NotTheGuyYouKill said:Same here. 2018 can't come soon enough!
Lionel Mandrake said:I really only have one complaint, and that's the large amount of static props. I'm used to throwing chairs and stuff around at this point, so that kind of bothered me. Other than that, perfect.
NotTheGuyYouKill said:Same here. 2018 can't come soon enough!
InfiniteNine said:Anyone else having trouble getting on Steam on the PS3 version?
InfiniteNine said:Anyone else having trouble getting on Steam on the PS3 version?
IMACOMPUTA said:Is there any way to download portal 2 on pc with the ps3 voucher without linking accounts? Stupid ass PSN isn't working, and i NEED TO PLAY THIS GAME.
JaseC said:Clearly!
The Source Engine of 2011 is very different on a technical level to the Source Engine of 2004. The dynamic shadows and HDR lighting in Portal 2 is quite the jump from that seen in L4D2, even. Source 2 won't happen - at least in the foreseeable future - as the entire point behind Source all those years ago was to create something modular and easily upgradeable so that Valve wouldn't have to spend years developing another engine.
Perhaps if Source received a DX11 renderer path with a few such bells and whistles all the calls for a new engine would cease or at least lessen in frequency, however that isn't going to happen until - at the very least - Valve have the data to suggest that the majority of their active userbase has a card supporting the API.
I can understand the desire for Valve to whip together an amazing top-tier engine, and I imagine part or all of that is due to their commanding position and respect within the video game industry and in particular the PC gaming community, but the simple fact is Valve doesn't operate like that and as such it's an unrealistic expectation.
Crunched said:There's a lot here I don't think I'm understanding. What does Metro or KZ3 have to do with Portal in the slightest?
Completely disagree about modeling, animation, and detail being poor. Baffled that that's even a complaint. And I'd argue against Portal being an FPS. It's first person, but the only thing you ever shoot is a portal gun. No bullets. It's a first person puzzler. Very different.jj350 said:I think you're on to something. Allowing DX10 or 11 would heavily improve the Source engine. Take STALKER (Pripyat) for example, it offers the ability to switch between DX 9 and 10, and the difference is dead obvious. I don't see why Valve couldn't offer the same in their latest Source engine games. Basically, although the lighting and effects are quite good, there's no denying the fact that the modeling, animations, and detail in general leave a lot to be desired in this day and age.
They're both FPS videogames, and they're both arguably the best looking for their platforms (PC and PS3). Seeing as how Portal 2 is still a FPS, it is only fair and wise to compare it to current videogames of the same exact genre. I have been playing both for a while now, and there is no denying that everything about these games when it comes to the graphics and presentation is clearly a generation ahead of Portal 2.
Sgt.Pepper said:So we really can expect challenge maps, both for single and co-op, right?
In Portal 1 I tripped myself up a few times forgetting that I could actually portal, and based on that I always kept the little things in mind for Portal 2.Forkball said:Man, I'm tired of psyching myself out. Half of the time when I'm having trouble with a puzzle, it's because I don't realize the solution is easier than I'm making it. Examples (I'm up to Chapter 8):
In one of the very first rooms with the aerial faith pad and garbage, I had no idea how to get the cube on the button. I thought you had to carry the cube, and then release it mid jump, so the momentum would throw the cube at the button, but it never worked. Then I realized there was a panel right above the button and all you had to do was drop it in.
Also in the third or fourth Wheatley chamber, you have to cross a gap, get the cube, and then go back across the gap. I had no idea how to get the cube back. I kept trying to launch it over with the pad and some quick portaling, but nothing worked. Then I realized you just had to ride with the cube and just jump out of the swirly light tunnel when you're above it.
I think I will have the record for slowest finish time for Portal 2.
jj350 said:I think you're on to something. Allowing DX10 or 11 would heavily improve the Source engine. Take STALKER (Pripyat) for example, it offers the ability to switch between DX 9 and 10, and the difference is dead obvious. I don't see why Valve couldn't offer the same in their latest Source engine games. Basically, although the lighting and effects are quite good, there's no denying the fact that the modeling, animations, and detail in general leave a lot to be desired in this day and age.
Cipherr said:Going to try and save the end of the SP campaign for this weekend. Soooo good.
Zombie James said:ARGG, why the hell don't they allow saving during commentary runs?! I just came across a bug and got myself stuck, the only option was to exit out. No autosave, no nothing, now I have to go through the same 15 minute section just to catch up. Not cool.
For future reference typing 'kill' in the console (in any Source game) makes you suicide. If you ever get stuck you can just do that.Zombie James said:ARGG, why the hell don't they allow saving during commentary runs?! I just came across a bug and got myself stuck, the only option was to exit out. No autosave, no nothing, now I have to go through the same 15 minute section just to catch up. Not cool.
Yeah, they're definitely up there for me. Just a fantastic intersection of great atmosphere and gameplay. If there's one part of the game that'll stay fresh the longest, I think it'll be those chapters in particular.CrookedRain said:Yeah, I'm surprised about the hate for those chapters. Chapters 6 and 7 were probably my favorite parts of the game.
The atmosphere is great and I love the environments there. But the puzzling and how to navigate these areas is just not as good as it could be I think. Don't get me wrong, this is complaining on a high level.Botolf said:Yeah, they're definitely up there for me. Just a fantastic intersection of great atmosphere and gameplay. If there's one part of the game that'll stay fresh the longest, I think it'll be those chapters in particular.
Come on now, saying that Portal isn't a FPS is like saying Mirrors Edge wasn't a FPS. I mean sure, you aren't running around shooting people, but still, you can't honestly tell me that it is a completely different genre. You might as well tell me how Dawn of War 2 doesn't count as a RTS since you're not constructing and maintaining a base. Make all the excuses you want, the game is what it is. You can't make a sub-genre for every single game you see breaking the norm.Crunched said:Completely disagree about modeling, animation, and detail being poor. Baffled that that's even a complaint. And I'd argue against Portal being an FPS. It's first person, but the only thing you ever shoot is a portal gun. No bullets. It's a first person puzzler. Very different.
Animation poor? Really? How do you figure? I can't think of a more consistently well animated game.
JaseC said:As I said in my post, Valve won't offer a DX11 renderer path until they have the data to suggest the majority of their customers can make use of it. There's no chance of DX10 as DX11 does everything far better and even has a few unique tricks up its sleeve (tessellation being the most obvious example). I can't see what you'd have against the modeling in the game, and to say the animation "leaves a lot to be desired" is simply wrong. As Crunched said, it's hard to pick a more consistently well-animated game, and the reason why virtually everyone gushes over the animation in particular should be obvious. As far as detail is concerned, I assume you mean texture detail (which, again, is much improved over previous Source titles), as every other aspect of detail in the game is damn-near untouchable.
Source has and always will be a middle-ground engine when it comes to the technical components, with the artistic direction elevating the visuals of the games from 'good' to 'great'.
jonhuz said:Love the IQ of the PS3 version but I'm getting really bad audio crackling in the game. Anyone else getting this? No fancy amp, just TV speakers. Just this game too.
jj350 said:Come on now, saying that Portal isn't a FPS is like saying Mirrors Edge wasn't a FPS. I mean sure, you aren't running around shooting people, but still, you can't honestly tell me that it is a completely different genre. You might as well tell me how Dawn of War 2 doesn't count as a RTS since you're not constructing and maintaining a base. Make all the excuses you want, the game is what it is. You can't make a sub-genre for every single game you see breaking the norm.
You've just upset the fine people of Avon and Somerset there.Magnus said:Lovin it so far; start of chapter 4, basically.
Not feeling the love for Stephen Merchant though. His voice is painful to listen to. I don't understand the universal praise for it. It's the most annoying type of British accent. Different strokes, whatever.
It's not a first person shooter, because there is no shooting. The closest thing you perform to direct violence is throwing a turret around. It's a puzzle game. That's not a new genre.jj350 said:Come on now, saying that Portal isn't a FPS is like saying Mirrors Edge wasn't a FPS. I mean sure, you aren't running around shooting people, but still, you can't honestly tell me that it is a completely different genre. You might as well tell me how Dawn of War 2 doesn't count as a RTS since you're not constructing and maintaining a base. Make all the excuses you want, the game is what it is. You can't make a sub-genre for every single game you see breaking the norm.
Got that too, but only with the white gel - turning off Multicore rendering solved that.LordPhoque said:Don't want if it's because my CPU fan is dying but I'm getting framedrops when there is too much "fluid" on screen. Am I the only one ?
sonicmj1 said:It's not a first person shooter, because there is no shooting.
AwShucks said:So you aren't shooting portals? I mean, I agree it's not really an "FPS" it's more like a first-person puzzle, but you're argument there is not really true.
AwShucks said:So you aren't shooting portals? I mean, I agree it's not really an "FPS" it's more like a first-person puzzle, but you're argument there is not really true.