PPSSPP 0.75 released

wow... wipeout pure is almost playable on galaxy note 2. I get solid fps but game is quite slow. But when I check frame skipping game runs faster but not as smooth. oh well.. On pc it works like a charm.
 
Wipeout Pure runs perfectly for me (on PC) but there's way too much bloom and it's really hard to see the track, is there any way to fix this?
 
Anyone try Final Fantasy Tactics: War of the Lions or Tactics Ogre?

I got Tactics Ogre working with the offshoot version mentioned here. Did the first battle/story without any problems. I just tried FFT to see if it loaded all the way and got into the church in the intro and quit. Will try them more.

The older versions of the emulator didn't get past the loading screen so obviously they are making good progress.
 
No, but we do use vertex shaders to simulate the PSP's HW T&L, and this helps a lot. The PSP has a basic fixed function T&L unit, with max four lights and some skinning support, and many games make use of it instead of doing transform with the VFPU like they would have had to do on the PS2.

It was the fact that it did not do clipping but for the front plane which might have been a bit of a headache for programmers, doing clipping on the VFPU meant doing it in object space pre-transform of doing T&L in software... Or just tessellate geometry more.

Anyways, congratulations for your project :).
 
IgtCX2k.png


Welp.
 
It was the fact that it did not do clipping but for the front plane which might have been a bit of a headache for programmers, doing clipping on the VFPU meant doing it in object space pre-transform of doing T&L in software... Or just tessellate geometry more.

Anyways, congratulations for your project :).

Yeah indeed, games do some clipping on the CPU - however, for most geometry that's not close-to-the-camera ground etc, they can determine that they don't need to clip on a per-mesh basis, and then they just draw the mesh with the GPU directly without passing it through the CPU at all, which is fast.
 
Someone explain to me what i have to do with that sonic stage software. I used that uploaded package in this thread and installed from the two directories like was suggested. How do i know if the emulator knows how to use this or not?
 
Someone explain to me what i have to do with that sonic stage software. I used that uploaded package in this thread and installed from the two directories like was suggested. How do i know if the emulator knows how to use this or not?

I think they're going to fix this issue in the .8 release. You probably still need SonicStage installed, but as far as I know, there is nothing you can do yet.

I know for JPCSP, once I installed SS, the audio started working, but not for PPSSPP yet.
 
I think they're going to fix this issue in the .8 release. You probably still need SonicStage installed, but as far as I know, there is nothing you can do yet.

I know for JPCSP, once I installed SS, the audio started working, but not for PPSSPP yet.

Ah, ok did not realize that. Thanks.
 
Huh? My games are still rendering in high resolution even with buffered rendering disabled.

Really? That's pretty cool then. According to the options guide at the PPSSPP forums it can't be done:-

Buffered Rendering: the PSP can render to any location in its VRAM and use as either the scanout buffer (what you see on the screen) or textures. Many games use this to implement special effects, or simply to implement 30fps (you need to show the same buffer twice). We simulate this by allocating an OpenGL FBO for every PSP framebuffer location.
Disabling it is a speed hack, that may or may not speed up some games, and may cause graphical artefacts and/or screen flickering. Another effect of disabling this option is that you lose the ability to render to arbitrary resolutions (such as Screen 1x/2x/3x/4x)
 
This emulator is so great, I'm getting close to finishing Valkyria Chronicles II on it. Sure the cutscenes don't work, but they were shit anyway. Shame about the lack of music though.
 
I downloaded and installed this (and restarted my computer) but my games still don't have any music. Is there anything I need to do to get music to work? Or is it impossible for some games to play music even with this installed?

you have to use the version of emulator Durante linked to earlier in the thread, not one in the op.
 
you have to use the version of emulator Durante linked to earlier in the thread, not one in the op.

I tried all of the builds that the author linked to in the GitHub discussion thread but all of them are down. Even the one that he uploaded only 4 hours ago.
 
Pretty sure there is no way to download that version as the site returns 404

I tried all of the builds that the author linked to in the GitHub discussion thread but all of them are down. Even the one that he uploaded only 4 hours ago.

The google docs link
should work for you. You need enable javascript in your browser (if disabled using a Noscript addon) and then click on File (below the PPSSPP_2013_4_19.rar at the top of the page), then download.

Worked for me earlier on, and just tried it out again as I wrote this post.
 

The google docs link
should work for you. You need enable javascript in your browser and then Click on File (below the PPSSPP_2013_4_19.rar at the top of the page), then download.

Worked for me earlier on, and just tried it out again as I wrote this post.

I just get 404 not found with javascript enabled. Tried disabling ad blockers and no luck. :( Just tried it in a different browser too.
 

The google docs link
should work for you. You need enable javascript in your browser (if disabled using a Noscript addon) and then click on File (below the PPSSPP_2013_4_19.rar at the top of the page), then download.

Worked for me earlier on, and just tried it out again as I wrote this post.

I don't have java installed. Would you mind uploading the Windows installer to mediafire or something?
 
Word of advice: Forget about using the emu if you have an Intel GPU older than the 4500HD. I learned about it the hard way (Intel GMA X3100 here). I wonder if we'll get a DirectX version in the future...?

Anyway, awesome work, ector, it might not work for me, but seeing the emulator in Android phones gives me hope for the future of this.
 
I got Tactics Ogre working with the offshoot version mentioned here. Did the first battle/story without any problems. I just tried FFT to see if it loaded all the way and got into the church in the intro and quit. Will try them more.

The older versions of the emulator didn't get past the loading screen so obviously they are making good progress.

Aweome, thanks.
 
Word of advice: Forget about using the emu if you have an Intel GPU older than the 4500HD. I learned about it the hard way (Intel GMA X3100 here). I wonder if we'll get a DirectX version in the future...?

Anyway, awesome work, ector, it might not work for me, but seeing the emulator in Android phones gives me hope for the future of this.

Thanks for the advice Marche90, but there had to be a cutoff point somewhere, and when it comes to Intel Integrated Graphics before the Sandy Bridge HD 2000/3000/Ivy Bridge HD 4000, all bets are off.
 
The music... in Prinny... works! It's so beautiful! *Sniff*

Sound effects are still missing though. And the music enabled version doesn't seem to support memory sticks for some reason even though they work in the silent version of the emulator. (Thank Xenu for save states.)
 
What I've played so far seems great, with FPS lagg while streaming however, using build from official website

Hopefully Peace Walker data install works in the future

EDIT: Tessted some more games, gonna post some of my experiences.

All games will be PAL unless I state otherwise

BlazBlue Continuum Shift II (US) Runs fine - No Music
Burnout Legends - Does not load
Hatsune Miku Project Diva (JP) Emulator crashed on launch
Hatsune Miku Project Diva 2nd (JP) Runs fine, 60fps, no issues I can notice
Hatsune Miku Project Diva Extend (JP) See Above
Impossible Game Runs Fine - no music
I have two versions of LittleBigPlanet (PAL), one the untouched version, and one which I ripped when I was running out of room on my PSP, Both will not save or go past initial loading
Marvel Nemesis - Did not start
Metal Gear AC!D - Works Fine, no music
Metal Gear Solid Peace Walker - unplayable due to failing data install
N+ (US) Runs fine, no sound, strange grid effect over image (Not sure if it was in the original, I have not played it in a while)
Rock Band Unplugged - Song titles don't show up in song list, when game starts in game band is upside down and no notes will come towards the player, music does not start.
Street Fighter Alpha Max 3 (US) - Does not load
 
When Valkyria Chronicles 3 translation patch comes out, this will be the perfect piece of software to have.

I actually bought the Japanese version but ripping PSP disks looks like a royal pain in the ass so I think I will have to get an ISO, ahem, somewhere.
 
When Valkyria Chronicles 3 translation patch comes out, this will be the perfect piece of software to have.

I actually bought the Japanese version but ripping PSP disks looks like a royal pain in the ass so I think I will have to get an ISO, ahem, somewhere.

The PSP is the absolute easiest hardware to rip your own games on. With custom firmware, it is literally as simple as pressing select on the home screen, changing the media from "memory stick" to "UMD" and then connecting the PSP to your computer via USB. It presents an ISO file to you in the window and you copy it off. It's that easy.
 
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