Preorder Quantum Break for Xbox One, Get Windows 10 version for free - also HW specs

If the PC build turns out to be a gimped Windows Store version as with Tomb Raider, then the likelyhood of my buying it moves swiftly towards zero. It would also be a classic Microsoft move; the kernel of a good idea, implemented terribly.



He's probably talking about the Windows Store version of Tomb Raider and the inability to customise the game in any fashion. A lot of these are deal breakers for many people:

- No exclusive fullscreen option (causes problems with tech like multi GPU and variable refresh display technologies G-Sync and FreeSync)
- No way to add the game to Steam (no exe file)
- Can't tweak game files (ini changes or similar)
- No support for overlays (such as performance monitors, frame rate counters)
- No support for injectors (ReShade/SweetFX or similar)
- Can't disable Vsync

Wow that is heart breaking to read. MS don't you dare do this. I need to wait for more info. I have g sync
 
Given how DX12 gives exclusive screen controll and everything almost to the dev, the game could conceivably support it.

It will be the first DX12 title beyond Ashes, which is very interesting. That is assuming KI is not DX12 (I hope it is though).

Good point, it will be the first DX12 launching in the Windows Store. I would love to see at least some of the problems that people are having with ROTR resolved.

In your post are you talking about one feature specifically or the whole group?
 
If the PC build turns out to be a gimped Windows Store version as with Tomb Raider, then the likelyhood of my buying it moves swiftly towards zero. It would also be a classic Microsoft move; the kernel of a good idea, implemented terribly.



He's probably talking about the Windows Store version of Tomb Raider and the inability to customise the game in any fashion. A lot of these are deal breakers for many people:

- No exclusive fullscreen option (causes problems with tech like multi GPU and variable refresh display technologies G-Sync and FreeSync)
- No way to add the game to Steam (no exe file)
- Can't tweak game files (ini changes or similar)
- No support for overlays (such as performance monitors, frame rate counters)
- No support for injectors (ReShade/SweetFX or similar)
- Can't disable Vsync

Okay...this

g-sync doesn't require exclusive fullscreen
you can add to steam if you really want to (overlay doesn't work though overlay support is coming
dxtory works as a fps counter on rise of the tomb raider
thought things like aa injectors are liked by pc gamers they are insecure and this platform is about protecting xbox live as a platform (cheating in mutliplayer, etc)
 
I cancelled my Amazon pre-order. Not for some elitist reason but if its coming to PC day and date than it will most likely be discounted on PC much sooner and having a rig good enough to play it it would be a waste to play on Xbox One.
 
Okay...this

g-sync doesn't require exclusive fullscreen
you can add to steam if you really want to (overlay doesn't work though overlay support is coming
dxtory works as a fps counter on rise of the tomb raider
thought things like aa injectors are liked by pc gamers they are insecure and this platform is about protecting xbox live as a platform (cheating in mutliplayer, etc)

So his comments were incorrect? I can use g sync?
 
Wow that is heart breaking to read. MS don't you dare do this. I need to wait for more info. I have g sync

G-Sync might be the only thing there that could work, because it's now supposed to be compatible with applications in windowed mode. I'd suggest plenty of research before you buy any Windows Store games.
Anyway, there's a chance Remedy could address a lot of these things. This is just speculation based on the only other example we have so far.
 
Someone else has to confirm that...just saying his comments about g-sync and fullscreen were wrong

I don't see why it wouldn't work though...can't seem to find confirmation anywhere

I found one comment in the Geforce forums that state that the Windows Store version of ROTR is a no-go for those who want G-sync support (as you can't turn off v-sync). Don't know if a recent patch changed this:

You cant (yet). Also you can not run it in exclusive full screen mode, only in borderless full screen.

So for people with G-Sync monitor the Windows Store version is a no go, since the Windows Store version is forcing Double or Triple buffered V-Sync in-game.

Also, you can not change the refresh rate in-game in the Windows Store version and the game uses the settings used on the desktop.
https://forums.geforce.com/default/...m-the-windows-store-vsync-possible-/?offset=2
 
But why the code solution must be used only until the launch date? Can't they provide codes to those who buy the game until the Universal Store is up and running?

I don't see any reason why only those who buy the game until a set date are entitled to the free copy if their vision is to provide cross-buy functionality for every game.

Probably has to do with people reselling codes or something? Maybe a way to limit that.
Once account licenses are in place, that won't happen so they don't need to limit them to pre-orders.
 
I found one comment in the Geforce forums that state that the Windows Store version of ROTR is a no-go for those who want G-sync support (as you can't turn off v-sync). Don't know if a recent patch changed this:


https://forums.geforce.com/default/...m-the-windows-store-vsync-possible-/?offset=2

I can confirm that v-sync is forced even in the current update

Forgot that killed g-sync...this is a strange thing

Reminds me that v-sync is forced in the backwards compat games on xbox one too...wonder why this is

EDIT: Wish nixxes would speak to this. Lot of FUD about the store and while there are definitely negatives here...would like to know definitively what they are
 
Okay...this

g-sync doesn't require exclusive fullscreen
you can add to steam if you really want to (overlay doesn't work though overlay support is coming
dxtory works as a fps counter on rise of the tomb raider
thought things like aa injectors are liked by pc gamers they are insecure and this platform is about protecting xbox live as a platform (cheating in mutliplayer, etc)

I don't want to derail this too much onto Tomb Raider and I'm aware that G-Sync has a windowed mode. The point is that all of this locking down is regressive for the PC and "not a good thing" if it's a trend we can expect from Windows Store games. People need to be aware of the potential issues and we should be vocal about our dislike of them.
 
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yessssssssssss
 
My CPU is below minimum specs, but that has been the case for more games, and I still can run those games just fine. However, doesn't the windows 10 store lock you out from purchasing a game if you are below minimum specs?

Is this a thing? Now I'm worried that my 2600k system can be blocked by a bs store flag.
 
What does that even mean? People alway complain PC version are downgraded because of console versions. then they finally make it worth and people still complain.
It means I think it's weird to see the min specs are essentially equivalent to an Xbox One, while the recommended specs seem pretty high end.
 
Probably has to do with people reselling codes or something? Maybe a way to limit that.
Once account licenses are in place, that won't happen so they don't need to limit them to pre-orders.

This makes some sense. The best way to know is to wait and see how things progress after more simultaneous game launchs.

I can confirm that v-sync is forced even in the current update

Forgot that killed g-sync...this is a strange thing

Reminds me that v-sync is forced in the backwards compat games on xbox one too...wonder why this is

EDIT: Wish nixxes would speak to this. Lot of FUD about the store and while there are definitely negatives here...would like to know definitively what they are

Yup, a lot of this problems could be related specifically to the Tomb Raider port, and not the store itself. I think the only thing that we can almost surely assume is that the patch deploy times are slightly longer.

Quantum Break will be a good opportunity to evaluate the strengths/weakness of the platform as the port is being done in-house and it's targeting only Windows 10/DirectX 12
 
Everything looks ok except for this part:

Recommended Specs: 16GB RAM

I can't think of a single game that uses half of that. Correct me if I'm wrong, but don't most games at 4K eat up 4-5GB tops?
 
Good point, it will be the first DX12 launching in the Windows Store. I would love to see at least some of the problems that people are having with ROTR resolved.

In your post are you talking about one feature specifically or the whole group?

One specific feature? I am not exactly sure what you mean, but DX12 should give a dev control over a lot of things windows and the driver used to be doing.
 
Wow, I just saw this thread. That's awesome, I was going to get the XB1 version anyway but getting the PC version too is a huge bonus.

GG Microsoft!
 
One specific feature? I am not exactly sure what you mean, but DX12 should give a dev control over a lot of things windows and the driver used to be doing.

It's that you said: "the game could conceivably support it".

So my doubt was if you were referring to something specific in my post (SLI, OSD, Injectors,etc) or everything as a whole.
 
If the PC build turns out to be a gimped Windows Store version as with Tomb Raider, then the likelyhood of my buying it moves swiftly towards zero. It would also be a classic Microsoft move; the kernel of a good idea, implemented terribly.



He's probably talking about the Windows Store version of Tomb Raider and the inability to customise the game in any fashion. A lot of these are deal breakers for many people:

- No exclusive fullscreen option (causes problems with tech like multi GPU and variable refresh display technologies G-Sync and FreeSync)
- No way to add the game to Steam (no exe file)
- Can't tweak game files (ini changes or similar)
- No support for overlays (such as performance monitors, frame rate counters)
- No support for injectors (ReShade/SweetFX or similar)
- Can't disable Vsync

Good thing i avoid that store like the plague i never trust microsoft for doing stuff like this.
 
If the PC build turns out to be a gimped Windows Store version as with Tomb Raider, then the likelyhood of my buying it moves swiftly towards zero. It would also be a classic Microsoft move; the kernel of a good idea, implemented terribly.



He's probably talking about the Windows Store version of Tomb Raider and the inability to customise the game in any fashion. A lot of these are deal breakers for many people:

- No exclusive fullscreen option (causes problems with tech like multi GPU and variable refresh display technologies G-Sync and FreeSync)
- No way to add the game to Steam (no exe file)
- Can't tweak game files (ini changes or similar)
- No support for overlays (such as performance monitors, frame rate counters)
- No support for injectors (ReShade/SweetFX or similar)
- Can't disable Vsync
Hopy shit, why even bother?
 
I don't even have a gaming PC but this is making me strongly consider buying it digitally for my XB1 instead of physically through BB GCU... Just for the future possibilities.
 
Okay...this

g-sync doesn't require exclusive fullscreen
you can add to steam if you really want to (overlay doesn't work though overlay support is coming
dxtory works as a fps counter on rise of the tomb raider
thought things like aa injectors are liked by pc gamers they are insecure and this platform is about protecting xbox live as a platform (cheating in mutliplayer, etc)

DX12 will also mean multi gpu support is possible (not guaranteed though).

http://overclock3d.net/articles/gpu_displays/amd_explains_dx12_multi_gpu_benefits/1
 
Looks like the issue is that uwp app platform does not support exclusive fullscreen at this time. When it is in non exclusive fullscreen it is under the power of the DWM which is forcing vsync like it does to everything

So hopefully this is coming as a fix to the platform

EDIT: perhaps since phil spencer is in a chatty mood someone could ask him
 
And pre-ordered.

Hopefully multi GPU support is there (and it should be if this is MS's showcase DX12 title) so my 3 GTX980s can get a good work out.

I'm sure the GTX-980Ti 'recommended' and 6 Gigs of VRAM is going to be for the highest resolution textures as per ROTR.

If the PC port is crap, who cares! I was going to get this on Xbox One when I thought it was going to be come out first on that platform.

And I doubt the PC port will be crap. Alan Wake on PC was a good effort.
 
This is pretty cool.

But honestly, seeing the recommended specs, if you have the rig to run this, why would you need the Xbox One version seeing it's a single player game?

Gimme that crossbuy for Gears of Wars though.
 
This is pretty cool.

But honestly, seeing the recommended specs, if you have the rig to run this, why would you need the Xbox One version seeing it's a single player game?

Gimme that crossbuy for Gears of Wars though.

The Xbox One version is one you can count on having relatively solid performance. The PC version... it's hard to guess right now how any hardware will run it. I have a great gaming PC, but I don't have a 980 Ti. I'm sure my PC will run it better than the Xbox One, but given that until this morning I thought it was an Xbox One exclusive and I was planning on buying it... why wouldn't I take the route that gets me both versions at little to no cost or inconvenience?
 
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