There's also been evidence in DLs and revenue that this is literally the biggest app release of all time.
So complaining about the servers seems a bit misguided rn tbph
I mean, it's understandably frustrating to the end user. I went to a park nearby during my lunch hour and couldn't access anything, and it kinda sucked. And of course most people won't care what's going on behind the scenes.
But yeah, from the perspective of reading a bit into what's actually going on, it's looking like the scope of this launch was pretty bonkers.
That's stupid. They really dropped the ball on egg hatching. Nobody runs at 5km an hour, that's unbearably slow. I doubt I even walk that slow.
Yeah. Hopefully they will adjust some of this, based on feedback. SOME kind of progression for runner and cyclists, even if "reduced" (you know, not 1=1 meter, I can see how that would be unfair for really fast folks) would be really awesome.
My wife and I went for a 2 hour walk and the last 45 minutes were excruciatingly bad.
I'm in the "there was no proper way for them to prepare for this" camp. Mostly because I refuse to believe that there is a human being who would go "a skinny mobile version of Pokemon that could potentially be turned into an MMO? That can't be that popular.". That just seems uhhh delusional.
Hahah.
I mean, when I first heard about the "soft launch" with no announcement, keeping the US release way delayed and still not having many countries officially launched, I thought it was somebody screwing up, or terrible planning. Now, I'm thinking it was "jesus christ we need to do everything we possibly can to keep this from collapsing under its own weight in the first 48 hours."
Even if it's not an intensive ping-reliant multiplayer game, there's a hell of a lot of GPS data being flung around and world state updates happening every second.