Yeah. I'm trying to use it to beat Milotic, but it takes ages to build up, even with Dedenne on board, and the randomness of the effect just isn't helping.Actually Mega Ampharos is the worst, the lightning is so random that it's not even funny.
http://serebii.net/shuffle/pokemon.shtmlAll that trouble capturing Togekiss and ...60 attack. I wish Bulbapedia would include attack in tables.
Mega Amphros, Dragonair, Dragonite, and Druddigon pretty much.You could try using a team full of Pokemon with the Dancing Dragons ability and Dragon types (increases damage done by any Dragon types in a combo).
All that trouble capturing Togekiss and ...60 attack. I wish Bulbapedia would include attack in tables.
My hunt for another SE 70 atttack pokemon against Rayquaza continues. So far my team is Glalie [Lv5], Articuno and Haxorus. Is Dragonite easy?
I'm kinda sad that they reset the S,A,B,C ranking levels for the Special stages with the Rayquaza download. I've already S-ranked/caught all the Main and EX levels, and for the Special stages I just had to S-rank Pachirisu and the perfectionist in me would have been satisfied.
But now Keldeo is once again staring at me with a blank slot next to his captured indicator pokeball...
(I know they don't matter for anything at all... but still...)
Luckily Serebii does.
http://serebii.net/shuffle/pokemon.shtml
Dragonite (80) and Haxorus (70) would be your best choices.
Mega Amphros, Dragonair, Dragonite, and Druddigon pretty much.
You could try using a team full of Pokemon with Dragon types and the Dancing Dragons ability (increases damage done by any Dragon types in a combo).
yeah I can't beat xerneas at all.. he's the only one I haven't managed to eat even once :/all the ones you guys are having trouble i have catched them easily.
but i cant get togekiss, blaziken,heatran,xerneas and s rank 150 level.
i spent 2 days on milotic, sometimes i can beat heatran and togekiss but the rest nope
I still don't know what the fizzityuck I'm gonna do about Keldeon in time though.
Surprised that people are saying Rayquaza is easy. It has Onix-levels of bullshit HP, and after around 10 turns its disruptions become just as obnoxious.
It's not even a fun level because I feel totally pressured to beat it in under 10 turns, but it's totally down to luck.
Rayquaza RNG be trolling me. It's always been a one-shake-break everytime I try, regardless of capture rate...
Well, the number of shakes is a complete illusion anyway. It's a system with binary outcomes; there is no "almost winning," you either win or don't. Like slot machines. You can't "almost" win those either.
Rayquaza RNG be trolling me. It's always been a one-shake-break everytime I try, regardless of capture rate...
Ive been meaning to point this out. I often see people say "I almost caught it" or "Damn it it got to 3 shakes that time!". It really doesnt seem to mean anything in this.
Well, the number of shakes is a complete illusion anyway. It's a system with binary outcomes; there is no "almost winning," you either win or don't. Like slot machines. You can't "almost" win those either.
I thought it was rapidly press A?Try holding down b as hard as you can to increase your chances at capturing him.
I thought it was rapidly press A?
Mega Lucario wrecks it.Well I am stuck at Zoroark. Any tips would be nice.
Mega Lucario wrecks it.
Well, the number of shakes is a complete illusion anyway. It's a system with binary outcomes; there is no "almost winning," you either win or don't. Like slot machines. You can't "almost" win those either.
Stuff you Keldeo.
Can't even beat him, let alone capture him!
I think I got it at the first try with M Lucario at 40-50 %, maybe more.But not when he blocks the two center columns... (I'm trying to catch him and even with an S Rank I can't do it T_T)
Well in the mainline Pokémon games, the game actually makes a decision at each shake whether the Pokémon should break out or not. Do we know the actual logic process for catching Pokémon in this game, or are we basically just guessing?
Does it? I always thought it was determined as soon as you threw the ball. That's interesting; it gives more credence to the "almost made it" text in the games.
Does it? I always thought it was determined as soon as you threw the ball. That's interesting; it gives more credence to the "almost made it" text in the games.
Yep, there are four calculations for it.
One when you throw the ball, then one after each shake. If it passes the calculation, then it moves to the next.
Critical capture halves this and just has the initial and a single shake.
S-ranked all 165 stages and captured everything with 38 hours on the clock exactly.
I'm freeeeeee!
(no I haven't noticed the undiscovered 17 mons and 3 Mega Stones in the Pokemon List yet, shhhhhh)
I guess everyone's stats are doing this. How have we caught more Pokémon than we've played stages?
Nah, you hold down on the d-pad, then press and hold B right as the ball snaps shut.