OutLawSuit
Member
Could just Baton Pass Mean Look from something like Umbreon.
If we're luckyBlack-Wind said:>_> . . . Your not making be feel better.
When does CoroCoro leak? Today?
Well most of them are in Fire Red and restricted from moving to my Pearl. I gave away most of them already!Black-Wind said:>_> . . . Your not making be feel better.
When does CoroCoro leak? Today?
Doesn't work nearly as well as you'd hopeOutLawSuit said:Could just Baton Pass Mean Look from something like Umbreon.
Firestorm said:Well most of them are in Fire Red and restricted from moving to my Pearl. I gave away most of them already!
Doesn't work nearly as well as you'd hopeI try Mean Look passing to Bellyzard. Umbreon is just so much of a liability this generation.
Mean Look passing in general really doesn't work so well.jman2050 said:What about Mean Look passing from a Smeargle?
Jokey665 said:Mean Look passing in general really doesn't work so well.
Jiggy said:I don't know about any other Pokemon fans, but I buy games with the same title because I want the same gameplay--not just for Pokemon, but for Mega Man, Castlevania, Kirby, Fire Emblem, Advance Wars, Tales, Dragon Quest, and most any series I like. All I really want are new skills and maps to play around with for turn-based games, and new skills and levels to play around with for real-time games. That's more than enough "difference" to me.
Baton Passing in general doesn't work so well. Happy?PataHikari said:Mean Look passing is awesome on a Baton Pass team.
I hope you don't say that stuff about sports games either though. There are a few which have really pushed forward. Especially in some series. Hell, NHL has had more significant changes than even Pokemon in the last year I think =Pxs_mini_neo said:That and I don't see him or any of the other "more of the same" types bitching about people playing the same sports videogames for the last 20+ years. God forbid Zelda, DQ or Pokemon have similar gameplay to their predecessors. Clearly kicking or tossing a ball around never gets old, while exploring, collecting, fighting and saving a kingdom, region or princess is the most sleep inducing shit on earth.
Jokey665 said:Baton Passing in general doesn't work so well. Happy?
Teknoman said:I'll ask here. Whats so bad about Hyper Beam style moves? They've got to be useful in some way...right?
Well I haven't played seriously since about February, so unless something drastically changed to make Baton Pass teams almighty powerful, then they're still bad and I don't know what you're getting at.PataHikari said:So you're just wrong.
It makes sense now.
Crazymoogle said:Well, it's alright because of the damage, but if you haven't already pumped your pokemon up with statboosts, it's risky because your next turn is automatically negated as it tries to recharge. I don't think there's any point using it on a Pokemon without normal type, simply because its a power attack, so you'll want STAB.
Solarbeam is the exception, though - if Sunny Day is in effect the charge time is nullified.
You're completely vulnerable and offering a free turn of setup for your opponent after doing your move. Most "Hyper Beam" moves are 150 base power. That averages to about 75 base power per turn. 2 Surfs (95 + 95 = 190) are better than 1 whatever the water-hyper-beam attack is. Same with most other moves.Teknoman said:I'll ask here. Whats so bad about Hyper Beam style moves? They've got to be useful in some way...right?
Idunno, I'd say its risky as a Tyranitar or Hippowdon can switch in and you'd be completely screwed as sandstream kicks in and makes you charge up instead of doing your one turn move. Not to mention sandstorms increase the spdef of Tyranitar.Crazymoogle said:Well, it's alright because of the damage, but if you haven't already pumped your pokemon up with statboosts, it's risky because your next turn is automatically negated as it tries to recharge.
Solarbeam is the exception, though - if Sunny Day is in effect the charge time is nullified.
Crazymoogle said:Well, it's alright because of the damage, but if you haven't already pumped your pokemon up with statboosts, it's risky because your next turn is automatically negated as it tries to recharge. I don't think there's any point using it on a Pokemon without normal type, simply because its a power attack, so you'll want STAB.
Solarbeam is the exception, though - if Sunny Day is in effect the charge time is nullified.
They're still bad even on Slaking. You could be using that recharge turn to switch out.Firestorm said:Only Pokemon those types of moves are effective on imo is Slaking who always has to wait a turn after attacking anyway. There are probably some other Pokemon who have specific uses for them, but that's all I got off the top of my head.
Jokey665 said:Well I haven't played seriously since about February, so unless something drastically changed to make Baton Pass teams almighty powerful, then they're still bad and I don't know what you're getting at.
Teknoman said:Yeah thats what I mean, all hyper beam style attacks (Blast Burn, Hydro Cannon, etc.). I do EV train once I hit end game though, so I guess I should use it wisely.
Ever been on the Shoddy leaderboards? I somehow doubt you have...PataHikari said:Let's see, most of my victories come from my baton pass team, therefore I can conclude that you are not only wrong but a twit.
Crazymoogle said:Well, for the single player game it's alright, but realistically losing a turn can be a huge crippling blow in competition, especially if it's not a stat monster like Slaking or Regigigas. It's way too easy for somebody else to spend the off turn setting up or dealing a crippling blow to your pokemon.
Teknoman said:Guess I better take Hydro Cannon off my Blastoise from Diamond when I transfer to Platinum :lol
Teknoman said:Guess I better take Hydro Cannon off my Blastoise from Diamond when I transfer to Platinum :lol
:lol I just like to have Pokemon that are still useful, yet dont have moves you'd always expect. Say Psybeam instead of Psychic for certain pokemon, just for the chance of confusion.Gravijah said:A Blastoise without Surf?! WHAT KIND OF WORLD DO YOU LIVE IN!?
Firestorm said:Then again, I support Fly on Charizard :lol
:lol Well I like dig and dive...Amibguous Cad said:Wat
Seriously, I'm really interested in hearing the justification for something like this!![]()
Firestorm said:I hope you don't say that stuff about sports games either though. There are a few which have really pushed forward. Especially in some series. Hell, NHL has had more significant changes than even Pokemon in the last year I think =P
I totally agree people should shut the hell up about it though.
OutLawSuit said:How necessary is Rapid Spin now? Seems like Stealth Rock would make Fire types completely useless unless they're lead. Can't say I'm fond of the prevalence of entry hazards this generation.
Kind of funny how it seems a few types somehow essentially became liabilities this generation.
KittenMaster said:How is Cresselia usually dealt with?
UH HOW CAN YOU POSSIBLY HAVE FUN WITHOUT THISJamesfrom818 said:You guys are hardcore with this shit. I just use Pokemon that look cool.
Damage Formula = (((((((Level × 2 ÷ 5) + 2) × BasePower × [Sp]Atk ÷ 50) ÷ [Sp]Def) × Mod1) + 2) ×
CH × Mod2 × R ÷ 100) × STAB × Type1 × Type2 × Mod3
Say we want to calculate the minimum and maximum damage that a Level 47 Staraptor with 140 Attack stat will deal with the move Aerial Ace against a Roserade with 77 Defense stat.
1. We start with the Level of Staraptor, 47, and multiply it by 2, getting 94.
2. Next, we divide 94 by 5, getting 18.8, which is rounded down to 18.
3. Next, we add 2 to 18, getting 20.
4. Next, we multiply 20 by 60 (the move power of Aerial Ace), getting 1200.
5. Next, we multiply 1200 by 140 (the Attack stat of Staraptor), getting 168000.
6. Next, we divide 168000 by 50, getting 3360.
7. Next, we divide 3360 by 77 (the Defense stat of Roserade), getting 43.636363..., which is rounded down to 43.
8. Next, we multiply 43 by 1 (Mod1 is 1 here), getting 43.***
9. Next, we add 2 to 43, getting 45.
10. Next, we multiply 45 by 1 (assuming that we didn't get a Critical Hit here), getting 45.***
11. Next, we multiply 45 by 1 (Mod2 is 1 here), getting 45.***
12. Next, we multiply 45 by 85 (the minimum number that the random number can be), getting 3825.
13. Next, we divide 3825 by 100, getting 38.25, which is rounded down to 38.
14. Next, we multiply 38 by 1.5 (since Aerial Ace is Flying-type, like one of Staraptor's types is), getting 57.
15. Next, we multiply 57 by 2 (since Aerial Ace is Flying-type, which is super effective against Roserade's first type, Grass), getting 114.
16. Next, we multiply 114 by 1 (since Aerial Ace is Flying-type, which is neutral against Roserade's second type, Poison), getting 114.***
17. Finally, we multiply 114 by 1 (Mod3 is 1 here), getting 114.***
Jamesfrom818 said:You guys are hardcore with this shit. I just use Pokemon that look cool.
I have to wonder how the positions of the different natures were decided.EmCeeGramr said:UH HOW CAN YOU POSSIBLY HAVE FUN WITHOUT THIS
![]()
viciouskillersquirrel said:I have to wonder how the positions of the different natures were decided.
Jamesfrom818 said:You guys are hardcore with this shit. I just use Pokemon that look cool.
CoroCoro I think.Captain N said:Do we know if this game will be covered in any Japanese magazines this week?
Hah, those are the only kinds I shiny hunt.Jamesfrom818 said:You guys are hardcore with this shit. I just use Pokemon that look cool.
If you don't want them as eggs, then I can trade you all of them right now (Torchic, Mudkip, Treecko, and Totodile). They're all level one. I'm standing in front of the WiFi lady with them in my party.Black-Wind said:Now I have to find the RS starters and Totodile/ Zangoose!
Thanks!Cocopjojo said:If you don't want them as eggs, then I can trade you all of them right now (Torchic, Mudkip, Treecko, and Totodile). They're all level one. I'm standing in front of the WiFi lady with them in my party.
I can give you a Ditto, too, if you need one to help breed more of these little guys.
About the only time any of them might be useful would be Hyper Beam on Adaptability Porygon-Z. Its power is so great that it's basically the special equivalent of Explosion, but since it doesn't knock out Porygon-Z instantly you can't really use this unless you're either certain your opponent has no Dragon Dance/Swords Dance/Nasty Plot Pokemon or have various contingency plans to address that.Teknoman said:I'll ask here. Whats so bad about Hyper Beam style moves? They've got to be useful in some way...right?
Jiggy said:About the only time any of them might be useful would be Hyper Beam on Adaptability Porygon-Z. Its power is so great that it's basically the special equivalent of Explosion, but since it doesn't knock out Porygon-Z instantly you can't really use this unless you're either certain your opponent has no Dragon Dance/Swords Dance/Nasty Plot Pokemon or have various contingency plans to address that.
I think all of them--Giga Impact, Hyper Beam, Rock Wrecker, Frenzy Plant, Blast Burn, Hydro Cannon--really need something more to justify themselves, like either being turned up to 180 power, or maybe sticking to 150 power but gaining a priority boost to both defenses for just that one turn (or a non-priority boost for two turns).
Weirdly enough, as anyone who's played me can attest to, so do I :lolJamesfrom818 said:You guys are hardcore with this shit. I just use Pokemon that look cool.
If you use Belly Drum Charizard, it's basically the only attack stronger than Fire Punch. Fire Punch: 75 base x 1.5 Blaze x 1.5 STAB = 168.75. The only Pokemon that Earthquake OHKOs that Fire Punch doesn't as far as I remember is Tyranitar. Fly OHKOs Suicune and Garchomp I think it was. I ran a crapton of damage calculations before doing this. Due to the way I play my Bellyzard, this was the way to go for me and it's worked decently so far. Although it definitely contributed to one of my losses against EBCubs03.Amibguous Cad said:Wat
Seriously, I'm really interested in hearing the justification for something like this!![]()
Stealth Rock was the worst idea ever >=(OutLawSuit said:How necessary is Rapid Spin now? Seems like Stealth Rock would make Fire types completely useless unless they're lead. Can't say I'm fond of the prevalence of entry hazards this generation.
Kind of funny how it seems a few types somehow essentially became liabilities this generation.
VOOK said:What about Solar Beam + Sunny Day? Actually probably not there isn't enough PP for it to be that effective.