Not proud of myself... but I knew I had the right idea more or less but where I was implementing it was wrong... I had to look at some footage online to get me past a couple places, but I seem to be now at the repulsion gel rooms where it's dropping from overhead pipe. I would keep going except I gotta go to work... viva la science!dralla said:thats the 1 puzzle I got stuck on. the problem is that it's not clear where you're supposed to go and the method you use to solve it, you haven't used in a while. you don't go on the main lift.
jett said:Finished it a little while ago. I liked the game overall, but I found it less challenging than the original and again it feels like Valve barely scratched the surface of the mechanics.
did you play co-op?jett said:Finished it a little while ago. I liked the game overall, but I found it less challenging than the original and again it feels like Valve barely scratched the surface of the mechanics.
Wow, really?jett said:Finished it a little while ago. I liked the game overall, but I found it less challenging than the original and again it feels like Valve barely scratched the surface of the mechanics.
That... is definitely not the example I'd use for complex mechanics. One of the simplest puzzles in the entire second half.Jtwo said:Wow, really?
...since this isn't the dedicated spoiler thread. read at your own risk, no plot spoilers just puzzle spoilers.
The part with the gel and the tractor beams where you had to get the gel in the beam and then step on the button to reverse the direction was super crazy and complex. what more could they do with that?
Jtwo said:Wow, really?
...since this isn't the dedicated spoiler thread. read at your own risk, no plot spoilers just puzzle spoilers.
The part with the gel and the tractor beams where you had to get the gel in the beam and then step on the button to reverse the direction was super crazy and complex. what more could they do with that?
Jtwo said:Wow, really?
...since this isn't the dedicated spoiler thread. read at your own risk, no plot spoilers just puzzle spoilers.
The part with the gel and the tractor beams where you had to get the gel in the beam and then step on the button to reverse the direction was super crazy and complex. what more could they do with that?
I agree with this. Portal 2 is now tied with (if not slowly overtaking) Bioshock for the title of my favorite game of all time.Jtwo said:I've previously stated here that I consider Portal2 to be the greatest, most powerful gaming experience I've ever had. It reminded me why I've been so passionate about videogames since the second I was introduced to them in kindergarten.. however, I feel it was maybe a bit too long. But I'm sure that's more my fault of playing through the entire thing in less than 2 days.
FUCKING FANTASTIC GAME
Can't state it enough.
geoffmk said:Thanks for the feedback guys, I'm looking into other platforms for the story. My goal is to get it to as many readers as possible down the road.
Hmm, diff'rent strokes different folks. I had a ton of trouble figuring that one out. It was the one I got "stuck" on for a good 25 minutes. It's funny, I found myself building these huge elaborate rube goldberg mechanisms because I was so used to have all these moving parts, but the simplest solution is always the one that works out the best.Crunched said:That... is definitely not the example I'd use for complex mechanics. One of the simplest puzzles in the entire second half.
I mean, you just explained the entire thing in half a sentence.
Those are/were great fun, but it is kind of lame popping up and down through the same intertial portal rig 5 times while you set your cursor to the exact place you need it.f0rk said:More action puzzles with some timing and speed like in the trailers. Probably blocked by console controllers.
Jtwo said:Those are/were great fun, but it is kind of lame popping up and down through the same intertial portal rig 5 times while you set your cursor to the exact place you need it.
I think Valve did a great job making the puzzle difficult to figure out but easy to execute. Once you get that "oh shit, i need to do this moment" you don't want to spend 7 tries executing it, you want to do it the first time.
Yeah, I'd like to know the answer to this too.RoadHazard said:Question related to Steam, and PSN being down:
I managed to link my PSN account to my Steam account before PSN completely broke down, and got a few trophies + Steam achievements (or whatever the Steam equivalent is called). Then I got logged out of PSN, and haven't been able to log back in since. Now, my question is:
As I'm now playing the game offline, getting trophies and stuff (which obviously won't be synched to my PSN account until PSN goes up again), will I not be getting the corresponding Steam achievements since I'm not actually on Steam while playing? Or will the game automatically update my Steam account with everything I've done offline once I can connect to PSN (and Steam) again?
A27 Tawpgun said:This console exclusive shit is bullshit.
I'm a 360 user and it still disgusts me that the 360 gets stuff early or gets stuff exclusive to their console while the PS3 doesn't and vice versa.
Steam with PS3? Was it 360 tech that was stopping it? Or some deal they made? Because I kept thinking, I know PC is going to have a full on map editor. They can have some crazy complex one. And because they have one, it means PS3 gets to reap the benefits of user created maps.
And I was thinking after finishing this game, that a very simple, forge-like object editor would have been PERFECT for this game? In it, you load up a test chamber to your dimensions. Then you have a list of objects, buttons, switches, cubes, gels, lasers ect. And you could make a test chamber.
My god that would have been amazing. It seems easy because the Halo one is so simplistic, but I know it would probably be a challenge from a programming standpoint. I think...
But now the PS3 and PC users will get a never ending stream of content while 360 users have just campaing and co-op and thats it.
I would get this for PC, but for one, I'm not much of a PC gamer, and two, I really don't think my PC could handle it...not sure about the specs of Portal 2, but my PC is standard issue and not built for gaming at all.
JackEtc said:I'm playing through with Developer Commentary as I type this.
To anybody who has listened to it, has anyone found what/where theis?impossible space
A27 Tawpgun said:This console exclusive shit is bullshit.
I'm a 360 user and it still disgusts me that the 360 gets stuff early or gets stuff exclusive to their console while the PS3 doesn't and vice versa.
Steam with PS3? Was it 360 tech that was stopping it? Or some deal they made? Because I kept thinking, I know PC is going to have a full on map editor. They can have some crazy complex one. And because they have one, it means PS3 gets to reap the benefits of user created maps.
And I was thinking after finishing this game, that a very simple, forge-like object editor would have been PERFECT for this game? In it, you load up a test chamber to your dimensions. Then you have a list of objects, buttons, switches, cubes, gels, lasers ect. And you could make a test chamber.
My god that would have been amazing. It seems easy because the Halo one is so simplistic, but I know it would probably be a challenge from a programming standpoint. I think...
But now the PS3 and PC users will get a never ending stream of content while 360 users have just campaing and co-op and thats it.
I would get this for PC, but for one, I'm not much of a PC gamer, and two, I really don't think my PC could handle it...not sure about the specs of Portal 2, but my PC is standard issue and not built for gaming at all.
UltimaPooh said:While XBOX Live is pretty awesome it has its limitations... it's basically a closed system so you won't get any cross platform games on it unless those games end up on the Windows Live platform as well.
Charron said:I think it's (ENDING SPOILERS)the very end; going from dark enough out to see the moon to super-bright in a few minutes.
JackEtc said:Hm, I you have a good point. But I feel like when the guy talking about thehe specifically meant things likeimpossible space.rooms that are small on the outside but gigantic on the inside
I'm pretty sure he means some place whose geometry doesn't make logical sense. ie a path that would logically take you back to a certain room but instead takes you to a new place, or something.Charron said:I think it's (ENDING SPOILERS)the very end; going from dark enough out to see the moon to super-bright in a few minutes.
RightBroadbandito said:So when you play on ps3 with steam integration, you get achievements/trophies on each platform. but when you only play on pc, you only get achievements right? (no trophies)
Nabs said:Right
Fair point i suppose, but that was the one puzzle that had me flummoxed the mostCrunched said:That... is definitely not the example I'd use for complex mechanics. One of the simplest puzzles in the entire second half.
I mean, you just explained the entire thing in half a sentence.
Brewster's Wallet said:Fair point i suppose, but that was the one puzzle that had me flummoxed the most
Mrbob said:If you are mad at someone, go yell at MS. Doug Lombardi (VP of marketing at Valve) said they offered to include Steamworks support for all versions of the game. MS is the one who said no.
You don't have to talk.Brewster's Wallet said:Makes me sad that the Co-op has a decent story as I'll never get to see that. i just don't do talking over the internet with randoms and none of my mates will have the PC copy.
That last word is what i felt like on so many of those chambers.BenjaminBirdie said:It was tough for me too.
I tried like a zillion times to try and land on the bots just so and then when I finally realized I could Portal to the Bloo Goo side I couldn't figure out how to get back across and THEN I couldn't figure out how to get the turrets for a really long time but once I sussed it out, ah. SUBLIME.
Hmmmm. Ok, i won't say never then. Cheers heads up. Will give it a go when back from Easter holiday.balladofwindfishes said:You don't have to talk.
The game has a built in communication system that lets you tell your partner what to do with commands like "Portal here" "look here" and "stand here"
I have only 3 more test chambers in co-op to go, and I don't even have a mic. I only had to use text chat once or twice, but I don't think it's completely necessary.
You can also play co-op online with PS3 players if any of your friends has the PS3 version.Brewster's Wallet said:Hmmmm. Ok, i won't say never then. Cheers heads up. Will give it a go when back from Easter holiday.
Ultimately, i would have paid just for the SP (i know, giving Valve ideas)
This really surprises me because I thought it was notably harder, still pretty easy, but some puzzles seemed to require quite a few different painted surfaces that meant doing things in a very specific order, maybe it's just the way I did them and there are easier ways, but Portal 1 was a cake walk start to finish with nothing that took me longer to solve than it really took to perform, unless you count the challenge rooms. The lack of challenge rooms here is a shame I think, this game despite it's full price is effectively shorter for me, unless co-op takes a lot longer anyway.jett said:Finished it a little while ago. I liked the game overall, but I found it less challenging than the original and again it feels like Valve barely scratched the surface of the mechanics.