What we need is more Co-op stuff. It's not as fun through the second time with a new partner as you know how to solve every puzzle.sykoex said:If we don't get official challenge rooms from Valve I really hope the mod community will come up with some awesome stuff incorporating the gels and stuff.
Jenga said:man they really made a lot of things make sense
like giving a reason why Aperture always trusted Gladdos. Because she's the AI construct of the old nice boss's secretary. Who seems to have been rather dumb. Why wouldn't they trust her? It feels like she was corrupted by her body more than anything.
also cave HAS to be an AI on the borealis. if they made an AI construct of his damned secretary, you'd think they would make one of him. If the Borealis is so important I think he's either there in cryo storage or languishing around in an AI running the show. Either way, he's too good of a character to say goodbye to
http://www.motioninjoy.com/Ad Infinitum said:I've noticed an option to connect a 360 controller, i'm struggling with the trackpad until i get home but i do have a spare ps3 controller - anyone know how i can make it work? Any info would be massively appreciated.
TheBez said:Was anyone else dissapointed thatthere was no old timey portal gun? I mean you saw the cool old boxes and switches. It would have been cool to see what the old gun looked like.
well the thing is...Ferrio said:No i'm pretty sure he's gone. Valve laid it out pretty clear in the dialogue that if he died before they could do it she'd be the one to take over the facility instead. People like me hoping for some big portal/hl3 interaction were too offbase... it isn't going to happen
Dance In My Blood said:So, I beat the single-player and I'm wondering if I just missed something, or my memory is going.
Were there really no air vent/suction parts? I remember this stuff all over the trailers.
Lostconfused said:You can pretend its that way if it makes you feel better. But it doesn't add anything to the plot or the story.
Jenga said:well the thing is...
I'm basing this onthe ad campaigns so spare me. They were all copyright 1998. It's the only reason why I think Cave lived longer than the 80's. I don't know, I mean why else would they make such a little detail? If I'm not being too silly, then not only was Cave around in 1998, he didn't sound sick. yes I know this sounds very, very reaching, but otherwise why would valve make such a detail?
wait a sec, doesn't that remind you ofLostconfused said:mid game spoilers
There is a warning sign showing a silhouette of one. It had a hose attached to a giant backpack.
Jenga said:also cave HAS to be an AI on the borealis. if they made an AI construct of his damned secretary, you'd think they would make one of him. If the Borealis is so important I think he's either there in cryo storage or languishing around in an AI running the show. Either way, he's too good of a character to say goodbye to
A27 Tawpgun said:Overall campaign observation
I was kind of disappointed there weren't many reflex heavy, momentum flying through the air type puzzles. Are those in co-op?
Palmer_v1 said:Same. There were very few moments when reaction speed mattered. Not sure about co-op yet.
Palmer_v1 said:Same. There were very few moments when reaction speed mattered. Not sure about co-op yet.
They have to compensate for controllers. I'm pretty sure that's why they said they moved away from it in a recent interview.Palmer_v1 said:Same. There were very few moments when reaction speed mattered. Not sure about co-op yet.
TheBez said:Was anyone else dissapointed thatthere was no old timey portal gun? I mean you saw the cool old boxes and switches. It would have been cool to see what the old gun looked like.
Nope you can take all the time in the world to do that one. You just need good reaction time to get through it quickly.Zzoram said:There was really only 1 level in Portal 1 I can remember where reaction speed mattered. It required chaining a bunch of portal jumps or something to get to the top of some acid pit room.
sykoex said:And maybe make an "advanced" version of the portal gun acquisition level from Portal 1.
I really don't see that being the case, particularly because Episode 2 ended with Eli Vance telling the player to destroy the ship no matter the cost.Zzoram said:Portal 1 takes place sometime after Half-Life 1, when the portal storms hit and the Combine used them to invade Earth. You are in an isolated secret laboratory of Aperture Science, the competing lab to Black Mesa (Half-Life 1 lab where Gordon Freeman works) for the military contract for teleportation technology.
At the end of Half-Life 2: Episode 2, you intercept a message from the Combine that details the co-ordinates of the Borealis, an Aperture Science research freighter with some form of portal technology on it that's more advanced than what Black Mesa created. Presumably Half-Life 2: Episode 3 will be about beating the combine to the Borealis to claim the portal technology, possibly the portal gun. Figuring out how to make the portal gun work in a first person shooter with enemy AI that moves is probably why Valve has delayed making Episode 3 for so long. They need to not only figure out how to make it work, but wait until the average gaming PC can handle the physics of it.
The whole Half-Life/Portal timeline is laid out here:
http://members.shaw.ca/halflifestory/timeline.htm
The events of Portal 2 have not been added to it yet.
actually I thought it went likeMrPing1000 said:I'm curious about the history of Aperture.
Portal was never really about super quick reactions anyway. You could pull it off if you wanted but it's a puzzle game at it's core, so it's nice to be able to take your time with it.Zzoram said:There was really only 1 level in Portal 1 I can remember where reaction speed mattered. It required chaining a bunch of portal jumps or something to get to the top of some acid pit room.
I'm glad reaction speed isn't a huge deal. It's pretty disorienting to go through a lot of portals in a row, and if you had to be super fast through a dozen portals it would take a ridiculous amount of trial and error to master.
Erik Wolpaw is good at dialogue, not stories. It's better not to think about it.MrPing1000 said:I'm curious about the history of Aperture.
Cave made his money in shower curtains before moving into science, it started well, employing brilliant physical specimens to work on the tests. But the money dried up and he ended up using homeless people. How did Aperture go from nearly being bankrupt to having enough money to create the AIs and robpts? They got in trouble for basically shitting on human rights, and because of this Black Mesa was getting all the government contracts. As far as we know the portal device never made it out of the testing stage, despite being decades ahead of anything Black Mesa had come up with. Black Mesa didn't figure out teleportation until the late 90s and even then had to use Xen as a slingshot, Aperture figured it out wayyyyy before and in a much more convenient manner, albeit without the vast distances that Black Mesa version could achieve (unless in the target is visible the portal gun is useless).
So basically where did the money come from in the 90s that allowed the creation of the AIs and new testing facilities?
TheExodu5 said:My only disappointment is we have no challenge rooms. Singleplayer replayability is going to be a little low.
If you listen to the commentary for the main campaign it actually explains why that was cut.samoset said:There are quite a few levels I remember Valve showing off at trade shows like E3 that didn't make it into the game. The one I'm mainly thinking of is with using the speed gel to get past 10 or so crushing plates as they formed a wall of death. I hope some will make a return in dlc with developer commentary explaining why they were cut. Could be a really cool director's cut feature.
I found that annoying as shit too. It's generally not clever or entertaining if done poorly.Sober said:Plus, if anyone ever tried that map pack from the people that did the portal flash game ... that was extremely twitch-based and you could end up dying something pretty much anywhere. Got fed up with that.
snoopeasystreet said:As far as gameplay and storytelling goes, the game is a masterpiece. The game is the perfect story based puzzler. I havent been stuck but constantly challenged. I learn the outcome to puzzles through play rather than being told what do.
Certainly one of the best games I've played in years.
Plasmid said:J
For anyone wanting to know the backstory of chell.
Chell's parents abandoned her as an infant, they never cared for her or even saw her grow up, chell volunteered to be in aperture science's tests, she was never abducted. .
Ferrio said:That's a lie. She was brought to the facility on bring your daughter to work day. One of the science potato projects has her name on it.
Zzoram said:IIRC the Portal 1 challenge rooms were DLC added months later, or at least most of them were.
You're a gentleman and a scholar. Cheers mate!Zzoram said:Portal 1 takes place sometime after Half-Life 1, when the portal storms hit and the Combine used them to invade Earth. You are in an isolated secret laboratory of Aperture Science, the competing lab to Black Mesa (Half-Life 1 lab where Gordon Freeman works) for the military contract for teleportation technology.
At the end of Half-Life 2: Episode 2, you intercept a message from the Combine that details the co-ordinates of the Borealis, an Aperture Science research freighter with some form of portal technology on it that's more advanced than what Black Mesa created. Presumably Half-Life 2: Episode 3 will be about beating the combine to the Borealis to claim the portal technology, possibly the portal gun. Figuring out how to make the portal gun work in a first person shooter with enemy AI that moves is probably why Valve has delayed making Episode 3 for so long. They need to not only figure out how to make it work, but wait until the average gaming PC can handle the physics of it.
The whole Half-Life/Portal timeline is laid out here:
http://members.shaw.ca/halflifestory/timeline.htm
The events of Portal 2 have not been added to it yet.
awful and outdated. why would anyone buy that.Mr. Spinnington said:teefury is getting in on the Portal fun today
Plasmid said:Just beat it.
For anyone wanting to know the backstory of chell.
Chell's parents abandoned her as an infant, they never cared for her or even saw her grow up, chell volunteered to be in aperture science's tests, she was never abducted. Chell did MANY tests before portal 1, as seen in the rat man comic, she never gives up, and is in the 1 percentile of successful applicants. Chell is mute, she does not choose to not talk, she is a mute woman. Chell is one of MANY subjects who have been around, but she has gone the farthest, most died trying to retrieve the portal gun.