PPSSPP 0.75 released

I'm getting my first smartphone over the summer; what is the best Android phone to get to play PPSSPP?

EDIT: I'm on Verizon.

I'm not quite familiar with the latest hotness when it comes to Android devices, but when it comes down to the internals, ensure that it contains an Adreno based GPU.

PowerVR and Mali based graphics chipsets have trouble with PPSSPP at the moment, in terms of graphical rendering in certain games due to inferior drivers/hardware capabilities, especially when it comes down to Hardware Transform.

See the discussion in this ppsspp.org forum thread for more details:-

http://forums.ppsspp.org/showthread.php?tid=4089
 
Call me dumb but what advantage does it have by being 64bit over 32bit? I know very little of the differences. ;w;

Quite a few, but in PPSSPP's case, not many of them are actually applicable.

1) Allows the program to use more than 4 GB of RAM. In PPSSPP's case, it's not quite relevant since the program was designed to be very, very lean and uses small amounts of RAM for mobile devices. This is more of a perk for memory intensive emulators/software.

2) Minor Performance benefits running 64bit programs on 64bit OSes if you're on one.

I guess having the option in itself to use it is an added plus? Strictly a matter of personal preference in this case.
 
Aaaaaaaaaaaaaaand I'm done ripping all my games...damn it took some time! ^^'

Well...there's still Persona 2...but it's still sealed. ;_;

lbc8veg.png


Now to do some testing! :D

That's awesome, how difficult is the ripping process? Any unusual hardware required, or just CFW?

Also, this makes me wish that I hadn't gone all out digital with the PSP, can't rip games downloaded from PSN ._.
 
That's awesome, how difficult is the ripping process? Any unusual hardware required, or just CFW?

Also, this makes me wish that I hadn't gone all out digital with the PSP, can't rip games downloaded from PSN ._.

It was really simple, I only had to install a file in the PSP's memory card, start the program and set the PSP's disc drive to USB and copy/paste the iso files on my PC which see it as an external drive.

That said, I only installed PPSSPP since this post, ripped all my damn library and then...

...never fucking tested jack shit...I lied. ;_; I'm more focused in Saturn/N64 emulation these days, since the PSP emulation scene still needs a bit more work, but it seems to be growing real quick nowadays with the shots I just saw in this thread.

I definitely need to do it soon though.
 
It was really simple, I only had to install a file in the PSP's memory card, start the program and set the PSP's disc drive to USB and copy/paste the iso files on my PC which see it as an external drive.

That said, I only installed PPSSPP since this post, ripped all my damn library and then...

...never fucking tested jack shit...I lied. ;_;

I definitely need to do it soon though.

You're in luck lol. Lots of major improvements in the emulator since your post was made ages ago.
 
A small preview of a feature to come... soon.


Monster Hunter Portable 3rd HD (previously only on the PS3) in glorious 1080p60 2XSSAA on PPSSPP and in English, thanks to Team Maverick's MHP3 PS3 fantranslation patch applied. Made possible thanks to PSP/PS3 remaster support due to be added in in the near future.

Please be excited.
 
That's awesome, how difficult is the ripping process? Any unusual hardware required, or just CFW?

Also, this makes me wish that I hadn't gone all out digital with the PSP, can't rip games downloaded from PSN ._.

Last I knew, it was possible to do so. You just need the PSN decrypter... its' been a few years so I don't know the exact steps anymore, but it is completely possible.
 
You should be able to copy most PSP PSN games straight from the memory stick and they'll work. Last I checked there's only a few that need manual decryption according to by their boards, unfortunately I don't know which ones I tried a handful of my newest ones and they all worked fine.
 
What exactly Remaster support does? Aren't those just psp isos emulated on PS3 in HD? what's the point in PPSSPP?

Not exactly the same thing.

Monhun Portable 3rd HD Japan ver. features improved textures and other graphical improvements as compared to the vanilla 3rd. Vanilla 3rd looks horrible in comparison.

The improvements make it worthy of support. Plus the vanilla version is still not playable on PPSSPP due to an unimplemented PSP function in the emulator.

The option is there for those who want it. Other games are not affected by the addition lol.
 
If I have digital games on the PSP, what do I need to do to transfer them to PC?

Or can I just transfer them from Media Go somehow?
 
If I have digital games on the PSP, what do I need to do to transfer them to PC?

Or can I just transfer them from Media Go somehow?

Connect the PSP to the PC and go into USB mode. Go to the PSP/GAME folder and you should have a folder in there for each of your games with names like ULUS12345.

Download the latest version of PSN Decrypter (Looks like 1.71) and you can just drag and drop the EBOOT file for the game and it will give you an ISO file that works with PPSSPP.
 
What's the Android version of this like? It would be awesome to be able to play PSP games on my phone while on the bus (I have an Xperia Z if that makes any difference).
 
Connect the PSP to the PC and go into USB mode. Go to the PSP/GAME folder and you should have a folder in there for each of your games with names like ULUS12345.

Download the latest version of PSN Decrypter (Looks like 1.71) and you can just drag and drop the EBOOT file for the game and it will give you an ISO file that works with PPSSPP.

Thank you very much.
 
Tactics Ogre runs perfectly on PPSSPP 0.8, though there are some ajustements to do, namely:
- Uncheck MipMapping, or else you won't be able to read text at all during cutscenes and in the menus.
- You have to toggle Buffered Rendering (via F5) depending on if you are on the worldmap or the battlefield, otherwise the only thing you will see is a black screen (even if some elements of the UI and dialogues boxes are visible).
 
Is there any advantage to using an x64 version is you don't have a large amount of RAM?

Also how easy is it to update to a new version? I don't really want to redo all my config settings or risk losing my saves.
 
Programs compiled for x64 tend to be a bit faster, I believe. Don't know what difference you'll see in this case.

And you can copy your save data (memstick folder) out and drop in the new version.

Settings will probably just have to be done with each update. I'd say just stick with the main stable releases unless a build pops up that fixes a game you want to play so you don't have to mess with them often.
 
Updating between builds on Windows is just a matter of replacing the exe file and the assets folder. All your config will stay as it is.

Also, I just released 0.8. Enjoy, and check out the new screenshots page.
http://www.ppsspp.org
 
Peace Walker now continues past the training session. This would be good but I just got a chunk of the way through Ac!d and I know if I leave it to play better games I'll never come back to it.
 
The music/sound in Final Fantasy Tactics: WotL has improved. Not perfect, but it's great to see progress.

Updating between builds on Windows is just a matter of replacing the exe file and the assets folder. All your config will stay as it is.

Also, I just released 0.8. Enjoy, and check out the new screenshots page.
http://www.ppsspp.org

Thanks for all your work.
 
How does Dissidia 012: Duodecim run now? Last time I tried a while back the font looked kinda weird, subtitles and such were a tad squished, etc.
 
This emulator is kicking butt, all my games are running full speed pretty much flawlessly... except God of War, for some reason its slow as hell and pushes my GPU to 99-100% usage.

Also has any comparisons been done on speeds for the different formats, is iso faster then cso for example?
 
Just updated my andriod version to the latest release which now has multiple save states. In the process it looks like it broke my 30+ hours P3P save state... :'(
 
This emulator is kicking butt, all my games are running full speed pretty much flawlessly... except God of War, for some reason its slow as hell and pushes my GPU to 99-100% usage.

The God of War games have a serious GE timing issue with the emulator currently. What that means is that the game is internally rendering more frames than it could ever realisticallly display at any given time, unnecessarily pushing your GPU to the limit.

AFAIK, you can see it for your self by enabling both VPS and FPS display in the graphics settings in the UI.

It renders in excess of 3000 FPS, which is excessive, and will bring most lower end cards to their knees. (flips per second, not to be confused with the traditional FPS measurement that we're used to for performance in other games and apps).

The VPS counter is still the bonafide method of measuring performance in PPSSPP, anything below 60 means your system is struggling.

TL:DR,

VPS is the one that you have look out for.

The FPS counter (as implemented in ppsspp)is just an internal measurement of how much the game is pushing, and is not affected by Unlimiting the VPS or Turbo. It is often a static number in games that are functioning properly, and can be either 30 or 60. It is not an indicator of your device's performance. It is only important to diagnose GE timing issues and internal slowdowns, among other things.

Also has any comparisons been done on speeds for the different formats, is iso faster then cso for example?

As for cso vs iso, the performance differences is negligable. You're better off using cso to save disk space. Take it from ector (Henrik) himself, the main dev behind this emulator:-

http://forums.ppsspp.org/showthread.php?tid=1769&pid=9381#pid9381

I guess PW has the same issue? It uses PSP fonts too.

Yep. The monhun games and the dissidia games (incorrect font spacing) are also among those which are affected when the emulator's fonts are used. Both require the original PSP fonts for proper font rendering and spacing.

Just updated my andriod version to the latest release which now has multiple save states. In the process it looks like it broke my 30+ hours P3P save state... :'(

Savestates are not transferable between revisions, unfortunately. This is rule of thumb for most emulators.
 
Well Star Ocean 2 finally plays the opening FMV but it looks like this:


And battles are now visible but they look like this:


And Star Ocean 1 you still can't see your sprite or move correctly.

Try hitting F5. And I do hope they get a wiki up and running soon, finding optimal configs for each game is such a hassle with the forums, needing to flip through 10+ pages to find a fix and most people don't even add anything useful to the conversation so it just clutters up. I've been spoiled by PCSX2 and Dolphins Wiki I guess.
 
Ah, cool. Didn't know there was a working PSP emulator now. I've been itching to replay Project Diva 2nd after that PS3 demo came out - does anyone know how well that game works?
 
Ah, cool. Didn't know there was a working PSP emulator now. I've been itching to replay Project Diva 2nd after that PS3 demo came out - does anyone know how well that game works?

works fine on my pc :) too laggy to play on my Galaxy S3.

Savestates are not transferable between revisions, unfortunately. This is rule of thumb for most emulators.

yeah, it's just a bummer since most phones update apps automatically. I still had an in-game save within a few hours that works fine so that much is good :)
 
Since I last posted here/saw the thread originally, it seems the main screen when you turn on the emulator has been improved with something about audio and after that, the "load, settings, etc" bit.

Looks cool though

edit: I see there is now the anime op working in OreImo but no audio :(

edit 2: Idolm@ster: Shiny Festa is working perfectly apart from the text (dialogue), anime op and it looks like in-game is cropped during music stuff? Maybe? But the music is working perfectly now.
 
A small preview of a feature to come... soon.



Monster Hunter Portable 3rd HD (previously only on the PS3) in glorious 1080p60 2XSSAA on PPSSPP and in English, thanks to Team Maverick's MHP3 PS3 fantranslation patch applied. Made possible thanks to PSP/PS3 remaster support due to be added in in the near future.

Please be excited.

What kind of black magic is happening here, the texture filtering it's so great it makes most of PSVITA native res assets look like shit, whoa.
 
For those of you using the emulator on Windows and have a large collection of PSP isos/csos that you wish you could view all at once on the main recent screen (instead of the measly default of 12 icons), you can easily change the upper limit to any number you wish via the MaxRecent entry in the ppsspp.ini file.

ibzGaoEmGh6Zxa.PNG


The recommended limit for 3x Rendering Resolution (roughly 1440x810) is 28 icons:-


And 40 icons for 4x Rendering Resolution (roughly 1080p resolution):-


EDIT:- Yes, yes I'm aware of the all the unused space at the bottom half of the screen that could be fitted with more icons. A newer UI interface is being planned for and fabricated at the moment so no further work will be done on this current one.
 
What kind of black magic is happening here, the texture filtering it's so great it makes most of PSVITA native res assets look like shit, whoa.

It's the wonders of having 16x Anisotropic + Trilinear Filtering available in the emulator. A very basic option that's been sadly absent and underused even up to the 360/PS3 generation (most games only went up to 4x AF on UE3).

Hopefully next gen will bring it onto the table as a standard option. There's no reason why the next consoles shouldn't have mandatory 16x Anisotropic with Full Angle Independent Trilinear Filtering.
 
Just tried Project Diva Extend. Damn, this game runs beautifully. Great work on the emulator, I'm extremely impressed! :D
 
It's the wonders of having 16x Anisotropic + Trilinear Filtering available in the emulator. A very basic option that's been sadly absent and underused even up to the 360/PS3 generation (most games only went up to 4x AF on UE3).

Hopefully next gen will bring it onto the table as a standard option. There's no reason why the next consoles shouldn't have mandatory 16x Anisotropic with Full Angle Independent Trilinear Filtering.

Well Lazyness is a reason but I do agree, there 'shouldn't' be a reason why they don't have those features.

Ah well, we can hope anyway. Still great emulator.
 
Oh man, P3P is almost perfect on my PC. My S3 isn't beefy enough to handle Tartarus, but it does fine with everything else (doesn't help much if I'm dungeon crawling at half FPS though). It's great that PSP emulation has finally taken off after my real PSP has fallen apart.
 
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