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Pokémon Legends Arceus | Review Thread

Ezquimacore

Banned
This game is actually fun as hell and a bit addicting. This is the combat system Pokemon needed, now I actually wanna fight and catch every Pokemon I see.
 

Pagusas

Elden Member
How many have you played? Be honest.
not sure about him, but i’ve played every entry, and own every single version made (along with my wife).

it’s way to soon for me to say anything is “best ever”, but I will say this is what Pokémon needed. X ans Y were the start of feeling “stale” on the series, but Sword and Shield were my most hated pokémon games because the formula finally reached the point of “I don’t think I want I play this again”.

this game is what pokemon needed to keep me playing. it gives me hope for the future. in that way it’s the most important pokemon game in probably 15 years. it has me excited for the future of this series again.
 

Bragr

Banned
And, it has apparently sold more in the UK than Brilliant/Shining did in November, and that game sold 6 million in a week worldwide. So expect Arceus to be among the top-selling games of the year and cross 10 million rather fast.
 

Kenpachii

Member
How many have you played? Be honest.

red
blue
yellow
silver
heartgold
black
pokemon stadium
sword and shield
pokemon x
firered/green
pokemon snap.

I already completed the game besides the final encounter which evolves a long grind.

This game is exactly what pokemon should have been ages ago. Its all about the pokemons and catching them in the wild. Instead of moving through corridor routes to the next trainer and the next gym that's boring as fuck. Micromanaging HM's and TM's to have your whole party butchered because u need to destroy a rock and surf over water. It's bad gameplay.

I want to fight and collect pokemons in the wild get better stuff going and do more stuff outside of just the simple rotation. I absolute love how the game removed every single annoying thing out of the game such as TM''s HM's, useless npc trainers and gyms and huge story's in between that absolute grind the game to a halt.

Its a huge step up in the games, the world is the central point with catching / fighting / researching pokemons to the point its all about the pokemons and exploring.

It's what pokemon snap should have been. While nintendo is decades behind the market they nail the absolute gameplay rotation in this game to the point u want to keep playing. WIth other pokemon u are just suffering through the endless dialogue to get to the end and call it a day.

When u get to the end and have all the mounts the world straight up feels like a botw light solution that could obviously have been a lot more, but its a huge step up. The side quests add some padding but doesn't get in the way the game really lets you explore gather and move forwards.

The gameplay loop is addicting and fun and the pruning of story and content gating has been reduced to small bits but its still there to some extend, in mine view they could have dropped that even futher to the absolute minimum and basically removed the village entirely as start point to the point u wake up on a beach with a crafting tool kit + pokeballs u find and start going.

Honestly great game.
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Alright, so I spent the whole weekend with it. Thoughts going in: it looks ugly as sin and I'm ready to be bored. Have played every mainline entry until I finally gave up with Let's Go onwards.

It's a good game. Addictive loop, refreshing take on the formula, cuts a LOT of fat from around the edges. I hope they never return to the traditional format because it's hard to imagine going back after just how snappy it feels combing through a few wild Pokémon fights. Maybe the first game that's actually encouraged me to catch 'em all (I won't catch 'em all but I've caught well over 100 before game end which is a lot for me) and use different teams. My approach to Pokémon is slowly build up a team of 6 that I keep the whole game, which works for me, but here because you're constantly levelling every team member and constantly catching Pokémon above your team's average level, my team is constantly shifting and I'm trying out a ton of Pokémon I would never normally bother with.

There's still some annoying UI issues here and there - why on earth you have to individually track all the side quests is beyond reason. The added dodge roll segments are a complete waste of time. Still looks horrible on a TV, slightly better portable.

All in all I say it's a great first step towards the future of the series which is LONG overdue. There's a ton of stuff they can improve on but if I was a diehard fan of the series I would get totally lost in this thing for dozens of hours. As it stands I'm under 20 and at the end (I think) which is great for someone who just wanted to check out what they were going for. I think it's a success and this is coming from someone who hated the hour of Sword + Shield he played.
 

Elysion

Banned
While the game is a great step forward and undoubtedly has the best gameplay in the series, I still want future entries to have the big stuff from the main games, especially cities, gyms, trainer battles and a Pokémon league. Having a proper league with Pokémon battles in a giant stadium like in Sw/Sh, but with Arceus’ new battle system, would be pretty epic.

I think a great way forward would be if the gym circuit and Pokémon league were just one part of future games, one possible career you can choose among several others. Other paths might be Pokémon researcher or Pokémon ranger, where you do the kind of stuff you do in Legends Arceus. Whatever they do, I really hope Gamefreak doesn‘t go back to the linear style of previous games.
 

Fare thee well

Neophyte
I'm really impressed they actually tried to change the formula. I almost want to vote with my money just because of that, but the world feels so dead and sterile in this game. I don't know what it is, but I barely feel motivated to adventure around in it.
 

daclynk

Member
What excuse does Gamefreak have for not being able to make a decent open world on Switch when the Zelda team knocked it out of the park on their first try 5 years ago?
well BOTW had 5 yrs in development. i think they should take some things from this game and add to Gen 9. Also have Pokemon Legends as a separate series that focus on story and open world.
 

Inviusx

Member
The excuse is they don't have Monolith Soft developing their open world, like the zelda team.

Not really an excuse, more like they just didn't care enough to put in the effort to bring in experienced help from other Nintendo developers.
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Not really an excuse, more like they just didn't care enough to put in the effort to bring in experienced help from other Nintendo developers.

The excuse is this game will sell millions regardless.

No, it's not a good excuse. But it's why it's taken them so long to finally move one inch towards being a modern video game.
 

spons

Gold Member
I don't agree with most of the criticism here. Graphics have major issues, yes. Weird reflections on water, glitches, pop-in. Art direction is solid at least.
But the gameplay feels satisfying as hell. When you've gotten all the ride Pokemon, moving around in the overworld is a blast. Dodging, running and sneaking while trying to catch 'em all.
There's less of 'em as well, so the focus is somewhat tighter and you don't have to play for 80 hours to collect all Pokemon. Nor do you have to trade or some bullshit.
Exploring is fun, and brings back memories of the older, 2D games. Honestly, it's 60 bucks well spent for me.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Extremely important question for those who have played a lot of the game, does it have fishing?

No, you can see the Pokémon in the water like the ones on the land, so you catch them in the same way. You get a water mount midway which helps.

Also when you do battle in water your Pokémon get a little floatation device which is cute. But no, no fishing.
 

lem0n

Member
I played about 6-7 hours this weekend, pleasantly surprised! Gameplay is super fun, and I love the battle system. I have a question for those that have gotten farther than I have, though. Do the environments get more diverse and interesting? For reference I have explored a great deal of the grassy plains areas and just helped Kleavor. My only issue is the actual world, it just seems sort of bland and empty.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
I played about 6-7 hours this weekend, pleasantly surprised! Gameplay is super fun, and I love the battle system. I have a question for those that have gotten farther than I have, though. Do the environments get more diverse and interesting? For reference I have explored a great deal of the grassy plains areas and just helped Kleavor. My only issue is the actual world, it just seems sort of bland and empty.

The environments get a bit more diverse, but there's still not really much to do in them besides catch Pokémon. At least not much else that I've found, I'm sure there's some secrets tucked away.
 

Notabueno

Banned
What is certain is that this game shows Pokemon fans are indeed one of the ***** low taste crowd there is. Nintendo should milk and continue to make zero effort on everything from technical, animation, concept, production, design etc...POV.

This game is basically a student prototype of how Pokemon should have been since Sword and Shield (which is also lame but far more decently produced), and that's enough to get it praised. Let's Nintendo continue to milk that d****** crowd until it kills the franchise in a few years, thankfully Zelda and Mario fan are more respectable.
 

Kenpachii

Member
I played about 6-7 hours this weekend, pleasantly surprised! Gameplay is super fun, and I love the battle system. I have a question for those that have gotten farther than I have, though. Do the environments get more diverse and interesting? For reference I have explored a great deal of the grassy plains areas and just helped Kleavor. My only issue is the actual world, it just seems sort of bland and empty.

Everything has its own theme, but in general the color pallet is pretty much the same mostly.

For if you wonder what the other area's are spoilers tho

grass area > swamp kind of area with rocky environment > beach with little island and water > mountain rocky and caves > ice mountain with ice caves and high hills
 

Punished Miku

Human Rights Subscription Service
What is certain is that this game shows Pokemon fans are indeed one of the ***** low taste crowd there is. Nintendo should milk and continue to make zero effort on everything from technical, animation, concept, production, design etc...POV.

This game is basically a student prototype of how Pokemon should have been since Sword and Shield (which is also lame but far more decently produced), and that's enough to get it praised. Let's Nintendo continue to milk that d****** crowd until it kills the franchise in a few years, thankfully Zelda and Mario fan are more respectable.
We'll hate it more next time. Sorry :(
 

GymWolf

Member
Is the game still uber easy like past pokemons?!

I saw some combat gameplay...i fail to see the enormous difference people is talking about, still turn based, still shitty animated and stiff, am i missing something?!



This literally looks like something that could sell 30 copies on steam without the pokemon name...

For the record the last pokemon game i played was the duo after pokemon pikachu yellow, crystal\diamond maybe?! Never completed because it was the same shit as pokemon red (admittedly i loved that one tho)
 

Kenpachii

Member
Is the game still uber easy like past pokemons?!

I saw some combat gameplay...i fail to see the enormous difference people is talking about, still turn based, still shitty animated and stiff, am i missing something?!



This literally looks like something that could sell 30 copies on steam without the pokemon name...

For the record the last pokemon game i played was the duo after pokemon pikachu yellow, crystal\diamond maybe?! Never completed because it was the same shit as pokemon red (admittedly i loved that one tho)


To give you a idea.

I want to catch this pokemon.



In this game i just walk to it, catch it with a pokeball, or battle it if its aggro. if i don't want to fight it or its not the right pokemon, i don't have to do anything but walk away or run away to the next area to see if the pokemon i want is there.

Now if you go play pokemon red and blue which u played which is basically the same shit we still see, until this pokemon.

U want to walk through a area, u have to fight pokemons or flee or attack them because u need first off all experience, second of all u need to know what pokemons are in those bushes that u maybe would want. U gotta fight a bunch of them or flee/run ( sometimes doesn't work ) just to get that one encounter with a pokemon u want.

Now u want multiple of the same pokemon so u will be farming here for a while with endless battles to get teh right nature u want or level because it could be the pokemon already has higher level skills that remove the older ones which bricks the pokemon or u even gotta pull up a pokemon website to see what level what learns to not miss out on shit. It's annoying and frustrating and kills the games pacing entirely and makes things annoying.

But lets go on.

U walk through the forest in red, with encounter after encounter and realize sooner rather then later that half of your team exists out of tm/hm slaves just to be able to traverse the environment which results in you getting 1-3 good pokemon and keep those for the rest of the game mainly because having to level again is a pain in the ass, or leveling is pointless anyway because stronger pokemons in other area's are higher or same level anyway. But the main limitation is u having to build a pokemon team that works around those tm's / hm's which means u need strong pokemon that results in extremely limited team composition, pokemons aren't really the center of the attention anymore which is what the game should be about.

Now if u want to walk towards another area, u maybe want to see what's in those bushes pokemon wise, but u don't want to go through all of them so repel doesn't work and u will be in a galore of encounters + and even dealing with repels or items is all just annoying.

Also when u do get into a fight, and its a grass pokemon, but u have your water pokemon as first pokemon, u are in a disadvantage straight away. With this game, u can simple just throw the pokemon on the fly while u run which u want by just simple pressing a button to shift through them on the fly to attack with the one u want. It's simple effective and so much more better. And makes the game exactly do what u want.

Even fighting on the map itself instead of loading you into a different battlescene and having to load you out of it, breaks normally the flow of you being in a world rather then just a hub, in this game u stay in the world and everything flows so much more smoother throughout it. Which makes battles a lot more fluent and faster.

There are many pokemons in the game, many of those pokemons could be interesting to you or cool, but u never cared for it because they where gated in random encounters and didn't look like u would be interested into it. Having them in the map shooting some skills while u aggro them, could mean that u want that pokemon and try it out.



U see snorlax the most boring pokemon shoot a deathstar lazorbeam that anhilates you, u want one and u want to progress to catch it and use it. ( if you didn't battle him but he see's you he would shoot that lazor beam on your character or melee attack whatever floats his boat to attack you with ) So the pokemons and u are actually in the world and feel like they are part of it as stuff react on eachother.

The game is riddled with small improvements in this front, even the mounts are a great addition + traversing the world is actually well done and the worlds feel big enough.

It's basically reverse cyberpunk. While cyberpunk looks incredible, the gameplay loop is dog shit.
While this game looks like dog shit ( well i find it acceptable really ), the gameplay loop is well done and really improves on what we had before and makes it addicting and fun to the point u lose the time completely.

Now obviously there are lots of improvements that still can be done, but its a right step up from where the game should have been 10 years ago. And frankly that's why i think its the best pokemon game out there because of all the pokemon games i played, this one is the first one i feel like wanting to be in the world and not just rushing it towards the end to finish the dog shit story i couldn't care for, leveling 1-2 pokemons and decking the game with it. Exploring is fun and with the mounts it gives a bit of the botw pokemon edition experience. Something i think many people wanted for ages.
 
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Ryu Kaiba

Member
The game has a decent gamplay loop at times.


This is a game that should have come out 17 Years ago.

Its rough around the edges but It's a good direction for game Freak. If the next mainline game incorporates the improvements made here we may have a great game coming soon.
 

GymWolf

Member
To give you a idea.

I want to catch this pokemon.



In this game i just walk to it, catch it with a pokeball, or battle it if its aggro. if i don't want to fight it or its not the right pokemon, i don't have to do anything but walk away or run away to the next area to see if the pokemon i want is there.

Now if you go play pokemon red and blue which u played which is basically the same shit we still see, until this pokemon.

U want to walk through a area, u have to fight pokemons or flee or attack them because u need first off all experience, second of all u need to know what pokemons are in those bushes that u maybe would want. U gotta fight a bunch of them or flee/run ( sometimes doesn't work ) just to get that one encounter with a pokemon u want.

Now u want multiple of the same pokemon so u will be farming here for a while with endless battles to get teh right nature u want or level because it could be the pokemon already has higher level skills that remove the older ones which bricks the pokemon or u even gotta pull up a pokemon website to see what level what learns to not miss out on shit. It's annoying and frustrating and kills the games pacing entirely and makes things annoying.

But lets go on.

U walk through the forest in red, with encounter after encounter and realize sooner rather then later that half of your team exists out of tm/hm slaves just to be able to traverse the environment which results in you getting 1-3 good pokemon and keep those for the rest of the game mainly because having to level again is a pain in the ass, or leveling is pointless anyway because stronger pokemons in other area's are higher or same level anyway. But the main limitation is u having to build a pokemon team that works around those tm's / hm's which means u need strong pokemon that results in extremely limited team composition, pokemons aren't really the center of the attention anymore which is what the game should be about.

Now if u want to walk towards another area, u maybe want to see what's in those bushes pokemon wise, but u don't want to go through all of them so repel doesn't work and u will be in a galore of encounters + and even dealing with repels or items is all just annoying.

Also when u do get into a fight, and its a grass pokemon, but u have your water pokemon as first pokemon, u are in a disadvantage straight away. With this game, u can simple just throw the pokemon on the fly while u run which u want by just simple pressing a button to shift through them on the fly to attack with the one u want. It's simple effective and so much more better. And makes the game exactly do what u want.

Even fighting on the map itself instead of loading you into a different battlescene and having to load you out of it, breaks normally the flow of you being in a world rather then just a hub, in this game u stay in the world and everything flows so much more smoother throughout it. Which makes battles a lot more fluent and faster.

There are many pokemons in the game, many of those pokemons could be interesting to you or cool, but u never cared for it because they where gated in random encounters and didn't look like u would be interested into it. Having them in the map shooting some skills while u aggro them, could mean that u want that pokemon and try it out.



U see snorlax the most boring pokemon shoot a deathstar lazorbeam that anhilates you, u want one and u want to progress to catch it and use it. ( if you didn't battle him but he see's you he would shoot that lazor beam on your character or melee attack whatever floats his boat to attack you with ) So the pokemons and u are actually in the world and feel like they are part of it as stuff react on eachother.

The game is riddled with small improvements in this front, even the mounts are a great addition + traversing the world is actually well done and the worlds feel big enough.

It's basically reverse cyberpunk. While cyberpunk looks incredible, the gameplay loop is dog shit.
While this game looks like dog shit ( well i find it acceptable really ), the gameplay loop is well done and really improves on what we had before and makes it addicting and fun to the point u lose the time completely.

Now obviously there are lots of improvements that still can be done, but its a right step up from where the game should have been 10 years ago. And frankly that's why i think its the best pokemon game out there because of all the pokemon games i played, this one is the first one i feel like wanting to be in the world and not just rushing it towards the end to finish the dog shit story i couldn't care for, leveling 1-2 pokemons and decking the game with it. Exploring is fun and with the mounts it gives a bit of the botw pokemon edition experience. Something i think many people wanted for ages.

Thanks for the explanation but all of this sound like the game finally being kinda modern and not really doing anything really unique or groundbreaking?! Like seeing creatures on the wild, not having loading screens during combat, etc. All of this seems like stuff that could have been incredible 15-20 years ago, it sound like you are giving more credits than the game deserve just because devs finally discovered 21 century gaming mechanics\QoL stuff.

Like those are all small things that really don't rock my world tbh, bashing cyberpunk gameplay to promote this one sound a bit silly, cyberpunk is at least competent\decent when everything works, this one doesn't sound like it is better than competent\decent tier from what i saw\heard, also not really hard getting such simple mechanics and graphics to work compared to the scope of cyberpunk, not excusing red project, but still...

Maybe i'm gonna try the game when it is like 25-30 euros, not a penny more.

Thanks again for the explanation, i sound harsh but i appreciated your wot.
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Thanks for the explanation but all of this sound like the game finally being kinda modern and not really doing anything really unique or groundbreaking?! Like seeing creatures on the wild, not having loading screens during combat, etc. All of this seems like stuff that could have been incredible 15-20 years ago, it sound like you are giving more credits than the game deserve just because devs finally discovered 21 century gaming mechanics\QoL stuff.

Like those are all small things that really don't rock my world tbh, bashing cyberpunk gameplay to promote this one sound a bit silly, cyberpunk is at least competent\decent when everything works, this one doesn't sound like it is better than competent\decent tier from what i saw\heard, also not really hard getting such simple mechanics and graphics to work compared to the scope of cyberpunk, not excusing red project, but still...

Maybe i'm gonna try the game when it is like 25-30 euros, not a penny more.

Thanks again for the explanation, i sound harsh but i appreciated your wot.

Game Freak are never going to give you anything unique or groundbreaking though, this is the furthest they've pushed the series since it started and there's still so far to go.

Instead they've streamlined the Pokémon experience in a way that actually encourages you to go out and "catch lots of 'em" even if you don't "catch 'em all". There was basically no incentive to do this in all the previous games, the credits rolled when you beat the champion which you could do with a team of 6 Pokémon. In Arceus I caught well over 100 and used several dozen of them at one time or another. This is down to the way in which you can identify the monsters at a distance, can catch some without battling, do it all faster than ever, and gain a sort of "player XP" necessary to complete the story from doing so. That to me was what really stuck out about it, I dropped in, beat it in 19 hours with an eventually unbeatable team and then dipped.

So no, not revolutionary whatsoever, but absolutely the first step towards a better future for the series. My biggest concern now is that Game Freak get comfortable again and just make another version of the same game without iterating on Arceus because there's a lot they could get better.
 

GymWolf

Member
Game Freak are never going to give you anything unique or groundbreaking though, this is the furthest they've pushed the series since it started and there's still so far to go.

Instead they've streamlined the Pokémon experience in a way that actually encourages you to go out and "catch lots of 'em" even if you don't "catch 'em all". There was basically no incentive to do this in all the previous games, the credits rolled when you beat the champion which you could do with a team of 6 Pokémon. In Arceus I caught well over 100 and used several dozen of them at one time or another. This is down to the way in which you can identify the monsters at a distance, can catch some without battling, do it all faster than ever, and gain a sort of "player XP" necessary to complete the story from doing so. That to me was what really stuck out about it, I dropped in, beat it in 19 hours with an eventually unbeatable team and then dipped.

So no, not revolutionary whatsoever, but absolutely the first step towards a better future for the series. My biggest concern now is that Game Freak get comfortable again and just make another version of the same game without iterating on Arceus because there's a lot they could get better.
So instead of being free to catch only the interesting pokemons i want, now i need to catch a determinate number of them to go forward with the story?!

Not sure how this is an improvement, it seems just a different game structures alltogether.
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
So instead of being free to catch only the interesting pokemons i want, now i need to catch a determinate number of them to go forward with the story?!

Not sure how this is an improvement, it seems just a different game structures alltogether.

No, I failed to actually mention the best part of the system which is my bad. You can totally just use whatever Pokémon you like and make them insanely strong and never bother catching others, everything you do out in the field contributes to the "player XP bar" I mentioned so how you go about increasing it is your choice. If you want to just bulldoze through an area and get kill XP you can, or focus on catching as many as possible, or focus on catching them in specific ways i.e. without being spotted, or focus on using X amount of a particular move from a Pokémon to complete it's Pokédex entry.

My biggest complaint is that there's barely any trainer fights at all and they should have been scattered throughout the region, which is such a wasted opportunity, but again something they can hopefully address in the next entry.
 

GymWolf

Member
No, I failed to actually mention the best part of the system which is my bad. You can totally just use whatever Pokémon you like and make them insanely strong and never bother catching others, everything you do out in the field contributes to the "player XP bar" I mentioned so how you go about increasing it is your choice. If you want to just bulldoze through an area and get kill XP you can, or focus on catching as many as possible, or focus on catching them in specific ways i.e. without being spotted, or focus on using X amount of a particular move from a Pokémon to complete it's Pokédex entry.

My biggest complaint is that there's barely any trainer fights at all and they should have been scattered throughout the region, which is such a wasted opportunity, but again something they can hopefully address in the next entry.
Wait...no other trainer? No tournaments? No gyms? So you mostly fight pokemon in the wild?? How is this a step forward?! Why not having both?? I liked this stuff in old games.
 
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AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Wait...no other trainer? No tournamemt? So you mostly fight pokemon in the wild?? How is this a step forward?! Why not having both??

There are trainer fights, just not nearly enough, and no tournament. The games are always easy, but what I did find was that rattling through the game in 20 hours made some of the encounters quite dangerous. Trying to catch an alpha Pokémon 10 levels above anything I had often led to a nearly entirely dead team and me catching it at the last second which is more damage than I've taken in any of these games for a long time.

I would say it's a step forward because we've been through the "8 gym leaders, evil team villains, new legendary, elite 4, champion" cycle so many times that it's become incredibly stale. But yes, at the same time, they should have done more to replace that with something more than they have. Again it's a "next time" thing which I know isn't a good excuse, but taking into account it's Game Freak, what I got from Arceus was more than I expected after I hated Let's Go and Sword/Shield.
 

Kenpachii

Member
Credits are really early in the game, there is a super hard fight after it still and more content through main quests to do after it. No clue why they put credits basically at the place they did. So if you skipped out of that u missed some content.
 

Deerock71

Member
Game is being better reviewed than I expected.

How is the thread so small and neglected? Is nobody playing it or something?

48 reviews so far, solid 8 almost everywhere.
Of course it's being neglected because it's POSITIVE Nintendo Pokemon news. The Switch keeps on keeping on.
the mueller report see GIF
 
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Y0ssarian

Banned
Credits are really early in the game, there is a super hard fight after it still and more content through main quests to do after it. No clue why they put credits basically at the place they did. So if you skipped out of that u missed some content.
I watched you play some on twitch, good shit dude, i don't have an account though so couldn't chat. Game looks really good. Do you get unlimited pokeballs?
 

Punished Miku

Human Rights Subscription Service
The fluidity of the core gameplay is shocking for a Pokemon game. You can jump on your mount so fast it's basically a magic dash like an action game, get off the mount toss Pokeballs at enemies or items to collect, jump back on the mount and it's all very fast and seamless.

Just beat the first noble Pokemon and that was alright.

I watched you play some on twitch, good shit dude, i don't have an account though so couldn't chat. Game looks really good. Do you get unlimited pokeballs?
You have to craft everything, but supplies aren't that hard to get.
 

Y0ssarian

Banned
The fluidity of the core gameplay is shocking for a Pokemon game. You can jump on your mount so fast it's basically a magic dash like an action game, get off the mount toss Pokeballs at enemies or items to collect, jump back on the mount and it's all very fast and seamless.

Just beat the first noble Pokemon and that was alright.

You have to craft everything, but supplies aren't that hard to get.
Thank you. I haven't played it yet, I ordered a physical copy today, but it looks like I would enjoy this more than Breath of the Wild 1 tbqh
 
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Punished Miku

Human Rights Subscription Service
Thank you. I haven't played it yet, I ordered a physical copy today, but it looks like I would enjoy this more than Breath of the Wild 1 tbqh
It's got solid core gameplay, but not a ton else.

Roaming around, catching pokemon, battling, is the best its ever been. But that's basically all you're going to be doing. So don't set your expectations that high, and you'll probably enjoy it. It's a huge step in the right direction for the series, but it's still a game for people that just want to grind on collecting / battling / and checking off pokedex checklists. There's some minimal side quests and story as well, but it's not at the forefront really. Hope you enjoy it!

I like going for super long distance pokeball throws and catching enemies that are pretty far away. Just simple fun.
 
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