Deg said:
I think people do want something different. They always do. This is how the big stuff come.
It actually is.
Super Mario Bros.
Mario 64
Tetris
Pokemon
Final Fantasy 7 (RPG with cinematic graphics. Technically a marvel for people to look at)
GTA 3
Just a few examples of things that were new and different that were huge successes.
Three of the games I listed were sequels and were also THE big games: Mario 64, FFVII, and GTA3
However:
Mario 64 set the standard for 3D platformers, and also made standard the objective based system that has been used in many platformers since.
Final Fantasy 7 introduced high-end CG movies and advanced musical scores, (even a few orchestral tunes) into games, and RPGs in general.
GTA3 introduced the huge, free-roaming gameplay of this generation. It took everything from GTA1 and 2 and improved upon it and expanded upon it and provided a true free-roaming game (well, a huge leap, at least, at the moment).
People DO want something new and innovative, but when they hear about it presented to them like that, they think that it's much more radical and out of this world than it really is, and that they DON'T want change, or new things, that they just want good games.
But every big hit has brought something revolutionary to the table. Change is good; it's just a matter of striking gold with a specific formula.