Abriael_GN
RSI Employee of the Year
They also make a product for the consumer. This isn't being hung up in The Louvre.
The only thing the consumer can dictate is whether they buy the game or not.
They also make a product for the consumer. This isn't being hung up in The Louvre.
Exactly. Based on feature or performance sets/options. Tale as old as time in gaming, even more so in current year.The only thing the consumer can dictate is whether they buy the game or not.
Exactly. Based on feature or performance sets/options. Tale as old as time in gaming, even more so in current year.
The consumer is the main factor for making games now.
When we compare how technology evolves, 60 FPS today is what 30 FPS was for AAA games 10 years ago. When some of the latest graphics cards for PC are compared in price to console, the full picture isn’t painted. Yes, consoles are cheap, but what do you think a $1,500 graphics card is used for? I can tell you that someone spending thousands on a current PC is not looking for 60 FPS. They want 120 FPS or even 300 FPS depending on the game. 60 FPS on a PC is considered the bare minimum or even poor performance.
OkMost SANE consumers base their purchase decision on whether a game is good or not. Only a very, very small percentage of internet warriors goes around counting pixels or frames, thankfully.
Incidentally, this is especially ignorant and shows that the author knows *nothing* about PC gaming.
60 FPS on PC or even 30 FPS can be considered entirely acceptable or even good depending on what the PC is rendering.
Consistent 30 FPS at 4K with loaded add-ons on Microsoft Flight Simulator is finger-licking luxury. Same for 60 on Cyberpunk 2077 with full ray tracing.
Yeah console gaming needs to have the full settings menu, it’s absurd that devs rather listen to people crying on Twitter demanding them to add features or increase resolution or textures etc than just having a menu where they let you click something on or off.That's fine, but most people still want the option to choose. That's the great thing bout options, you can choose what you like, and I can choose what I like.
All your points are negated because a PC version exist. It’s inevitable that someone will try to run this game on a PC with comparable specs to Series X, modify visual fidelity options, and achieve 60 FPS.I agree. Options are in general indeed almost always good, and on PC I'm an fps elitist. But the point was that the game is backend heavy, a performance mode in this game may not have been possible without also changing the game in 30fps mode.
Could it f.ex. mean a less persistent universe? Less contemporary vfx?
Not meant for microscope use, but you can probably see they've changed the look of the game by introducing more vfx, and GI is a likely important part of that. Point is, if you've hardcoded your vfx and spent a considerable amount of CPU and GPU resources on tailoring the atmosphere of the game to your creative specs, can you imagine the pop-in and resolution reduction that you would have to implement to compensate for that.. How could you even creatively endure. And the drama it would create..
Edit: And also, XSS..
All your points are negated because a PC version exist. It’s inevitable that someone will try to run this game on a PC with comparable specs to Series X, modify visual fidelity options, and achieve 60 FPS.
It's not a theory, Todd isn't stealing frames. It's a creative choice based on hardware limitations of the Series X/S, simple as that. They wanted to hit a specific visual goal for the console and these goals won't apply to the PC version. By modifying, I meant, play around with the built in configurable settings...So we're basically back to the theory that Todd is stealing the frames and keeping them at tables around the house. But yeah, I don't doubt someone will end up modding it Turok N64 style.
Locked means stable framerate.
It can do 60 fps, but doesn't mean it's locked on 60 fps. People here will go mad if that happens, as fluctuated frame rate is not good visually.
It's Bethesda. It's miracle they made the combat look that good.It's a generation with VRR, I really don't understand the point of not offering it as an option. If the game can run at at least 40 it should be fine, especially if you're playing on a 120hz TV.
Yes.FFXVI has a 60fps performance mode and it's absolute trash. Framerate seems to hover around 50 at most times, 40 at the others. Is this what you want?
Yikes. Give me a rocksteady smooth frame-paced 30fps any day.Yes.
You have the option though, to play it at 30 if you want, or to maintain 60 fps... The frame rate issues on the demo are being wildly overstated though.FFXVI has a 60fps performance mode and it's absolute trash. Framerate seems to hover around 50 at most times, 40 at the others. Is this what you want?
Read the post above. FFXVI can't maintain 60fps to save its life, but people are praising it for having the option to play a stuttering 50fps mess. No thanks.You have the option though, to play it at 30 if you want, or to maintain 60 fps... The frame rate issues on the demo are being wildly overstated though.
Read the post above. FFXVI can't maintain 60fps to save its life, but people are praising it for having the option to play a stuttering 50fps mess. No thanks.
Edit - Just look how awful this is:
Read the post above. FFXVI can't maintain 60fps to save its life, but people are praising it for having the option to play a stuttering 50fps mess. No thanks.
Edit - Just look how awful this is:
You're not even going to play the game, out of your own mouthYes.
Almost every time I see this the full game drops and performance has increased by a few percent at best after the day 1 patch. Jedi Survivor, Elden Ring, Cyberpunk, and even Squares own Forspoken to name some examples of this.its a demo, build 1.01 and day1 patch incoming, go play legos pls =)
??You're not even going to play the game, out of your own mouth
Can you quote the post? I just scanned that thread and I didn't see a post I made in it.Why are you so invested?
*Edit* interesting how we can't link the comment anymore
I saw it earlier, as did Adam, so why can't we see it?Can you quote the post? I just scanned that thread and I didn't see a post I made in it.
Does advocating for a performance mode in current gen game on a console make you uncomfortable?
So you and Adam do a lot of researching together huh? Interesting...I saw it earlier, as did Adam, so why can't we see it?
So you and Adam do a lot of researching together huh? Interesting...
Just seems really unlikely it's cpu bound, just lower the res to 1440p in performace mode and call it a day. I don't get it, unless wrong about the cpu.
The resolution is already sub 1440p in its standard mode. Its 1296p upscaled to 4K which is similar to FSR in Balanced Mode.
I missed that, where does it say it runs at 1296p?
You messed up the quote, I did not say that.Yes.
While I stopped last year, I tested tv's for years and worked with many home sellers as well as companies like Samsung and there were not NEARJust have an uncapped version running at 1080p-1440p, most people have a display that supports adaptive sync so drops into the mid forties isn't much of an issue.
CPU bound blah blah blah, there's zero proof to support that claim.
Yeah no VRR TV here, awesome TV and cost me $2k but it’s from an era when they were still trying to define what the new HDMI spec would do.While I stopped last year, I tested tv's for years and worked with many home sellers as well as companies like Samsung and there were not NEAR
"most" tv's supporting adaptive sync in home purchasers' hands. Worse yet many supported it poorly or had other caveats. A huge number of purchasers were buying the first initial HDR tv's and while some got firmware, though that's in the customer's hands to update, many did not.
As for CPU bound, it is 100% bound by both GPU and CPU and ram. They run it in the worst situations and then identify where the cap/lock is. Unless people are saying they just...like don't want to run 60 or uncapped because they somehow think that's funny.
I also assume Beth now has access to the testing bed MS built as well.
Speaking of.Yeah no VRR TV here, awesome TV and cost me $2k but it’s from an era when they were still trying to define what the new HDMI spec would do.
Tbh I absolutely understand the frustration here, first person shooting in 30fps is not ideal and no point going for higher resolution if they’re going to blur it up to mask the stutter so the extra pixels won’t be seen anyway.
But this is a PC game for me so I dodge this whole issue. I would advice others to go that route as well, you’ll likely want PC anyway for the coolest mods. Play the ”free” Gamepass version at launch until DF has specified what’s needed on PC to get 60fps. Then build a PC from that info.
Read the post above. FFXVI can't maintain 60fps to save its life, but people are praising it for having the option to play a stuttering 50fps mess. No thanks.
Edit - Just look how awful this is:
someone clearly didnt play the game.And moreover it looks terrible, like a last gen game (at least where you tagged it from, didn't watch all of it).
Read the post above. FFXVI can't maintain 60fps to save its life, but people are praising it for having the option to play a stuttering 50fps mess. No thanks.
Edit - Just look how awful this is:
Are you a game dev as well as a mergers and acquisitions lawyer now? Truly multi talentedTell me you don't know how games are made without telling me you don't know how games are made.
I do laugh sometimes, a few fanboys online think they know more about what framerate they can get on a game, running on a proprietary engine than Todd Howard and the hundreds of experienced developers and engineers.
Fun fact, you don't. Sit the fuck down and know your role.
None of these sites were saying anything about 30fps when they were giving 10/10 to Zelda just a little while ago.
As a PC gamer I could care less really, but this just feels like it's an easy thing to do to pick on Microsoft because they're in a bad spot right now.
Yeah when it come out with all the DLC.Star field is the talk right now and I’ll buy it 10 years later when it’s 5 bucks
Todd said in an interview (IGN perhaps) that mods will be on console but the modding tools are on PC. Going by previous games this will limit it to the less complex mods on console where you don’t fiddle too much with files, MS will probably not allow any of the deeper mods on the Microsoft Store version either so then Steam is needed.Speaking of.
I have constantly tried to get data on console mods for this from beth(timing wise). Because there are some great mods that can improve perf. Todd did discuss that they want the mod tools in peoples hands but that they are "cludgy" at first and they fix them up for modders.
But I couldn't grasp what that meant for the console side(delivery and timespan)