Mauricio_Magus
Banned
has anyone checked if TitS works well?
So could you use this to force BBS into 1080p with AA?
They don't upload them on the official site anymore, they just update it from the Github these days:
https://github.com/hrydgard/ppsspp/
Emucr get the updates from the Github.
Are we looking at the same download page? There's a compiled version of each revision for windows and android. It's technically just an iframe of orphis's automated builds, but they're still being pulled down from github per rev and consolidated all on the same page.
I wouldn't really agree with that. All the rendering is still done on the GPU, and unlike PS2 it's even using hardware vertex transformation. It's just really that much of a performance difference between a modern PC GPU and a PSP, even filtered through emulation and rendered at higher resolution.
LOL
I am associated with this
Sony introducing native DUALSHOCK 3 controller support for Xperia phones
http://www.xperiablog.net/2013/04/0...shock-3-controller-support-for-xperia-phones/
Vertex Shaders for Allegrex's VFPU code too?
No, but we do use vertex shaders to simulate the PSP's HW T&L, and this helps a lot. The PSP has a basic fixed function T&L unit, with max four lights and some skinning support, and many games make use of it instead of doing transform with the VFPU like they would have had to do on the PS2.
The VFPU is currently emulated in a simple way using non-SIMD SSE, and plain VFP on ARM. There's much to do to make it faster but it's already faster than necessary on any modern x86 CPU.
I'm the main author for those of you who don't recognize my old nick![]()
Can I also mention in this thread how smooth and slick the interface is as compared to JPCSP?
This Emulator is outclassing JPCSP handily. It's awesome!
I also like that the excuse for coding something in Java is portability. However, PPSSPP runs in PC/Mac/Linux/Android/iOS/BB10.
So yeah...![]()
Excelent emulation for being just months old. I have the gut feeling this will be THE PSP emulator.
Anyone try Final Fantasy Tactics: War of the Lions or Tactics Ogre?
Most excellent work.No, but we do use vertex shaders to simulate the PSP's HW T&L, and this helps a lot. The PSP has a basic fixed function T&L unit, with max four lights and some skinning support, and many games make use of it instead of doing transform with the VFPU like they would have had to do on the PS2.
The VFPU is currently emulated in a simple way using non-SIMD SSE, and plain VFP on ARM. There's much to do to make it faster but it's already faster than necessary on any modern x86 CPU.
I'm the main author for those of you who don't recognize my old nick![]()
Ewww touch screen controls. Don't see how anyone can live with that for more than a minute unless you're playing a turn based game.
Ewww touch screen controls. Don't see how anyone can live with that for more than a minute unless you're playing a turn based game.
Someone explain what's needed with this sonicstage, there is nothing on their FAQ about it.
Apparently you can only get music playback via Sony's Sonic Stage software, just like JPCSP. You can get the web based installer/downloader from Sony here.
Only works for the PC version, that goes without saying.
Where's the scenery on that dissidia video?
I tried my copy out and it was fine until I knocked Lightning into a wall and then the background disappeared.
Uhh it says Sony took the download down.
Does anyone have a reliable download link for it?
Was the framerate fine before that happened?
Missed the part where it was also for the PC and supports keyboard/gamepad controls with buttons, or are you here to shit on the parade?
Apparently you can only get music playback via Sony's Sonic Stage software, just like JPCSP. You can get the web based installer/downloader from Sony here.
Only works for the PC version, that goes without saying.
Can't grab it from that link. Seems Sony doesn't like this emu: http://www.sony-asia.com/support/announcement/524893
Any help on Sonic Stage please?
I don't know about the legalities of uploading it myself, I still have all the original setup files of the Sonic Stage CP 4.3 installers. It it were legal, I wouldn't mind uploading it for gaffers.
Oh wow, I think I downloaded it 2 days or so before that. Lucky.Holy crap, sorry about that, they took it down rather recently too! (29th March 2013)
I tried my copy out and it was fine until I knocked Lightning into a wall and then the background disappeared.
if anybody wants sonicstage it's up on sony vaio ftp site here:
ftp://ftp.vaio-link.com/pub/Downloads/SO/A/SST/SOASST-01198207-UN.exe
only oioitff build can use sonicstage right? the regular one on their site doesn't have any music/at3 support at all?
Thanks for that, it's much bigger than the older 4.3 one though. (87MB vs 36MB)
I've decided to upload the older Sonic Stage 4.3 CP standalone installers (which worked for JPCSP) for any gaffers still interested in it:-
Sonic Stage 4.3 CP
Download it, extract using 7zip or Winrar, and run installers in folders SsSetup and SsAddon. Other folders contain installers for the extra optional components (bloatware). Install them if you want.
The PC version especially runs really great for the games that are supported. (even some that're not in the list, like Tekken DR!)
Note that there is a branch by someone named oioitff out there that fixes many audio/video playback issues, at least on Windows. I've been using it for a week or two and it works really well.
Here is his latest build:
https://docs.google.com/file/d/0B1ftGc2t9-dZZVJfX00yZXNPZnc/edit?usp=sharing
Fun fact: running most PSP games I tried in 4x native resolution on my PC causes an average GPU load of 2%. Really puts things into perspective.
I recommend that you guys give the dev builds a look too:
http://www.emucr.com/search/label/PPSSPP?&max-results=12
The guys behind it make daily updates on it.
That's strange, the oioitff branch is working fine with me with xinput (emulated 360 pad on DS3).