Bits N Pieces
Member
This article is a great read.
There's a lot lot more at the link below.
http://www.polygon.com/features/2016/12/28/14101058/remedy-new-game-p7
Project 7 sounds really intriguing and I'm interested in what Remedy can bring to the online table. We ain't getting an Alan Wake 2 or Quantum Break 2 anytime soon though
Drop me through time and shine a light on me if old.
Christmas at Remedy Entertainment these days is almost as much about people getting to know each other as it is about celebrating the holidays.
The company is up to 140 employees now, with 30 coming on in the past four months alone.
I hopped on Skype with Thomas Puha, head of communication for Remedy, and Remedy game director Mikael Kasurinen one morning, an evening in Espoo, Finland, just as their Christmas party was wrapping up.
It was the last company-wide meeting for the year and everyone got Christmas presents.
The Story of Crossfire 2
Remedy isnt just creating a new sort of game with P7, the company also took on the challenge of injecting story into a follow-up to Chinas free-to-play, first-person shooter CrossFire, one of the top grossing online games in the world.
Sam Lake told us that CrossFire developer Smilegate approached Remedy and asked them to create a story mode for the upcoming CrossFire 2. The story, he says, is meant to serve as an introduction into their universe, and to deepen the fiction and lore behind it.
It felt like an exciting opportunity.
Lake says that Remedy has quite a lot of first-person game fans at the studio and that they were excited to take on the project.
Apart for being a first-person shooter, the story mode will be very much a Remedy game when it comes to cinematic action, high-stake plot and drama, and a cast of strong characters.
Project 7
Theres very little Kasurinen is willing to tell me about the game. I know, because I never fail to ask when I speak with Remedy developers, that it is not Alan Wake 2. I also know that while the game is the developers first big push into multiplayer gaming, it isnt what most would think of when they think multiplayer: competitive. This new game, P7, is meant to be a cooperative game in an open world that will provide players the space to create and, I suppose, tell their own stories, if only to an audience of one.
I also know that this game will be the sum of the parts and discoveries made while experimenting in game creation with Alan Wake and Quantum Break. But, of course, it needs to succeed in the places those games didnt.
With the new project, it is important to find a more fluid, more organic way to tell stories without losing the interesting characters, surprising plot and so on and at the same time move the game play in a direction where it becomes more meaningful, Kasurinen tells me. This is the key reason we want to find a more streamlined way of telling stories.
In previous games, the team seemed to always find itself focusing on the core path a player took through these robust worlds Remedy was making. They focused so much on that narrow line drawn through the experience, that often the game and its world shrank around that narrative.
There's a lot lot more at the link below.
http://www.polygon.com/features/2016/12/28/14101058/remedy-new-game-p7
Project 7 sounds really intriguing and I'm interested in what Remedy can bring to the online table. We ain't getting an Alan Wake 2 or Quantum Break 2 anytime soon though
Drop me through time and shine a light on me if old.