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Pokemon Gold / Silver for DS announced

Black-Wind said:
>_> . . . Your not making be feel better.

When does CoroCoro leak? Today?
Well most of them are in Fire Red and restricted from moving to my Pearl. I gave away most of them already!

OutLawSuit said:
Could just Baton Pass Mean Look from something like Umbreon.
Doesn't work nearly as well as you'd hope :( I try Mean Look passing to Bellyzard. Umbreon is just so much of a liability this generation.
 
Firestorm said:
Well most of them are in Fire Red and restricted from moving to my Pearl. I gave away most of them already!

Doesn't work nearly as well as you'd hope :( I try Mean Look passing to Bellyzard. Umbreon is just so much of a liability this generation.

What about Mean Look passing from a Smeargle?
 
Jiggy said:
I don't know about any other Pokemon fans, but I buy games with the same title because I want the same gameplay--not just for Pokemon, but for Mega Man, Castlevania, Kirby, Fire Emblem, Advance Wars, Tales, Dragon Quest, and most any series I like. All I really want are new skills and maps to play around with for turn-based games, and new skills and levels to play around with for real-time games. That's more than enough "difference" to me.

That and I don't see him or any of the other "more of the same" types bitching about people playing the same sports videogames for the last 20+ years. God forbid Zelda, DQ or Pokemon have similar gameplay to their predecessors. Clearly kicking or tossing a ball around never gets old, while exploring, collecting, fighting and saving a kingdom, region or princess is the most sleep inducing shit on earth.
 
xs_mini_neo said:
That and I don't see him or any of the other "more of the same" types bitching about people playing the same sports videogames for the last 20+ years. God forbid Zelda, DQ or Pokemon have similar gameplay to their predecessors. Clearly kicking or tossing a ball around never gets old, while exploring, collecting, fighting and saving a kingdom, region or princess is the most sleep inducing shit on earth.
I hope you don't say that stuff about sports games either though. There are a few which have really pushed forward. Especially in some series. Hell, NHL has had more significant changes than even Pokemon in the last year I think =P

I totally agree people should shut the hell up about it though.
 
does anyone else not like that the starter pokemon follows you now? That's the one thing that I didn't like about yellow.
 
Teknoman said:
I'll ask here. Whats so bad about Hyper Beam style moves? They've got to be useful in some way...right?

Well, it's alright because of the damage, but if you haven't already pumped your pokemon up with statboosts, it's risky because your next turn is automatically negated as it tries to recharge. I don't think there's any point using it on a Pokemon without normal type, simply because its a power attack, so you'll want STAB.

Solarbeam is the exception, though - if Sunny Day is in effect the charge time is nullified.
 
PataHikari said:
So you're just wrong.

It makes sense now.
Well I haven't played seriously since about February, so unless something drastically changed to make Baton Pass teams almighty powerful, then they're still bad and I don't know what you're getting at.
 
Crazymoogle said:
Well, it's alright because of the damage, but if you haven't already pumped your pokemon up with statboosts, it's risky because your next turn is automatically negated as it tries to recharge. I don't think there's any point using it on a Pokemon without normal type, simply because its a power attack, so you'll want STAB.

Solarbeam is the exception, though - if Sunny Day is in effect the charge time is nullified.

Yeah thats what I mean, all hyper beam style attacks (Blast Burn, Hydro Cannon, etc.). I do EV train once I hit end game though, so I guess I should use it wisely.
 
Teknoman said:
I'll ask here. Whats so bad about Hyper Beam style moves? They've got to be useful in some way...right?
You're completely vulnerable and offering a free turn of setup for your opponent after doing your move. Most "Hyper Beam" moves are 150 base power. That averages to about 75 base power per turn. 2 Surfs (95 + 95 = 190) are better than 1 whatever the water-hyper-beam attack is. Same with most other moves.

Only Pokemon those types of moves are effective on imo is Slaking who always has to wait a turn after attacking anyway. There are probably some other Pokemon who have specific uses for them, but that's all I got off the top of my head.

As a side note, I believe in RBY, Hyper Beam did not make you recharge if you KO'd the opponent making it far more popular.

Crazymoogle said:
Well, it's alright because of the damage, but if you haven't already pumped your pokemon up with statboosts, it's risky because your next turn is automatically negated as it tries to recharge.

Solarbeam is the exception, though - if Sunny Day is in effect the charge time is nullified.
Idunno, I'd say its risky as a Tyranitar or Hippowdon can switch in and you'd be completely screwed as sandstream kicks in and makes you charge up instead of doing your one turn move. Not to mention sandstorms increase the spdef of Tyranitar.

Then again, I support Fly on Charizard :lol
 
Crazymoogle said:
Well, it's alright because of the damage, but if you haven't already pumped your pokemon up with statboosts, it's risky because your next turn is automatically negated as it tries to recharge. I don't think there's any point using it on a Pokemon without normal type, simply because its a power attack, so you'll want STAB.

Solarbeam is the exception, though - if Sunny Day is in effect the charge time is nullified.

You forgot about the Fire/Water/Grass variants the starters can learn.
 
Firestorm said:
Only Pokemon those types of moves are effective on imo is Slaking who always has to wait a turn after attacking anyway. There are probably some other Pokemon who have specific uses for them, but that's all I got off the top of my head.
They're still bad even on Slaking. You could be using that recharge turn to switch out.
 
Jokey665 said:
Well I haven't played seriously since about February, so unless something drastically changed to make Baton Pass teams almighty powerful, then they're still bad and I don't know what you're getting at.

Let's see, most of my victories come from my baton pass team, therefore I can conclude that you are not only wrong but a twit.
 
Teknoman said:
Yeah thats what I mean, all hyper beam style attacks (Blast Burn, Hydro Cannon, etc.). I do EV train once I hit end game though, so I guess I should use it wisely.

Well, for the single player game it's alright, but realistically losing a turn can be a huge crippling blow in competition, especially if it's not a stat monster like Slaking or Regigigas. It's way too easy for somebody else to spend the off turn setting up or dealing a crippling blow to your pokemon.
 
Crazymoogle said:
Well, for the single player game it's alright, but realistically losing a turn can be a huge crippling blow in competition, especially if it's not a stat monster like Slaking or Regigigas. It's way too easy for somebody else to spend the off turn setting up or dealing a crippling blow to your pokemon.

Guess I better take Hydro Cannon off my Blastoise from Diamond when I transfer to Platinum :lol
 
Teknoman said:
Guess I better take Hydro Cannon off my Blastoise from Diamond when I transfer to Platinum :lol

Yeah, Surf or Waterfall are your best water options. Aqua jet is a good alternative to quick attack. Blastoise has a variety of interesting moves you wouldn't expect though. He can rapidspin, roar, haze...
 
How necessary is Rapid Spin now? Seems like Stealth Rock would make Fire types completely useless unless they're lead. Can't say I'm fond of the prevalence of entry hazards this generation.

Kind of funny how it seems a few types somehow essentially became liabilities this generation.
 
Gravijah said:
A Blastoise without Surf?! WHAT KIND OF WORLD DO YOU LIVE IN!?
:lol I just like to have Pokemon that are still useful, yet dont have moves you'd always expect. Say Psybeam instead of Psychic for certain pokemon, just for the chance of confusion.


...unless the chance is so low it's pointless.

I will be giving my Blastoise flash cannon though. Surprise the hell out of ice types (going for Sp.Atk and Sp. Def)
 
Firestorm said:
I hope you don't say that stuff about sports games either though. There are a few which have really pushed forward. Especially in some series. Hell, NHL has had more significant changes than even Pokemon in the last year I think =P

I totally agree people should shut the hell up about it though.

I was speaking in general. I don't have a problem with sports games not changing much. I've seen enough bitching about Zelda and DQ before, so seeing it happen here with Pokemon didn't help.
 
OutLawSuit said:
How necessary is Rapid Spin now? Seems like Stealth Rock would make Fire types completely useless unless they're lead. Can't say I'm fond of the prevalence of entry hazards this generation.

Kind of funny how it seems a few types somehow essentially became liabilities this generation.

Rapidspin isn't nearly as prevalent, last I checked. Stealth Rock is powerful but there isn't enough spinners out there to threaten its use (nor are there a ton of OU options weak to it.) I think the complaint is still about SR being overpowered but it's not crippling next to other problems like Garchomp or the age old crap like Double Team/Fissure/etc
 
Jamesfrom818 said:
You guys are hardcore with this shit. I just use Pokemon that look cool.
UH HOW CAN YOU POSSIBLY HAVE FUN WITHOUT THIS

zn0lxg.jpg


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Code:
Damage Formula = (((((((Level × 2 ÷ 5) + 2) × BasePower × [Sp]Atk ÷ 50) ÷ [Sp]Def) × Mod1) + 2) × 
                 CH × Mod2 × R ÷ 100) × STAB × Type1 × Type2 × Mod3

Say we want to calculate the minimum and maximum damage that a Level 47 Staraptor with 140 Attack stat will deal with the move Aerial Ace against a Roserade with 77 Defense stat.

1. We start with the Level of Staraptor, 47, and multiply it by 2, getting 94.
2. Next, we divide 94 by 5, getting 18.8, which is rounded down to 18.
3. Next, we add 2 to 18, getting 20.
4. Next, we multiply 20 by 60 (the move power of Aerial Ace), getting 1200.
5. Next, we multiply 1200 by 140 (the Attack stat of Staraptor), getting 168000.
6. Next, we divide 168000 by 50, getting 3360.
7. Next, we divide 3360 by 77 (the Defense stat of Roserade), getting 43.636363..., which is rounded down to 43.
8. Next, we multiply 43 by 1 (Mod1 is 1 here), getting 43.***
9. Next, we add 2 to 43, getting 45.
10. Next, we multiply 45 by 1 (assuming that we didn't get a Critical Hit here), getting 45.***
11. Next, we multiply 45 by 1 (Mod2 is 1 here), getting 45.***
12. Next, we multiply 45 by 85 (the minimum number that the random number can be), getting 3825.
13. Next, we divide 3825 by 100, getting 38.25, which is rounded down to 38.
14. Next, we multiply 38 by 1.5 (since Aerial Ace is Flying-type, like one of Staraptor's types is), getting 57.
15. Next, we multiply 57 by 2 (since Aerial Ace is Flying-type, which is super effective against Roserade's first type, Grass), getting 114.
16. Next, we multiply 114 by 1 (since Aerial Ace is Flying-type, which is neutral against Roserade's second type, Poison), getting 114.***
17. Finally, we multiply 114 by 1 (Mod3 is 1 here), getting 114.***

MAYHAPS YOU ARE A SCRUB???????
 
Jamesfrom818 said:
You guys are hardcore with this shit. I just use Pokemon that look cool.

Same here, but gotta EV train abit if you want to hang with most wi-fi forum tourneys.

Besides, EV training isnt that hard...IV and Nature breeding I wont do.
 
viciouskillersquirrel said:
I have to wonder how the positions of the different natures were decided.

Seriously, because some natures sound like they would increase a certain stat...yet they either have nothing to do with it or decrease it.
 
Jamesfrom818 said:
You guys are hardcore with this shit. I just use Pokemon that look cool.
Hah, those are the only kinds I shiny hunt.

And I have to say thanks to Teknomon once again for the Charmander.:D

Now I have to find the RS starters and Totodile/ Zangoose!
 
Black-Wind said:
Now I have to find the RS starters and Totodile/ Zangoose!
If you don't want them as eggs, then I can trade you all of them right now (Torchic, Mudkip, Treecko, and Totodile). They're all level one. I'm standing in front of the WiFi lady with them in my party.

I can give you a Ditto, too, if you need one to help breed more of these little guys.
 
Cocopjojo said:
If you don't want them as eggs, then I can trade you all of them right now (Torchic, Mudkip, Treecko, and Totodile). They're all level one. I'm standing in front of the WiFi lady with them in my party.

I can give you a Ditto, too, if you need one to help breed more of these little guys.
Thanks!
 
Teknoman said:
I'll ask here. Whats so bad about Hyper Beam style moves? They've got to be useful in some way...right?
About the only time any of them might be useful would be Hyper Beam on Adaptability Porygon-Z. Its power is so great that it's basically the special equivalent of Explosion, but since it doesn't knock out Porygon-Z instantly you can't really use this unless you're either certain your opponent has no Dragon Dance/Swords Dance/Nasty Plot Pokemon or have various contingency plans to address that.

I think all of them--Giga Impact, Hyper Beam, Rock Wrecker, Frenzy Plant, Blast Burn, Hydro Cannon--really need something more to justify themselves, like either being turned up to 180 power, or maybe sticking to 150 power but gaining a priority boost to both defenses for just that one turn (or a non-priority boost for two turns).
 
Jiggy said:
About the only time any of them might be useful would be Hyper Beam on Adaptability Porygon-Z. Its power is so great that it's basically the special equivalent of Explosion, but since it doesn't knock out Porygon-Z instantly you can't really use this unless you're either certain your opponent has no Dragon Dance/Swords Dance/Nasty Plot Pokemon or have various contingency plans to address that.

I think all of them--Giga Impact, Hyper Beam, Rock Wrecker, Frenzy Plant, Blast Burn, Hydro Cannon--really need something more to justify themselves, like either being turned up to 180 power, or maybe sticking to 150 power but gaining a priority boost to both defenses for just that one turn (or a non-priority boost for two turns).

What about Solar Beam + Sunny Day? Actually probably not there isn't enough PP for it to be that effective.
 
Jamesfrom818 said:
You guys are hardcore with this shit. I just use Pokemon that look cool.
Weirdly enough, as anyone who's played me can attest to, so do I :lol

Amibguous Cad said:
Wat

Seriously, I'm really interested in hearing the justification for something like this! :D
If you use Belly Drum Charizard, it's basically the only attack stronger than Fire Punch. Fire Punch: 75 base x 1.5 Blaze x 1.5 STAB = 168.75. The only Pokemon that Earthquake OHKOs that Fire Punch doesn't as far as I remember is Tyranitar. Fly OHKOs Suicune and Garchomp I think it was. I ran a crapton of damage calculations before doing this. Due to the way I play my Bellyzard, this was the way to go for me and it's worked decently so far. Although it definitely contributed to one of my losses against EBCubs03.

OutLawSuit said:
How necessary is Rapid Spin now? Seems like Stealth Rock would make Fire types completely useless unless they're lead. Can't say I'm fond of the prevalence of entry hazards this generation.

Kind of funny how it seems a few types somehow essentially became liabilities this generation.
Stealth Rock was the worst idea ever >=(
 
VOOK said:
What about Solar Beam + Sunny Day? Actually probably not there isn't enough PP for it to be that effective.

Nothing wrong with that set; I've run a Cresselia setup with Sunny Day + Heat Rock; that way you can pair up with your favorite beamer and go to town. Might want to risk quick claw though, if you can't bring in the beamer safely.
 
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