Why the fuck did they remove Victini from mobile version?
finally done with the safari. gigalith seems to be the only useful pokemon out of that
Do you still have two Meowths?
Why is that? We had only two saturdays of Victini, I think.We do. Victini is supposed to return next weekend.
Searching reddit I found this this thread.Why is that? We had only two saturdays of Victini, I think.
Don't think I'm gonna bother with 150 Keldeo. Pretty much need C-1 & I won't be able to earn the coins to do it. I'm honestly also starting to run out of Mega Pokemon that I mainly use to feed the Mega Speedups.
Fed my first mega speed-up to Gengar, so it's maxed. What's a good mega to give my second to? Got the default ones up to (but not including) Mewtwo Y, as well as Lucario and Garchomp.
That's a shame. The RNG gods sometimes giveth sometimes taketh :/I tried both Mega Mewtwo & Gardevoir (both lv. 8) with lv. 9 or maxed of the same team with Moves +5, DD, Mega Start, & Attack Power Up. Maybe I just got real unlucky on both attempts.
Oh fuck Gogoat. Fuck it in its stupid face. Used 14,000 coins to beat it and did it in like three turns, but it escaped at 46%. Used a great ball and it escaped at 92% and then ran off straight away! That's another 14,000 coins I need to waste to catch the fucking thing now (at least) because I can't get anywhere near killing it without C-1.
Pokemon can run after you fail to catch it with a great ball? I've caught Pokemon after using 3 great balls so I thought the game let you keep wasting coins until you were all out or gave up.
They run only if you don't have enough coins for another Great Ball I think.
No, it's random like everything else, but I'd never seen one run after only one shot before.
I swear that the Meowth stage boosts the activation rate of any ability whose activation will hinder your ability to get coins. I have never seen so many Swap, Paralyze, Stabilize+, etc. activations from 3-icon matches.Can't level up Gardevoir on Meowth since it has Swap. Of course 3-matches will proc it.
No, it's random like everything else, but I'd never seen one run after only one shot before.
The fuck is wrong with the guys that made this game? FFS.
I swear that the Meowth stage boosts the activation rate of any ability whose activation will hinder your ability to get coins. I have never seen so many Swap, Paralyze, Stabilize+, etc. activations from 3-icon matches.
What is the ideal lineup/abilities for the Meowth Coin stages anyway?
I think the power of 4+ abilities are really useful, they give a big reliable boost and can be triggered/avoided at will. This allows you to focus on getting the line of 5 coins and do the exact amount of damage needed.
That's essentially what I was doing. Using easily controllable abilities on pokemon that I wanted to level. I had been using Gengar as well because he's one of the only ones you can easily Mega Evolve in few moves. Playing on Mobile so I don't have the most expansive list of Mega's.
What is the ideal lineup/abilities for the Meowth Coin stages anyway?
I find it useful to always have one pokemon with the crowd control ability. It triggers pretty reliably if you match 4. Set it up for your last turn to make sure you get enough points to clear the stage after you've gotten your coins.
4+ is better than crowd control as it gives even more points and it is always exactly the same so you know what to expect.
According to Serebii, crowd control has a 100% activation rate when you match 4. Power of 4+ only has an 80% activation rate. However, I think that must be for 3ds only because I've had crowd control fail to activate on mobile when I've matched 4. One more reason to dislike the mobile version.
According to Serebii, crowd control has a 100% activation rate when you match 4. Power of 4+ only has an 80% activation rate. However, I think that must be for 3ds only because I've had crowd control fail to activate on mobile when I've matched 4. One more reason to dislike the mobile version.
I find it useful to always have one pokemon with the crowd control ability. It triggers pretty reliably if you match 4. Set it up for your last turn to make sure you get enough points to clear the stage after you've gotten your coins.
For Meowth I just use the Pokemon I want to level up but they must be neutral.effective and without any disrupting abilities; the exp. gain is small, but it adds up. Currently, my team has Garchomp, Pinsir, Tyranitar and Gigalith.
Save them for when you need coins (competitions, event Pokemon) but don't have time to grind Meowth.So, I have almost 12 jewels from clearing the regular stages/events
What should I use them? Using for more moves/time when you lose sounds pointless, but the other choices are buying coins/hearts, that also doesn't feel very useful at all
Any suggestions? they were free anyway lol
Save them for when you need coins (competitions, event Pokemon) but don't have time to grind Meowth.
I'm not sure that's true, if Crowd control on 3ds is really 100% with 4, but more problematically, it can also trigger on 3 causing you too 'win' before you match the coins.
But what I meant was, power of 4 is always the same amount of damage, where crowd control is determined by the number of icons on the field.
When going for 500 coins it is down to the wire with just one move after the coin move, so you need precision.