Polygon: "After a Half-Hour with The Last Guardian, I'm Concerned"

I don't like polygon, at all, but after seeing (almost) all the videos I also think that this game is not going to end well. And it's very sad because I could have been a master piece, but all the delays and platform change don't help...
 
Ueda games are more then just games for fans. They are incredible experiences. Of course not everyone will agree (or should agree for that matter).

Haha yeah believe me, I get it. ICO and SotC aren't these mysterious nuts you need to crack to find the brilliance of, they're artsy games on a massive scale. They're the American Beauty of video games. I'm saying The Last Guardian looks rough, even considering the usual Ueda jank.
 
Anyone is allowed to defend the contols,as long as they do it civilly. Just like anyone can criticize the controls as long as they are civil about it. It's not that hard
 
You're ignoring the fact that a lot of people feel that the movement and control adds to the game. They're defending it because they like it.
Not everything needs to change because you think it should change.
None of that matters. Just because you like something doesn't it mean it's immune to criticism or that means it has to change. It's just someone not liking something.
 
Complaining about how a Team Ico game controls is like complaining about buggy Bethesda games in that it's to be expected. It won't ever change. People will buy it anyway. Regardless of whether TLG came out 8 years ago or 2 years from now, it was never expected to sell millions. It's a niche title.
 
I don't like polygon, at all, but after seeing (almost) all the videos I also think that this game is not going to end well. And it's very sad because I could have been a master piece, but all the delays and platform change don't help...

No the platform change did help. Unless you want a game that runs like a slideshow.

If the game is bad it's because they made a bad game not because of the delays and platform switches. They reason for its dev problems are all technical issues. They have not been actually desiging the game (level design, scenarios, puzzles, ect) for ten years.
 
Guess Polygon has never played a Team ICO game before.

Actually, after hearing this, I'm more excited for the game now.
 
What are people's expectation for this game? GOTY material or just a nice, quirky addition to the PS4 library? Because it seems that will determine how disappointed they will end up being.

It looks like an ok game, but certainly nothing special after all its controversy and the hype it had back in the day.
 
Complaining about how a Team Ico game controls is like complaining about buggy Bethesda games in that it's to be expected. It won't ever change. People will buy it anyway.

Except for that nobody genuinely likes the bugginess of Bethesda games. Fans just tolerate it.

I along with many many people LIKE (yes, like. Genuinely enjoy) the way Team ICO games control. We're not powering through shitty controls just because we like the rest of the game.
 
None of that matters. Just because you like doesn't it mean immune to criticism or that means it has to change. It's just someone not liking something.
On a discussion forum, It matters. Or do we just want everyone to wander in this thread and say "the author is entitled to their opinion. Good day!" and then leave?
 
Many of my problems with this short demo of The Last Guardian can be summed up neatly in one sentence: It feels like a PlayStation 2 game. I love a lot of PlayStation 2 games, but in the decade-plus since that was my console of choice, I've grown used to such novelties as responsive character movement and a camera that isn't shitty.

Sounds great to me, I love PS2 games.
 
I haven't played The Last Guardian myself, but it's kind of hilarious reading the lengths some people will go to to disregard the opinion of a guy who has played it.

There's a case of No Man's Sky going on here, where people are just refusing to believe that this game may in fact disappoint.
 
I haven't played The Last Guardian myself, but it's kind of hilarious reading the lengths some people will go to to disregard the opinion of a guy who has played it.

There's a case of No Man's Sky going on here, where people are just refusing to believe that this game may in fact disappoint.

What. The issues they bring up are all in their past games. And fans of those games are either used to them are are not bothered by them at all (or expected them in TLG). It's not comparable to NMS at all. Most fans have reasonable expectations for the game. It's only the "TEN YEARS" people that don't have reasonable expectations and will be severely disappointed.
 
I haven't played The Last Guardian myself, but it's kind of hilarious reading the lengths some people will go to to disregard the opinion of a guy who has played it.

There's a case of No Man's Sky going on here, where people are just refusing to believe that this game may in fact disappoint.

It's not like No Man's Sky at all. This is ICO's third game and the preview specifically talked about a control scheme that sounds extremely similar to their previous two games. People who have played those two games know exactly what he's talking about, and have no problem with it.

This is far from "person posts opinion I don't like, I will discredit it because I don't like it".
 
What are people's expectation for this game? GOTY material or just a nice, quirky addition to the PS4 library? Because it seems that will determine how disappointed they will end up being.

It looks like an ok game, but certainly nothing special after all its controversy and the hype it had back in the day.


Well if it's atlaest ICO good then it's gonna be the game of generation for me and many.

my favorite games this gen by far are Bayonetta 2 and Bloodborne and neither is ICO good imo.
 
What exactly is anyone expecting at this point? It's been clear since they started regularly showing the game again that it was going to be a relic from two console generations ago.
 
The only thing that's bothered me in the footage is the camera. I hope they can iron that out.

Controls are fine. Not perfect or even great, but the game hardly requires precision movement etc. I don't think it will impact my overall enjoyment of the game.
 
What exactly is anyone expecting at this point? It's been clear since they started regularly showing the game again that it was going to be a relic from two console generations ago.

Well the game has become a meme because of its dev history (TEN YEARS!!!). When no one should be interested in any game just because of its dev history. It's a recipe for disappointment.
 
4O8pjBF.gif


Never forget.
 
With the reviews I really don't care about the scores. It's a niche game through and through and I will probably enjoy it no matter what. If they don't like it they don't like it. I do care about facts though. If I see any reviews that talk about it being in active development for ten years or that it has a massive budget (compared to AAA games now) I will rip them to shreds.
 
So...based on what I read on the first 4 pages of this thread: The game maybe has shit controls but it's ok because the previous 2 games they made also had shit controls.

That's Miyamoto saying "Star Fox Zero has good controls if you never played other games" tier of argument.
 
With the reviews I really don't care about the scores. It's a niche game through and through and I will probably enjoy it no matter what. If they don't like it they don't like it. I do care about face though. If I see any reviews that talk about it being in active development for ten years or that it has a massive budget (compared to AAA games now) I will rip them to shreds.
It will be interesting to see which reviewers actually did a bit of research about the game and which decide to just pander to that old misconception.
 
I remember Phil Kollar was among the 1UP FM Backlog crew replaying Shadow of the Colossus in Summer of 2008. I wonder how he feels about the game now and if that's reflective of his half-hour impression here.

Heck I want to go all the way back to 2001 and read impressions of ICO before that game came out. But then, that title probably had the Gee-Whiz-It's-PS2-in-Year-1 factor going for it too.

Very very interesting.
 
I played Ico and Shadow of the Colossus and the controls were fucking woeful. It's been a decade since those two and it's sheer incompetence that they're still struggling to get to grips with creating a free-flowing control scheme that's fucking accurate.
 
It's still one of my most anticipated games. Watching the Siliconera video, the animation is a wonder to me. So many amazing little details, even if the overall look of the game is dated.

Jump with triangle, though. That just makes me laugh in an "Oh, Team Ico" kind of way. :)
 
So...based on what I read on the first 4 pages of this thread: The game maybe has shit controls but it's ok because the previous 2 games they made also had shit controls.

That's Miyamoto saying "Star Fox Zero has good controls if you never played other games" tier of argument.

Yea thats basically what im getting outta alot of this.
 
So...based on what I read on the first 4 pages of this thread: The game maybe has shit controls but it's ok because the previous 2 games they made also had shit controls.

That's Miyamoto saying "Star Fox Zero has good controls if you never played other games" tier of argument.

It's probably not entirely ok that a game has poor controls.

It's definitely not ok overlook an entire experience because of one mechanic.

-

I'm aware this doesn't apply to everyone. Likely those who enjoyed the first two games won't let the control issues ruin this game either.
 
It will be interesting to see which reviewers actually did a bit of research about the game and which decide to just pander to that old misconception.

We were told the story about what happened to TLG more then a year ago (from a kotaku piece and some interviews) and there are still people that think it was in actual active dev for 10 year and/or it has a massive budget. I can't believe that for such a infamous game not as many people read the actual story about it.
 
So...based on what I read on the first 4 pages of this thread: The game maybe has shit controls but it's ok because the previous 2 games they made also had shit controls.

That's Miyamoto saying "Star Fox Zero has good controls if you never played other games" tier of argument.

Well, it is ok, because despite having "bad" controls both ICO and Shadow of the Colossus are amazing ¯\_(ツ)_/¯
 
So...based on what I read on the first 4 pages of this thread: The game maybe has shit controls but it's ok because the previous 2 games they made also had shit controls.

That's Miyamoto saying "Star Fox Zero has good controls if you never played other games" tier of argument.

Bewildering isn't it.
 
I believe him, this thing has been in development forever.

I've never been able to get into team ico games and I don't think this will be the one to grab me.
 
I believe him, this thing has been in development forever.

I've never been able to get into team ico games and I don't think this will be the one to grab me.

Once again it has not been in active dev forever. It was basically shelved for quite a while for ps4 hardware and to then port the engine.
 
If you've played and enjoyed Ico and Shadow of the Colossus then these previews are not worrying in the least. I understand that it's not the ps2 days anymore and controls have gotten cleaner and more ubiquitous but sometimes I like a game that doesn't handle like all the others.

If it makes me cry then that's a bonus 😀
 
Kinda wish there was more than 1 paragraph about the puzzles and gameplay loop, which in their own words is layered and strong.

Feels like I read 3 paragraphs about the delays, 3 paragraphs about the controls and then it just closes "this is ps2 and shitty kbye"
 
those controls are one of my favourite details of team ico games. hate this ridiculous groupthink on the major gaming websites like uncharted & tomb raider control a certain way therefore anything else is outdated, call of duty has look down sights so now everything has too. so limiting to the many ways games can express individuality.

i'm sceptical about the game itself though. i feel like sony would be doing more marketing for it if they knew it was a slam dunk. just hope it can deliver on the particular strengths of team ico that have been absent from the many games building on what ico & sotc did since their release.
 
Never had a problem controlling Team Ico games. Takes a little getting used to, but coming in and complaining about how they control when it's what they've always done kinda feels like complaining about tank controls in a classic survival horror game.
 
Either Polygon are being polygon or it does plays like a PS2 game in the same light as ReCore. Which is a good thing because we need more games like these in this day and age.
 
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