What's to celebrate in good work going under-rewarded?Isn’t this typical of remedy games. They are never massive profit plays. They build them efficiently on relatively limited budgets, and make relatively limited returns, but enough to keep goin and making more of the things they want to make, and tell the stories they want to tell, even if they don’t have mass market appeal. This is something that should be lauded
Nearly breaking even after a year of release is a success?
What's to celebrate in good work going under-rewarded?
They said they have almost recouped the AW2 costs, so they are not making money on this game yet.It is being rewarded. They are a studio that's been around since the 360 days. They are making money and doing what they love. What more reward do you want? Do they need to all be millionaires on top of it?
Toxic positivityHow can it be a continued success if it hasnt recouped costs?
What’s to celebrate is that Sam lake has generally, quite consistently chosen to ignore pushing for higher profits by compromising his creative vision. Would it be better if the things he wanted to make were more popular and made them more money. Yes. But many studios would have simply changed their vision to maximise profits. They haven’t, and that should be celebrated.What's to celebrate in good work going under-rewarded?
true of literally every videogame so i guess they're all hitsYou guys realize this game has from now till the end of time to make a profit right?
Yeah, have the same question. Kinda silly to sugarcoat something what is barely isn't a flop.how is it a success if you still haven't made money out of it after one year?
Business wise it's lousy.What’s to celebrate is that Sam lake has generally, quite consistently chosen to ignore pushing for higher profits by compromising his creative vision. Would it be better if the things he wanted to make were more popular and made them more money. Yes. But many studios would have simply changed their vision to maximise profits. They haven’t, and that should be celebrated.
"We guys" do. Whether the shareholders feel the same remains to be seen. This is always an issue with publicly traded companies.You guys realize this game has from now till the end of time to make a profit right?
So does Daikatana.You guys realize this game has from now till the end of time to make a profit right?
So. as time goes by, the games sells fewer and fewer copies AND sells for a lower sales price.You guys realize this game has from now till the end of time to make a profit right?
Only in the digital age and not for certain games named after fast aeroplanes...true of literally every videogame so i guess they're all hits
Not likely.
Epic obviously gave them a deal they believed to be superior to releasing on Steam. Forum goers must understand that the people at these companies know how the market works. Steam and its impact is not a foreign entity to Remedy.
Gaming is a project based industry too. So as long as a studio gets funded to make a game over 4-5 years, if you think of it from an employee perspective youre good. As long as you dont totally fuck it up, the studio doesn't have to worry about sales and profits until years later when it launches. So you can kind of coast and not worry about it. If the game bombs, ya worry. But during the project they are getting paid and everyone at the company waits for the game to release in 2027 kind of thing.I'm convinced alot of people at "these companies" DO NOT know how the market works. And make terrible decisions all the time.
Gaming is a project based industry too. So as long as a studio gets funded to make a game over 4-5 years, if you think of it from an employee perspective youre good. As long as you dont totally fuck it up, the studio doesn't have to worry about sales and profits until years later when it launches. So you can kind of coast and not worry about it. If the game bombs, ya worry. But during the project they are getting paid and everyone at the company waits for the game to release in 2027 kind of thing.
Traditional companies that have ongoing sales, and new products that are made cheaper and faster dont have that luxury of a pile of cash to float the boat for 5 years. There's pressure to always be selling and shipping stuff 365 days a year. Any new products get added to the pile of another 500 products. So there's always urgency to get things right and adjust as you go.
That's why IMO I think many game makers dont really give a shit how good or bad the game does. Bosses included. Many are contract based or float around to new games or studios so often, there's a good chances theyve already moved on to another project before the one they finished their task even launches. Theyve lost interest.
That was produced by Epic as well.epig owns it. it's not a timed exclusivity agreement like control or alan wake remastered. it's the same question as why arrowhead didn't release helldivers on xbox.
Probably a bit of everyone.So who is to blame for what you just typed?
I believe the deal they had with Epic on both Alan Wake Remastered and Alan Wake II had this clause where they will start getting royalties when the game will start being profitable. So yeah, Epic funded the whole thing, but Remedy is not getting anything out of the sales until game will recoupe its costs. They're mentioning it cause their financial reports are about Remedy's income, not Epic'sGood for them but wasn't this epics baby?
You'd think with all that fortnite money they'd be alright
I'm convinced alot of people at "these companies" DO NOT know how the market works. And make terrible decisions all the time.
I know its not for everyone, but i loved it like i love every Remedy game. Im just glad they can keep making these games somehow, even tho they almost never a success sales wise. Cant wait for Control 2 and that control coop game looks fun, especially in PS extra
After 1 year it almost breaks even. Revenue from year 2 onwards will be profit. If legs hold it's a success.How can it be a continued success if it hasnt recouped costs?
IGN “journalists”. You forgot the quotes.So they still haven't recovered the investment costs on this game, but IGN portraits this as a success.
How can gaming journalists be so disingenuous.
Desperate for money.Remedy is a weird developer. I love them, but I just don't get them. Still not sure what the fuck they were thinking with that Epic Store exclusivity.
Yeah okay you got a bag of money from clown Tim, but was that really worth it in the end?
true of literally every videogame so i guess they're all hits