up a stream.I've been on this spot charging my phone outside a church with triple pokestop and lure for 21 hours
Getting tired and cold
edit: also does it matter if i.e
I find a 130 CP magikarp with some room for improvement on the CP scale and evolve it into a gyrados
compared to
finding a 150 magikarp and evolving it into a gyrados with no room for improvement
would it be the same CP if I just leveled up the gyrados after?
or if I find a 100 magikarp at a lower level, would I be able to upgrade it into a 150 magikarp down the line later?
At least 500 ppl 😂I believe you... How many people have come by?
Chilly as fuck, totally worth itHope you brought some blankets. Denmark at least is quite chilly this evening.
That feel when you see a Growlithe silhouette and are out of Pokéballs.
I've been on this spot charging my phone outside a church with triple pokestop and lure for 21 hours
Getting tired and cold
The max CP is determined partially by the IVs, so technically that 100 Magikarp may not hit the same CP as the 150 when maxed out if it has very low IVs or It could potentially be better when fully leveled, it would just take more candies and stardust to do it.
remember to eat and drink.I've been on this spot charging my phone outside a church with triple pokestop and lure for 21 hours
Getting tired and cold
Ah ic. So basically I should just be storing all the pokemon and checking every single IV if I wanted a potentially killer one before I transfer them.
Mostly with Pokemon that evolve into big bad ones (3 starters, magikarp, growlithes, eevees, etc)?
for the first time since I started scanning my area I have spotted a wild bulbasaur
not gonna bother running out to get it because I won't make it, but it is nice to know they exist.
now I just need to see a charmander at some point
Yep you've got it. Granted you'll probably want to set a cut off for what you consider is "good enough" to evolve, like say 80%+ perfect IVs. Hell I just learned about these the other day and discovered my big bad Vaporeon has terrible IVs but it doesn't seem to matter in the current battle system as he steamrolls gyms just fine. That said I'm hoarding Eevee's again =P
Check their DPS (Damage Per Second) in one of the various compendiums floating about. This one for example: https://pokemon.gameinfo.io/How do you know which moves are good and which ones are shit?
No worriesWow thanks a lot this great useful info
edit: also does it matter if i.e
I find a 130 CP magikarp with some room for improvement on the CP scale and evolve it into a gyrados
compared to
finding a 150 magikarp and evolving it into a gyrados with no room for improvement
would it be the same CP if I just leveled up the gyrados after?
or if I find a 100 magikarp at a lower level, would I be able to upgrade it into a 150 magikarp down the line later?
Heh, again, species and moveset trump IVs. A vaporean's base stats are fantastic (e.g. it has more health than a dragonite!) so even if you had one with 0 in all 3 IVs it'll still destroy most other pokemon, ESPECIALLY as it'll have water gun which is a crazy fast move with good damage and matches vaporeon's typing so it gets the same type attack bonus ( basically an extra 25% damage more than usual)Yep you've got it. Granted you'll probably want to set a cut off for what you consider is "good enough" to evolve, like say 80%+ perfect IVs. Hell I just learned about these the other day and discovered my big bad Vaporeon has terrible IVs but it doesn't seem to matter in the current battle system as he steamrolls gyms just fine. That said I'm hoarding Eevee's again =P
I hit level 23 a couple days ago and my motivation to keep playing pretty much vanished overnight.
The biggest complaint of all is that there basically aren't ever any new Pokemon any more. I caught everything there is to catch in my relatively busy area, and nothing new ever shows up.
Great game while it lasted, but it didn't take long to burn out...
Check their DPS (Damage Per Second) in one of the various compendiums floating about. This one for example: https://pokemon.gameinfo.io/
No worries
So a pokemon's maximum CP is determined by 2 things:
a) your trainer level
b) base stats + IVs
I hope that helps
Check their DPS (Damage Per Second) in one of the various compendiums floating about. This one for example: https://pokemon.gameinfo.io/
You're interested in the DPS number on the far right as that takes into account stuff like bonuses for the attack element matching the pokemon's element.
There can be more nuance for special attacks but again if it's high DPS its very likely good enough and not worth getting worked up over :3
No worries
So a pokemon's maximum CP is determined by 2 things:
a) your trainer level
b) base stats + IVs
Now the first one matters because your pokemon have a 'level' of their own and it cannot be more than your trainer's level + 1.5 (so if you're level 12 your pokemon can be upgraded to 13.5 maximum)
That 'CP Scale' is actually the pokemon's level scaled against the maximum allowed by your trainer level (far left = level 1, far right = your trainer level + 1.5)
One thing that's important to know about evolution is that while it changes the pokemon's species and therefore it's base stats, it does not change it's level so it will be on exactly the same point on the 'CP scale' as before you evolved it.
Now, if this was all there was to it, all pokemon would be the same when fully upgraded but...
Each species have their own base stats that define them (e.g. magikarp all have 40 stamina, 42 attack and 84 defence as their base stats while bulbasaurs have 90 stamina, 126 attack and 126 defence, so a bulbasaur will always have more health, do more damage and take less damage than a magikarp of the same level)
Then on top of this each pokemon have their IVs (Individual Values) which are unique to that pokemon rathr than species (so magikarp 1 will probably have different IVs from magikarp 2) which is a bonus of 0 to 15 points added to each of the 3 stats.
So, for example, a magikarp with 0 for all 3 types of IV would have the base stats mentioned before (40/42/84) whle one with 15 for all IVs would have stats 15 higher (55/57/99).
Most pokemon don't lie at the extremes though so you're more likely to find something like a magikarp with (for example) 5 stamina IV, 10 attack IV and 15 defence IV which makes their stats:
stamina: base 40 + 5 IV = 45 final stamina
attack: base 42 + 10 IV = 52 final attack
defence: base 84 + 15 IV = 99 final defence
These final stats are then multiplied by the level and some other stuff to give the stats that the pokemon actually use in a fight as well as your CP value :3
In a nutshell if you upgraded two gyarados until their 'CP scale's were full, their CP values would not match and the one with the better IV values would have a higher CP than the one with less IVs.
I hope that helps
As far as I'm aware Niantic stated they will be adding more generations to the game in future. I keep hearing something about the end of this year but I'd have to dig into it to confirm anything beyond just mere rumours.I'm sure this question has been asked many times, but we don't really know the timetable for the gen 2 rollout right? Has there ever been confirmation that other gens will be introduced?
The cap is always based on your current level so as you increase in level the cap also moves up. If you check the level arc / cp scale above a pokemon before and after you level up as a trainer, you'll notice it empties a bit because now it's further from the new level cap :3Wow I'm learning a ton today haha.
So say I caught a magikarp at level 12. Would it be capped at 12 or become 18 (+1.5) when I hit level 18?
Heh, again, species and moveset trump IVs. A vaporean's base stats are fantastic (e.g. it has more health than a dragonite!) so even if you had one with 0 in all 3 IVs it'll still destroy most other pokemon, ESPECIALLY as it'll have water gun which is a crazy fast move with good damage and matches vaporeon's typing so it gets the same type attack bonus ( basically an extra 25% damage more than usual)
IVs start to become more important when the species and their movesets are close to equally matched (or completely the same if you were facing off against another vaporean for example) as then whoever has the best IVs will probably win.
As far as I'm aware Niantic stated they will be adding more generations to the game in future. I keep hearing something about the end of this year but I'd have to dig into it to confirm anything beyond just mere rumours.
As far as I'm aware Niantic stated they will be adding more generations to the game in future. I keep hearing something about the end of this year but I'd have to dig into it to confirm anything beyond just mere rumours.
The cap is always based on your current level so as you increase in level the cap also moves up. If you check the level arc / cp scale above a pokemon before and after you level up as a trainer, you'll notice it empties a bit because now it's further from the new level cap :3
Souldscribe said:Now that I think about it I imagine the game mechanics would need to change somewhat since it'd be harder to farm/find the same Pokemon given the doubled roster. Someone on Reddit suggested that instead of the candies be Pokemon-specific that they be type-specific instead. That way there's more fluidity to use the candies elsewhere without needing to find a billion Bulbasaurs to power up/evolve.
Curious to see how they roll this out.