I feel like the demo veered some potential buyers away, as the full game has much more content than your typical fighter. And the game really does play like a dream. Especially once you start getting into the nuances of each fighter, this game really rewards you for your time invested.
For those of you just jumping in, here's some tips.
You can change the controls to suit your playstyle. For example, I moved my block from bumper to trigger, and made it so the R1 button activates Burst. If you're not a fan of two button grabs/charge, you can rearrange those devices to a single button, too.
Stick with one Pokemon you want to work with. I'm not saying ONLY play with one Pokemon, but it really is helpful to hone in on a consistent character that suits your needs. As each character has different gimmicks, attacks, and movement speeds; it all plays into each other. So you're going to want to know exactly what move does what, and there are a lot. So hit that Training Mode and figure out what does what. The movelist has fine print for every single attack, and they even recommend opportunities to use certain moves given the situation.
Don't worry about the projectile spam. In the early ranks online, you encounter this a lot. Don't be discouraged, use this as an opportunity to understand how projectiles work, and what options you have to counter them. Some Pokemon can jump over most projectiles, some can duck underneath, some can cancel with their own projectiles. Knowing how to combat projectiles will allow you to evolve into the next level of the meta, which leads me to...
Counter Dash Cancel. Shit is essential, and important. If you're just jumping in, they have a nice tutorial about it in the Training Mode, don't stress about it too much as it's a technique that comes to you the more you play. Pokken is heavy on rock, paper, scissors gameplay; and you're gonna fight opponents who work around your long and close range attacks with their counter moves. And you'll start to do the same, as you realize how much of a window you have to counter. It's a LONG time, and you can cancel into a dash at anytime.
In short, take these early frustrations as early lessons. All the Pokemon are viable, with no single Pokemon completely dominating the roster. So if you find yourself struggling, play to your faults. Fighting games in general comes down to memory. You could kick ass against Pikachu, but a Gardevoir with range, will suddenly fuck your shit up. All part of the experience. The more you learn the roster, the better you'll play.
And of course, the more you learn your Pokemon of choice, the more options you'll have in the long run.
Sorry for rambling, I'm very happy with this game. Also joined the GAF room.
For those of you just jumping in, here's some tips.
You can change the controls to suit your playstyle. For example, I moved my block from bumper to trigger, and made it so the R1 button activates Burst. If you're not a fan of two button grabs/charge, you can rearrange those devices to a single button, too.
Stick with one Pokemon you want to work with. I'm not saying ONLY play with one Pokemon, but it really is helpful to hone in on a consistent character that suits your needs. As each character has different gimmicks, attacks, and movement speeds; it all plays into each other. So you're going to want to know exactly what move does what, and there are a lot. So hit that Training Mode and figure out what does what. The movelist has fine print for every single attack, and they even recommend opportunities to use certain moves given the situation.
Don't worry about the projectile spam. In the early ranks online, you encounter this a lot. Don't be discouraged, use this as an opportunity to understand how projectiles work, and what options you have to counter them. Some Pokemon can jump over most projectiles, some can duck underneath, some can cancel with their own projectiles. Knowing how to combat projectiles will allow you to evolve into the next level of the meta, which leads me to...
Counter Dash Cancel. Shit is essential, and important. If you're just jumping in, they have a nice tutorial about it in the Training Mode, don't stress about it too much as it's a technique that comes to you the more you play. Pokken is heavy on rock, paper, scissors gameplay; and you're gonna fight opponents who work around your long and close range attacks with their counter moves. And you'll start to do the same, as you realize how much of a window you have to counter. It's a LONG time, and you can cancel into a dash at anytime.
In short, take these early frustrations as early lessons. All the Pokemon are viable, with no single Pokemon completely dominating the roster. So if you find yourself struggling, play to your faults. Fighting games in general comes down to memory. You could kick ass against Pikachu, but a Gardevoir with range, will suddenly fuck your shit up. All part of the experience. The more you learn the roster, the better you'll play.
And of course, the more you learn your Pokemon of choice, the more options you'll have in the long run.
Sorry for rambling, I'm very happy with this game. Also joined the GAF room.