Lostconfused said:So it'ssilly for people to have expectations for a sequel based on its predecessor? Really? I guess its my fault for not following every interview that Valve game out to know that I shouldn't have any kind of expectations at all.
MrPliskin said:The one thing that bothers me...(and I'm definitely over thinking this)
you are fighting Wheatly, and the roof falls in to show the moon...
...then you leave the lab, and all you can see is fields and a shack...where the hell were you just fighting?!
I know exactly what you mean.Ourobolus said:Just beat it. God that was amazing. The later chapter puzzles were really well-done, had a couple head-scratchers there. That game was just pure fun, end to end.
You know what's a little irritating though? After getting all of these tools and using them constantly to solve puzzles, I keep forgetting that sometimes I just need to place two portals and walk through them. Heh.
The writing in the game was absolutely top-notch. Each and every character is just pure joy to listen to.
A Human Becoming said:I don't know why I'm less forgiving of the frequent loading in Portal 2. The environments are more complex and detailed, but just irks me to have it after every challenge/trial/whatever. Even Portal would sometimes have two to three before another loading section.
How is the loading on the 360? I'm annoyed there doesn't seem to be an option to install the game on the PS3.
Well for one you have no idea what I expected so I would appreciated it if you didn't put words in my mouth in an attempt to make a point.EatChildren said:Portal gave no insight into Half-Life's plot. None. It referenced Black Mesa as a competitor to Aperture. GlaDOS made some comments about stuff going on outside. The actual plot and events of Portal did not give additional information on the Half-Life saga, except for establishing Aperture as a competitor (which was then pushed in Episode 2), and this is what everyone seems to be forgetting.
You ignored Valve, ignored reasons, and set foolish expectations and are now disappointed. You should have gone into Portal 2 expecting Portal 2, as that is exactly what you got.
I can tell you that it isn't much better on PC. Same number of load screens. It loads a bit faster on my rig, but the difference is not significant.A Human Becoming said:I don't know why I'm less forgiving of the frequent loading in Portal 2. The environments are more complex and detailed, but just irks me to have it after every challenge/trial/whatever. Even Portal would sometimes have two to three before another loading section.
How is the loading on the 360? I'm annoyed there doesn't seem to be an option to install the game on the PS3.
golem said:I believe GlaDOS at one point said she didnt see any deer above, just humans... of course she may be lying
Lostconfused said:Well for one you have no idea what I expected so I would appreciated it if you didn't put words in my mouth in an attempt to make a point.
I agree that Portal gave no major insight into Black Messa but it did give insight into the universe by stating that the events of the game are part of it by making overt and obvious references.
I don't believe I actually had any expectations other than some references to Half Life being in the game but I do believe I expected more of them or the references to be more obvious. Having just finished the gameI think its ridiculous for me to base expectations on an interview that I have never read or even heard of.I only remember one instance and that's the trophy case where Aperture Science received a runner up award. It was definitely a lot more subtle and hidden than anything in Portal.
gregor7777 said:Am I the only one who doesn't care in the least about the loading screens? I mean, not at all.
jambo said:I was a little annoyed at the start, but the game is just so damn good that I stopped caring.
golem said:I believe GlaDOS at one point said she didnt see any deer above, just humans... of course she may be lying
jambo said:I was a little annoyed at the start, but the game is just so damn good that I stopped caring.
Can someone answer this? And also if your levels save?Pandoracell said:I only jumped into coop for a few minutes, but how does it work? How are levels selected, etc.?
I'm going to assume you're not supposed to play through the campaign from the start each time and i'm just missing something? Playing with randoms.
EatChildren said:It's ridiculous of you having any expectations that Portal = Half-Life in any way shape or form. It's not Half-Life. You sound like another one of those people who was playing Portal 2 for Episode 3 insight, not for Portal 2.
And it's not like Valve has been quiet about trying to establish Portal 2 as it's own franchise. Their quotes arn't burried in obscure interviews.
I'm not buying yours or anybody elses disappointment, because you set it for yourselves. It's a shame you couldn't move past that and let go.
yeahEmCeeGramr said:The whole "oh wait, i can just use the portal gun to walk over there" situation happened here too. So consumed by angles and trajectories that I forgot the basic conceit of the game.
Also, did anyone else laugh at howWheatley's attempt at test building, complete with ad-hoc "TEST" written on the walls in spare parts, terrible puzzles, and "yeah I threw a bit of everything in there" seemed like it deliberately poking fun at bad mad makers?
EmCeeGramr said:The whole "oh wait, i can just use the portal gun to walk over there" situation happened here too. So consumed by angles and trajectories that I forgot the basic conceit of the game.
Zeliard said:You'll likely have people disappointed if/when Episode 3 doesn't feature a portal gun.
Ok I need some one else to tell me that this isn't a troll post and that you are actually serious. Because this is so far from reasonable that I am finding it difficult to even start trying to understand any of that.EatChildren said:It's ridiculous of you having any expectations that Portal = Half-Life in any way shape or form. It's not Half-Life. You sound like another one of those people who was playing Portal 2 for Episode 3 insight, not for Portal 2.
And it's not like Valve has been quiet about trying to establish Portal 2 as it's own franchise. Their quotes arn't burried in obscure interviews.
I'm not buying yours or anybody elses disappointment, because you set it for yourselves. It's a shame you couldn't move past that and let go.
Yeah you are definitely too worked up about this.EatChildren said:I know, and it kills me.
GuiltybyAssociation said:On chapter 8 now. Last couple chapters were something else, wow.
Am I close to the end?
speculawyer said:But you are comparing a game where already knew the solutions to one where you didn't.
With Portal 1, I eventually gave up on some puzzles and looked up hints. I didn't need any hints or walk-throughs to get through Portal 2 (single player).
Maybe I've just gotten smarter since I played Portal 1.
Joe Molotov said:I didn't have to look up hints for either game ( ) but IMO the only really tricky part of Portal 1 was Chamber 18. Portal 2 had quite a few chambers that made me stop and think for a while.
sflufan said:I wonder if Valve has made the transition from "the developer of the Half-Life series" to "the developer of Portal series" -- in other words, is Portal now Valve's "signature" franchise?
Heck that happened to me in Portal. I was trying to the turrets of their platforms with the energy pellet and I was trying so hard to figure out how to line up the portals with them. Didn't even realize that they had laser sights pointed at walls so you could get it exactly right without any guessing.EmCeeGramr said:The whole "oh wait, i can just use the portal gun to walk over there" situation happened here too. So consumed by angles and trajectories that I forgot the basic conceit of the game.
Pandoracell said:I only jumped into coop for a few minutes, but how does it work? How are levels selected, etc.?
I'm going to assume you're not supposed to play through the campaign from the start each time and i'm just missing something? Playing with randoms.
jambo said:I'm fairly sure the Aperture Labs are huge, spanning many miles of underground caves and tunnels.
It's possible that the location where you saw the moon was miles away from the spot where you were let free.
gregor7777 said:No, I don't think so. Half Life defines Valve.
Pandoracell said:And I noticed the "DLC" link in the steam overlay. Anything been announced?