So...based on what I read on the first 4 pages of this thread: The game maybe has shit controls but it's ok because the previous 2 games they made also had shit controls.
That's Miyamoto saying "Star Fox Zero has good controls if you never played other games" tier of argument.
I don't agree with that part. A lot of hype/hope here is coming from what people felt about their experiences with ICO and SOTC (GOAT experiences for many, even though they were quite flawed in a number of ways). NMS was about primarily one man being dishonest about their own game's greatness and what you could do.I haven't played The Last Guardian myself, but it's kind of hilarious reading the lengths some people will go to to disregard the opinion of a guy who has played it.
There's a case of No Man's Sky going on here, where people are just refusing to believe that this game may in fact disappoint.
Never had a problem controlling Team Ico games. Takes a little getting used to, but coming in and complaining about how they control when it's what they've always done kinda feels like complaining about tank controls in a classic survival horror game.
Not the same person.
Why do people treat Polygon as one entity instead of a group of like a dozen people with very different opinions and experiences? I don't get it.
Not the same person.
Why do people treat Polygon as one entity instead of a group of like a dozen people with very different opinions and experiences? I don't get it.
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Never forget.
Not the same person.
Why do people treat Polygon as one entity instead of a group of like a dozen people with very different opinions and experiences? I don't get it.
Is it really that hard to understand that this isn't an objective thing? If you didn't have a problem with the controls in SotC, you probably won't in TLG either. The same goes for the reverse if you hated the controls in SotC. They are not objectively bad, they are just polarizing.
If everyone thought that the controls were bad, it would be more understandable to criticize this aspect of the game. But the gameplay videos make it easy to see that the game just controls like Team ICO's previous works, and to lots of people that's a good thing.
Because I would think that before publishing it, their content is being reviewed and deemed fit to be published. If that's the case and that DOOM video was deemed fit to be published I don't see why they can't be viewed as one entity.
If SotC has bad controls, then how does it somehow manage to have far superior horse-riding than The Witcher 3, which came out ten years later.
Eh? Answer me that little riddle.
There's a distinction some people here like to overlook in an attempt to seem clever.
1. You didn't like the controls of previous Team ICO games. That's ok, the controls aren't conventional and they're not meant to be. It's silly to asume literally everyone wouldn't have a problem with them. TLG doesn't seem to change them in this regard, so the game probably isn't going to be for you if those controls were a deal breaker.
2. You liked the controls of the previous Team ICO games. That's ok too, the characters are meant to move with a certain verisimilitude and this game looks to be the same. There's no reason to be worried about the controls if you liked the movement in their previous games.
People saying shit like "people are defending bad controls!" operate on the assumption that literally everyone in the world agrees that the controls are objectively bad. That simply isn't the case. The arguments that stem from that erroneous assumption, like "it's because the game has taken so long!", "it's because they're in denial that the game may be mediocre!", "something something No Man's Sky!", only further deviate from any logical conclusion. Work from a faulty premise, get an even faultier conclusion.
OK, sure. But in that example, if the tank controls are problematic to you wouldn't you point them out and say "I don't like the controls here." Levying this kind of criticism I think does necessitate recognizing that many of these types of decisions are done deliberately for any of a number of reasons. I agree that very often it can be counterproductive to criticize a game for not being something it was never trying to be. However, that also doesn't mean that we need to be blindly deferential to every decision creators make. If tank controls make some new game modeled after classic Resident Evil less fun to you, you're still going to make that argument. You're not going to say "well, I think the controls are shitty, but since they're supposed to be shitty I'll give it a pass."
The problem isn't having an opinion on the controls but trying to stir the pot over something that a series of games always has been/has had and has never been seen as intrinsically negative.
Imagine how stupid would be an article that said "After a Half-Hour with Gran Turismo 7, I'm Concerned" because it doesn't control like... i dunno... Mario Kart.
Do you believe that it is possible for a game to have bad controls?
Thus Roach is less immersive and representative of real experience of riding a horse.Agro has the superior animation by far, but it's easier to control Roach.
Do you believe that it is possible for a game to have bad controls?
The problem isn't having an opinion on the controls but trying to stir the pot over something that a series of games always has been/has had and has never been seen as intrinsically negative.
Imagine how stupid would be an article that said "After a Half-Hour with Gran Turismo 7, I'm Concerned" because it doesn't control like... i dunno... Mario Kart.
So it's immune to criticism? If a game controls like shit, and gets in the way of its own objectives - it deserves to be roasted for that.Is this their first Team ICO game?
Called it... It's really a sad story. But I'll pick it up when it's $30 or less
Only read that small paragraph because that article seems to be missing the point, but from what he says it sounds like Ico and SOTC, which is exactly what I want.
Edit: I'll never understand people who say these games are now "outdated". How can a type of game that has never been replicated nor done better feel "outdated"?
not surprised game has been in development for 10 years. its more a curiosity at this point.
How about you compare it with other Car sims on the market instead? Nobody compared TLG with Mario, as far as I'm concerned.
This game is going to be receiving a very mixed critical reception. Far more so than the first two games, I'd wager.
I personally think the controls for the previous two games are fine. Hopefully they're not worse here.
Even if this is the first team ico game for the reviewer...
1)this could be the first team ico game for a lot of other people that could feel the same as the reviewer
2)guys we are in 2016, i know that you love ico and the ps2 but gaming evolved a lot since them, feeling like a ps2 game isn't a compliment at all.
...don't dismiss his opinion because it could be more widespread than you think.
2)guys we are in 2016, i know that you love ico and the ps2 but gaming evolved a lot since them, feeling like a ps2 game isn't a compliment at all.
That is kinda my point, the polygon guy wants TLG controls to be more swift, tight and with point to point precision which is more akin, ironically, to Mario which has totally different design goals as a franchise.
The Ico series has pretty clear goals in animations and controls so you can't say that his particular iteration of the franchise is going to be bad for it even when the past ones (that also had the same concepts) have been praised a lot.
Thus Roach is less immersive and representative of real experience of riding a horse.
That's the issue here: people are arguing about what they feel it should be not what it is.
These games are based not on principle of perfect controls a'la a 2D platformer and complete player control.n they are designed on principle of evoking a sense of character, a young somewhat clumsy but energetic boy, a headstrong horse... there's no reconciling the two approaches as they're inherently opposite. If you have perfect controls you automatically don't have a real horse or a real boy or a real griffon thing dog bird cat whatever it is.
Called what? It's an impression from one person.
My 30 minutes of hands-on time with The Last Guardian was not bad, exactly. The game looks beautiful, its environments are stunning, and its puzzles are clever and satisfying, often with multiple layers to figure out. There's a core gameplay loop around solving a puzzle to get to a new room, then figuring out how to get your bird-dog friend to follow. That loop is strong, and it helps reinforce the relationship between the protagonist and the pet.
The former was the case with ICO and SotC, and it clearly is in TLG as well judging by the gameplay videos. The protagonist is a child, so his movements are going to be portrayed as realistically clumsy and uncoordinated via his animations. Now it's important to still maintain a level of control over the character that feels good working in conjunction with that type of animation, but since that was achieved in their previous games I'm more inclined to expect the same from TLG.If controls are truly intended to give a sense of clumsiness and unrefined movement ability then I can understand that. If the awkward controls are a result of the developer just having no idea what they are doing then it would concern me. The controls are the same regardless of intention, but I'm hoping to play the game and feel that the former scenario is the case.
(Never played a Team Ico game)
Called it... It's really a sad story. But I'll pick it up when it's $30 or less