Is there guide for Super Training out there? Like how to do it the correct way?
I feel like it's the most easiest thing in the world yet for some reason I'm not grasping it.
Super Training is always harder at the onset. Your Pokémon won't be doing much "damage" per goal. So try using a punching bag in Core Training first. For example, say you want to max out your Attack. From the main Super Training screen, tap the punching bag icon in the lower right corner, and check to see if you have an Attack bag. Small bags give 1 EV, medium bags give 8 EVs, and large bags give 12EVs. Select, tap it rapidly, and you'll gain those points.
Of course, if you're just starting out, you probably won't have the appropriate bags. So go straight to Super Training. First you'll need to unlock all three levels, each of which has six games, one for each stat. For example, the Lv. 1 games have an HP game, Speed game, Attk game, Def game, Sp. Attk game, and Sp. Def game. They give 4 EVs for completion. The Lv. 2 versions give 8 EVs for completion, and the Lv. 3 versions give 12 EVs for completion. Use a Pokémon you don't care about to unlock the games, since they'll be gaining mixed EVs in the process.
The games ramp up in difficulty with each level. The balloon bots have more HP. And your shots are weak at first, but grow stronger as you go along. The different EVs affect them. For example, training for Attk makes your shots do a lot more damage. Training for Defense makes them charge more quickly.
Speaking of charging, that's the key to success. Use the stylus to move the aiming reticule over the target on the balloon, and hold it so the orange ring at the bottom of the screen fills up. Your aiming reticule will flash yellow, and then red. Lift the stylus off the screen the instant the reticule flashes red -- you will unleash a super-powerful charge shot that will do exponentially more damage.
Often it comes down to unleashing as many charge shots as you can. Sometimes you have to anticipate the movements of the balloon bot, since the targets might be on its wings or head, and often they move when they charge up to try and attack you.
Speaking of THAT, if you see them flash purple, you can avoid the incoming shots in a number of ways. Tapping L generates a shield you can hold a bit to absorb shots, but usually one enemy shot is all it takes to shatter it. I usually just keep moving, tapping the shield to be safe if the shots come near. You can go up and down in addition to left and right. You can also continue to return fire and charge shots while zipping all over the field. The enemy usually tries to track you, so keep moving and the shots will always be one step behind.
There are four different colors of balls you will use, depending on the Pokémon, with different properties. For example, when I was EV training my Shellder, he had a ball that was rapid fire -- it would make many weak hits in quick succession, rapidly adding up to massive damage. My Tyrunt, on the other hand, had slow powerful shots that did a lot of damage.
As you gain EVs, you'll see them reflected on the graph. The bar to the right of the graph fills up as you gain EVs; you'll know you're almost done when it's about full.
You'll also know you've gained all the EVs Super Training will allow in a given stat (252 EVs per stat, as opposed to 255 in the wild) because instead of the usual +12 gain in that category on the graph (assuming you just did a Lv. 3 game), it'll say +11, +5, etc, indicating it couldn't give you the full allotment, which means that stat is fully trained.
As you complete each game, you'll gain punching bags for that stat category. So alternate between Super Training and Core Training. Do a minigame, gain EVs and win a punching bag, then use the punching bag to get more of those EVs, so that when you go and do the minigame again, it'll be even faster since you'll be doing more damage, charging more quickly, etc.
My Tyrantrum was beating the Lv. 3 Haxorus minigame in two or three charge shots by the time his Attk stat was about full. Simply amazing.
Oh, and if you get a Double Up Bag, only use it if you plan to do a Lv. 3 game afterward. The Double Bag makes it so that the next time you do a minigame, you'll get twice the points, so using it before a Lv. 3 games means 24 EVs instead of 12! You get special bags like Double Up Bags and the cherished Reset Bag (which resets base stats) at random while your Pokémon is standing next to the invisible bag on the main screen.
I hope this helps!