I'm not understanding this.TheExecutive said:It really doesnt help that there is nothing else to do besides solve them.
I'm not understanding this.TheExecutive said:It really doesnt help that there is nothing else to do besides solve them.
MrPliskin said:The only proper way to respond is continue punching the idiot in his stomach / face repeatedly until his miserable existence ends. Not trying to be rude, but your friend sounds like a complete tool.
Great. Finally!RoboPlato said:60% sounds about right. The puzzles get a lot harder and more complex from that point.
Because he has a different opinion than you. Cool...MrPliskin said:The only proper way to respond is continue punching the idiot in his stomach / face repeatedly until his miserable existence ends. Not trying to be rude, but your friend sounds like a complete tool.
The Lamonster said:Because he has a different opinion than you. Cool...
TheExodu5 said:And here's a review from a friend who pirated the game. He pirates a lot of stuff, but I did everything to convince him to buy this game...no dice.
I don't even know how to respond to him about this...
webrunner said:This just makes me wonder if the whole thing is a troll.
Stephen Merchant co-hosts the Ricky Gervais show.
They're each best known for their work together.
That Ricky Gervais clone's humour wears off fast enough. I don't know who this Stephen Merchant guy is
zlatko said:I can't play right now. Steam keeps saying installation errors(10) which apparently means the Steam servers are busy. I wanted to try co-op with a stranger.
To be fair, I went through half the game thinking it was Martin Freeman.webrunner said:This just makes me wonder if the whole thing is a troll.
Stephen Merchant co-hosts the Ricky Gervais show.
They're each best known for their work together.
That is pretty good for a first attempt. I was expecting a "First TF2 Custom Map" like stage where you put a box on a buttonDance In My Blood said:Not yet. Although you can technically work around that by creating an Alien Swarm mod and super tweaking it. The guy who did it said it wasn't worth the trouble though.
http://www.youtube.com/watch?v=N7QNJ0aLPv4
It's the first Portal 2 custom map, but probably not HIS first mapDrkirby said:That is pretty good for a first attempt. I was expect a "First TF2 Custom Map" like stage where you put a box on a button
Yes, I was still expecting it to be simpler. I am impressed he actually made a real puzzles and not just proof of concept.MNC said:It's the first Portal 2 custom map, but probably not HIS first map
Did Kelly Bailey not do the soundtrack this time? It didn't have that cool Half-Life-esque music...prodystopian said:Is there any info on a soundtrack? I liked a lot of the music, but I haven't seen any info.
Oh yeah, the map looked really good to be honest. The wait for my preorder copy is killing meDrkirby said:Yes, I was still expecting it to be simpler. I am impressed he actually made a real puzzles and not just proof of concept.
Squishy said:A bit disappointed with the style of the puzzles so far. Most rooms seem to be very restricting in that there are only a few obvious panels which I can place portals on, the rest of the wallspace being un-portalable. This might get rid of the annoyance of not putting a portal in quite the right place and messing up a jump, but it just makes the game far too restricting. There seems to be little variation in the way that I can solve a puzzle; most seem to only have one solution, so I don't really see myself replaying the whole game anytime soon. There is also little opportunity for leaping around everywhere in a large area freely with momentum because the large areas are either completely linear, or only have very specific and obvious places in which you can place portals. I wish there was some kind of sandbox mode with lots of objects to play around with and tricky geometry to navigate.
And there's no challenge maps? I suppose they would have to be made from the ground up though because there aren't really many alternate (and quicker) solutions to the puzzles i've seen, but it's such a shame there isn't some kind of mode like the time trials in Mirror's Edge, or the first Portal for that matter.I'm up to chapter 5
The Lamonster said:Did Kelly Bailey not do the soundtrack this time? It didn't have that cool Half-Life-esque music...
Joe Shlabotnik said:Out of curiosity, have you ever asked him what he's purchased outright, or if he's ever bought after pirating?
No he didn't It was done by the guy who worked with him on the Portal 1 soundtrack and did the Left 4 Dead music.The Lamonster said:Did Kelly Bailey not do the soundtrack this time? It didn't have that cool Half-Life-esque music...
While it's true that it doesn't sound like Half-Life, Portal 2's soundtrack is brilliant. I'm so happy that Valve finally branched out into interactive music. Very IMUSE.The Lamonster said:Did Kelly Bailey not do the soundtrack this time? It didn't have that cool Half-Life-esque music...
Stallion Free said:Portal 2 still had an amazing soundtrack though (like the ambient stuff).
They're both mostly electronic but the tone is very different. Portal 2 is wayyyyy more melodic.hamchan said:It didn't have Half-Life esque music? I thought it was full of it.
nismogrendel said:PSA: Avoid the review from TheBestGamersUSA, it spoils the entire game in the first 10 secs of the review. Just a heads up.
MrPliskin said:The only proper way to respond is continue punching the idiot in his stomach / face repeatedly until his miserable existence ends. Not trying to be rude, but your friend sounds like a complete tool.
It is an FPS in the very loosest sense. You say FPS and you think "shooting bad guys," not "shooting walls."jj350 said:Come on now, saying that Portal isn't a FPS is like saying Mirrors Edge wasn't a FPS. I mean sure, you aren't running around shooting people, but still, you can't honestly tell me that it is a completely different genre. You might as well tell me how Dawn of War 2 doesn't count as a RTS since you're not constructing and maintaining a base. Make all the excuses you want, the game is what it is. You can't make a sub-genre for every single game you see breaking the norm.
The chapter 8Phantom Limbs said:Haha you are like the only person that found THAT puzzle to solve itself. Everyone I know, including myself got stumped on that one for a good amount of time.
Aperture Science is a thing in the Half Life universe, and considering when Portal 2 takes place there's not really much else to connect them.The Lamonster said:Do they reveal in the end how this game ties into the Half-Life universe or is it just another vague hint like at the end of Portal 1?
The Lamonster said:Do they reveal in the end how this game ties into the Half-Life universe or is it just another vague hint like at the end of Portal 1?
A couple references to Black Mesa and such but nothing overt. I think I like it that way. Portal and Half-Life can be connected without them having to be totally overlapping.The Lamonster said:Do they reveal in the end how this game ties into the Half-Life universe or is it just another vague hint like at the end of Portal 1?
TheExodu5 said:And here's a review from a friend who pirated the game. He pirates a lot of stuff, but I did everything to convince him to buy this game...no dice.
I don't even know how to respond to him about this...
hamchan said:I need the OST for this game. RIGHT NOW >:-(
Take my money Valve, I want to buy it.
RoboPlato said:They get a lot more complex in the second half of the game. As to the second complaint, this is a puzzle game.
And yet quite a few people in this thread talk about playing it through a second time for the developer commentary.Dina said:Your friend gets some things right, Exodus. Non-existant replay value, for one.
reply to him he is a cut & paste human person.TheExodu5 said:And here's a review from a friend who pirated the game. He pirates a lot of stuff, but I did everything to convince him to buy this game...no dice.
I don't even know how to respond to him about this...