Alright, that clinches it. Impossible space world portals are the greatest development I have ever seen for video game map design.Botolf said:
Alright, that clinches it. Impossible space world portals are the greatest development I have ever seen for video game map design.Botolf said:
It does potentially explain how Hazard was made.Botolf said:This is seriously going to push me over the edge into making some Portal mapz post-haste. The possibilities are just too maddening.
Gary Whitta said:Just finished single-player tonight, absolutely fantastic game, further cementing Valve's status as god-tier creators.
Articalys said:Alright, that clinches it. Impossible space world portals are the greatest development I have ever seen for video game map design.
Valve did it better.NZNova said:I agree, but the Marathon series was doing this many years ago, it's not really a new development
They called it overlapping in 5D space back then.
ZephyrFate said:Valve did it better.
It doesn't matter if it was original... presentation is everything.Ajemsuhgao said:Valve did it once in their final game, for convenience. All the impressive bits that have come from world portals have been from the community.
But yeah, world portals really aren't anything new to gaming.
ZephyrFate said:It doesn't matter if it was original... presentation is everything.
I almost wonder if the loading screens are just a product of the way Valve makes games. I think they like having their game maps very compartmentalized for easier editing. They've been doing it since Half-Life 1 and carried it over to Source, it's just that up until now the game only froze with "Loading" in the middle instead of a dedicated loading screen with Portal 2.REV 09 said:Chapter 2 so far, just getting started. It isn't very good looking on 360. Writing aside, it's been meh overall. I'm not sure I like the core "game"; Kinda feels like work. I'll obviously finish it though...I'm sure it will win me over.
Also, loading screens suck. I haven't seen them this abused in a long time.
It's most likely just a limitation of Source.sykoex said:I almost wonder if the loading screens are just a product of the way Valve makes games. I think they like having their game maps very compartmentalized for easier editing. They've been doing it since Half-Life 1 and carried it over to Source, it's just that up until now the game only froze with "Loading" in the middle instead of a dedicated loading screen with Portal 2.
sykoex said:I almost wonder if the loading screens are just a product of the way Valve makes games. I think they like having their game maps very compartmentalized for easier editing. They've been doing it since Half-Life 1 and carried it over to Source, it's just that up until now the game only froze with "Loading" in the middle instead of a dedicated loading screen with Portal 2.
Thanks to data from a few helpful forum members and some long hours in the minidump debugger, we think we've tracked down the most vexing of the crashing bugs. The collected fixes will be in the next patch.
Lunchbox said:Just started, the narrow field of view on consoles is really bothering me and making me queezy after an hour
Wish I could edit it, right now it's like looking through a small window that's moving really fast and making me sick
MNC said:Have world portals been in other SDKs as well? It would work so good in a few of my mods...
I'm poor so gamefly brahAjemsuhgao said:What made you get it for a console...? The only acceptable answer to this I can think of is "I have friends on the 360 that want to play with me."
Only in Alien Swarm as far as I know.
Lunchbox said:I'm poor so gamefly brah
I'll get it later
Sporran said:finished this last night on first play through, what a lovely game. Made me a little sad that i didnt play Portal 1.
But such a nice change to have a game that isnt racing, shooting, etc and use your brain. Loved it, cant wait to try the cross play now
JaseC said:wat.
Snuggler said:It is hard to believe that some people still haven't played Portal. It's damn near required reading as far as I'm concerned.
I have found flag and hat during my coop playingsThe Lamonster said:How do you get more items? All I have is that silly hat you get for beating the campaign.
d'awwwKorez said:
You probably won't need to do that.Houston3000 said:Just finished the game last night, so good. Too "bad" PSN is down, I'm going to have to play through again to get my Steam achievements... I'm actually looking forward to it though
Botolf said:
xyla said:Just finished the SP and I really liked it - but I found the game to be a bit on the easy side of things. Maybe its because of a portal 1 learn effect or because the puzzles never went that complex in this one, but almost half of the levels felt like a tutorial for a new thing or a combination of things.
I'm looking forward to the Co-Op and the DLC thats coming. I wonder if Valve manages to squeeze some competition mode in it?
Hawkian said:Want to be my co-op buddy?
xyla said:sure!
Fixed: Occasional crash after Alt-Tab/minimizing or running in a window on certain graphics hardware.
Fixed: Crashes and/or graphical glitches after changing video settings without exiting game
Fixed: Player stuck at the beginning of Chapter 6
Fixed: Crash attempting to use other weapons (e.g. mods) with Portal 2
Fixed: Mouse cursor doesnt highlight UI elements in game on Mac OSX
Fixed: Numerous localization bugs and improvements (also added Czech and Turkish localized text)
Fixed: Overflow bug in keyvalues
Fixed: Voice functionality regression (voice again enabled by default)
Fixed: Joystick now defaults to off in order to avoid issues with non-joystick hardware that registers itself as a joystick
Fixed: French sentences are not wrapping correctly in subtitles and commentary
Improved: Handling of Mac OSX crashes
Improved: Updates and bug fixes to Robot Enrichment
Improved: Reliability on unsupported Intel Mobile Series 4 Express chipsets
Removed: Unsupported console commands (retry, switch_teams) that caused problems if used
Doesn't look like it. There is a flag bundle though. Don't think that was there before.balladofwindfishes said:Update
Bolded a patch note that stuck out to me
"Updates" to robot enrichment sounds like more hats, someone check
Yeah I think that's new.Exuro said:Doesn't look like it. There is a flag bundle though. Don't think that was there before.
Valve. <3Dax01 said:So it looks like the DLC will be available for free on the Xbox 360. Sweet!
http://stickskills.com/news/1616/portal-2-dlc1-announced/
This, is the SDK even out yet?Hawkian said:Holy merciful shit.
Why did you mention the 360 specifically? It would be pretty harsh for Valve to give free DLC to every platform but the 360.Dax01 said:So it looks like the DLC will be available for free on the Xbox 360. Sweet!
http://stickskills.com/news/1616/portal-2-dlc1-announced/
Because it is unusual.Mechanical Snowman said:Why did you mention the 360 specifically? It would be pretty harsh for Valve to give free DLC to every platform but the 360.