So I just started playing on PS4 with patch 1.02 and the imput lag is fine, waaaay better than what I experienced in the demo for sure
But my character is slowly moving on its own, like its sliding very slowly sometimes, really annoying stuff. Is that a common issue? (My controller is fine and in the Demo I had no issues like this)
Gotta say, the Gloo gun + shotgun combo isn't working very well for me against phantoms. I make short work of them with the pistol, though.
Ya I got WAY more stick drift after the patch. I didn't have input lag before 1.02. Can we uninstall the patch?
Beaten.
My main complaints are about the pace [I know, it's mostly up to you, but still...] and the aesthetics, too much tied to BioShock style.
For the rest, is the best immersive sim since the original Deus Ex, no contest.
How many turrets do I needGetting a little annoyed.to make for these survivors people before I can get the door code? Literally got six turrets sitting in front of that door and the stupid bitch still goes "No turrets, no door code"
How many turrets do I needGetting a little annoyed.to make for these survivors people before I can get the door code? Literally got six turrets sitting in front of that door and the stupid bitch still goes "No turrets, no door code"
Tearing was already in, though a rare occurrence. Would hate if it occurs more frequently as the frame rate is getting quite bad at times as it is.
How does Chris Avellone write so much?
Just finished the game and really enjoyed it. Def picking up Dishonored 2 soon.
Really like the music in the game, especially the band song.
Ya I got WAY more stick drift after the patch. I didn't have input lag before 1.02. Can we uninstall the patch?
Fully modded and upgraded shotgun, with neuromods in security damage boosts = nothing can fuck with me anymore.
Most phantoms are now 2 hit kills.
Sadly a fully upgraded/modded gold pistol pretty much sucks. I've run 80% of the game with a shotgun in my hand. Haven't even really used 'nades or any other weapons
How many turrets do I needGetting a little annoyed.to make for these survivors people before I can get the door code? Literally got six turrets sitting in front of that door and the stupid bitch still goes "No turrets, no door code"
For those who have finished the game - how hard is it to complete it without using Typhon powers? I just got to the Arboretum and so far I've only invested in Human Neuromods and am not having much trouble, so I'm thinking about going for that only-human then only-Typhon playthrough trophy.
Not very difficult, human neuromods are pretty good alone. The main concern is ammo, as you cannot rely on psi to deal damage.
Really? I always end up using EMP and the stun gun for the Techno guys. They are also able to shut down its groupies. I also use the Qbeam on the Weavers.
For those who have finished the game - how hard is it to complete it without using Typhon powers? I just got to the Arboretum and so far I've only invested in Human Neuromods and am not having much trouble, so I'm thinking about going for that only-human then only-Typhon playthrough trophy.
I'll usually open with psychoshock or electroshock and then just shotty the enemies down. The only troublemakers for me now are the, they take a ton of damage to bring down.military bots
Ya I got WAY more stick drift after the patch. I didn't have input lag before 1.02. Can we uninstall the patch?
How many turrets do I needGetting a little annoyed.to make for these survivors people before I can get the door code? Literally got six turrets sitting in front of that door and the stupid bitch still goes "No turrets, no door code"
I can't believe they left their hacky input lag "fix" of making the deadzone on the sticks zero after actually fixing the input lag in the latest patch. I mean, they obviously did a lot of work to remove the input lag, how did they overlook the horrible drift issues they introduced in 1.01?
Did they do a lot of work? They turned off vsync, which (I may be wrong) would help with input lag on it's own. Then they left the dead zone setting while making the frame rate choppy. Sounds like crap all around.
Just left the crew quarters and about to go into deep storage.
Without spoilers how far am I approx. through the main campaign? I'm taking my time exploring and doing side quests, but it would be nice to know.
I've been suspecting since pretty early in the game... can I ask, is the twist thatyou aren't Morgan Yu - you are a Typhon that got Morgan Yu's donor mirror neurons and you're in a simulation to test whether they have been successful in introducing empathy to the Typhon.
Hopefully I'm very far off.
My wife saved this game for me. I was losing interest fast. then she sat on the sofa next to me and started getting invested. Normally I would explore, but she would google information for me, like passcodes and keycard locations. We had a lot of fun.
Biggest improvement to me in the patch is the hacking minigame is WAAY easier!
Before the patch even completing lvl2 hacking was a real chore and I would fail often. Now even lvl4 is a breeze for me.
Holy shit this was spot on. Looking back it was pretty obvious thatIt's a simulation. I just didn't think they would start that the game coming out of a simulation and then end the game the same way. I actually think it was really well done.
January the bot in one of his random lines of dialog straight up spoiled that it wasa simulation. While you are near him in your office, he says something like "3 weeks is the longest you have stayed in the simulation so far" and I was huh? Did he really drop that bomb
Fully modded and upgraded shotgun, with neuromods in security damage boosts = nothing can fuck with me anymore.
Most phantoms are now 2 hit kills.
Sadly a fully upgraded/modded gold pistol pretty much sucks. I've run 80% of the game with a shotgun in my hand. Haven't even really used 'nades or any other weapons
Anybody else got a glitch duringquest??the Mixed Signals
Earlier in the game, I repaired theI have no idea what has happened to that item since as it's not in my inventory and I definitely didn't get rid of it. Anyway, the actual quest started for me now and the quest marker leads nowhere and is very random. I looked online and there is supposed to be an exterior satellite outside but there is nothing there for me and no quest marker leads there.moon door and got the transistor.
You only need 3. You need to read the mission objective text.
That's your problem. The pistol works great if you use the gloo gun, stun gun, or the correct grenade to stun an enemy first.
Holy shit this was spot on. Looking back it was pretty obvious thatIt's a simulation. I just didn't think they would start that the game coming out of a simulation and then end the game the same way. I actually think it was really well done.
That's your problem. The pistol works great if you use the gloo gun, stun gun, or the correct grenade to stun an enemy first.
Do the gloo gun and stun gun work as damage modifiers?
Yes. Gloo'ing a Mimic allows you to deal more damage into it. Stun Gun is very useful against corrupted operatorsDo the gloo gun and stun gun work as damage modifiers?
January the bot in one of his random lines of dialog straight up spoiled that it wasa simulation. While you are near him in your office, he says something like "3 weeks is the longest you have stayed in the simulation so far" and I was huh? Did he really drop that bomb
It was 4 things that got me questioning it (these are all early-game situations but they apparently spoil the end):
1.If you fly out very far in space, you just die immediately of radiation. I did this because I wanted to see if space was a glass wall. Of course there's radiation in space but it's not this strong. It's almost like they just piled a bunch of radioactive waste behind the glass walls to keep you from getting to them. The reason I first suspected there was a glass wall is because the morality choices (do you save or murder the prisoner with mimics! Are you willing to sacrifice your life to save earth!) seemed very staged and artificial and reminded me of the stilted moral choices in the test chamber (the train and two tracks is a classic hypothetical in philosophy meant to interrogate Utilitarianism.) So it made me wonder if this was all just a test for personality drift.
2.January puts too much emphasis on how you are human when she talks to the point that it's distractingly noticeable that she's trying to reinforce how she's a machine and you're human. For example, she says something like "...or we will all die. Well, when I say 'we' I mean you. I unlike you, of course, am not human."
3.The emails between Morgan Yu and that other scientist and recordings talk about how they were considering doing the reverse; introducing human tissue into aliens. The last on the subject was Morgan promising she'd back her but they need to answer two questions: what is the test environment and who are the donors. Prisoners could not be used. And we were already told Morgan volunteered for the experiment she escaped from in the beginning, so it seemed natural that Morgan would volunteer herself for this.
4.When you first take an alien power (or enter GUTS iirc) you get a flashback. Scientist: "What's happening?" Weird voice: "Don't let them do this to you." Scientist: "It's in shock". IT. They called you "it". You're not human. This was the real giveaway to me that cemented it. Not that I needed convincing after that but you also get a second flashback later that's even more obvious ("You aren't what they say you are" and lookin down to see tentacles and your human hand.)
I was a bit disappointed when I couldn't make it to the glass wall in space. If they let you fly out and tap on it, breaking it down to reveal all the scientists behind, I would've loved the game all the more. They could just have a scientist yell "restart the simulation!" and kick you back to loading screen lol.
I wonder, how many would've tried to fly out as far as they could and smash space? I doubt many would because people accept invisible walls in games without question, even in a game that plays with that concept of artificially limited space.
Is theLoading Zone in the main room where the people aren't, or through the main door? I've been trying to carry the turrets through the room with the blue flames coming from the pipes and it's driving me mad!
There is no point in the glass wall in space because your simulation is more advanced and doesn't require any physical space, it's just some kind of headset. The name is even specified in the ending cutscenes, it's LGV3.5 or Looking Glass version 3.5. You can see the headset being taken off your head too. There is a prototype of this headset in the Calvino's apartment.
Super stuck.
I made it all the way through the GUTS tunnel, but the last door required a key card I don't have. I think I looked everywhere around the tunnels -- is it backtracking time to find it somewhere else way before I might have missed?
that room made me lmao