Lowering steering deadzone and increasing controller dampening had the greatest effect for me.
It's a new game after changing those two settings.
what version of game are you on? it shows in the main career page but mine says 1.0.0.13 and I have not seen a patch.
game preloaded earlier in week and nothing afaik
i cant get HUD changes to save either ... on xbox
Don't know, (probably)When I change my setup from loose to the stable one, I'm not sure this is effective, because when I re-enter the tuning setup it again shows "loose".
Is this a bug?
That first formula rookie race at knockhill is brutal. If you don't hit the first corner just right the back end slides out for me every time and there's no correcting it before you spin. I tried it on another car and it was fine, but that's certainly a harsh introduction you get there.
How does the game feel with a wheel? I never quite liked how PC1 felt, even after monkeying around with the advanced settings.
I never got the hang of it and ended up moving onto the GT4 league because the Ginettas were just a little too pedestrian.
How does the game feel with a wheel? I never quite liked how PC1 felt, even after monkeying around with the advanced settings.
Xbox version is practically unplayable with G920.
Check this videos:
https://youtu.be/CTivqZblL9w
https://drive.google.com/file/d/0B-p7g2TXwW52Y3lValNlUEduQWs/view
https://www.youtube.com/watch?v=yO1hQmzqkKM
https://www.youtube.com/watch?v=MC2dOFq8IXQ
When parked at the boxes, the wheel turns automatically all the way to the left or right and stays there, full FFB power holding it there.
Any car has a jerking left or right on straight, even at low speeds, even setting the FFB to zero.
Not enough Xbox One visuals look like a X360 port, G920 implementation is beyond a disaster. Really bummed, was super excited for this game, now feeling I wasted my $60.
Folks are discussing it on official forums:
http://forum.projectcarsgame.com/showthread.php?51460-FFB-problems-all-over-again!
A moderator said on the forums that "It will be fixed, WMD had no chance to test the game on console" testing on consoles was outsourced to a 3rd party. Apparently the game was not ready to be released on consoles.
I have no words...
Wait... what?A moderator said on the forums that "It will be fixed, WMD had no chance to test the game on console"
They were forced to out source testing by ms and Sony, apparently.Wait... what?
Great guide. I used his controller setting but just changed Steering Sensitivity from 45 to 40. That's where I am happiest for now.Try these for a good starting point. I noticed an improvement, especially in the brake and throttle responsiveness
https://www.youtube.com/watch?v=578VLQXPnAs
You have to be on-track to edit the HUD, at least on PS4 anyway.How do you save edits to the HUD? I want to remove the track map and lap breakdown panels, and I select and toggle them off, but hitting save doesn't do anything.
Is this a bug?
It's easily felt this is just an evolution of Project CARS' physics systems. Generally it feels like before but just a little nuanced, enough to say there is a difference without it feeling alien. It's from the same stock, that's for sure.You can shoot me down, but I am not convinced the tyre physics are hugely improved over Pc1, they still exhibit some of the issues that the first one had, one of the biggest is how quickly grip returns to the tyre once it's lost, so it still has that nasty snappy feel of the first one.
Playing AC and PC2 back to back really highlights it, it's like night and day, AC is plyable and linear, PC2 is snappy and stiff.
I must admit, the recent Assetto Corsa patch has really put the cat amongst the pigeons. I adore the way Assetto Corsa feels now but there's nothing to do there. Project CARS 2 has all the bloody content I'd love Assetto Corsa to have.First impressions were good, but the more I play it, the more it frustrates me.
The much vaunted pad handling improvements are minimal, there are still huge issues, the menu lag is horrible, the stutters you get online when people join or leave is worse than the first game.
I'm done with it till they patch it, literally no fun with a pad, and this is coming from someone who put 300hrs into pc1 with a pad.
I must admit, the recent Assetto Corsa patch has really put the cat amongst the pigeons. I adore the way Assetto Corsa feels now but there's nothing to do there. Project CARS 2 has all the bloody content I'd love Assetto Corsa to have.
It's not much better with the Thrustmaster TX.
By the way guys, don't even bother with the karts. They're shit.Again.
Wait... what?
Yea something is up... i have another xbox one and installed there. I had an 11gig update but the first xbox one most certainly had a 43+gig update that I sat through.
Version V1.0.0.13.0842
I wonder if it just downloaded the whole game rather than install off the disc for some reason.
Hearing of FFB issues once again is annoying, Anyone playing with a G27 give their impressions?
G27 user here, I set the ffb to immersive, left everything by default and it's pretty good so far!
Found a useful VR guide on the Simracing thread on Reddit.
Google doc link: https://docs.google.com/spreadsheets/d/13vH7xrVdCUdYgy4M3uJ0Vx-9TH_JMSeTbsl3_5Ex9OQ/edit#gid=0
So I took out the Aston Martin db11 and the vantage for a spin in heavy rain. It was close to impossible to drive the cars straight at 60mph. They were all over the place. Is it really supposed to be like that?
First impressions were good, but the more I play it, the more it frustrates me.
The much vaunted pad handling improvements are minimal, there are still huge issues, the menu lag is horrible, the stutters you get online when people join or leave is worse than the first game.
I'm done with it till they patch it, literally no fun with a pad, and this is coming from someone who put 300hrs into pc1 with a pad.
In heavy rain you don't want to use full acceleration. Try to feather the gas pedal (or trigger) and you'll find yourself keeping up with the traffic.
If you're using a controller, you'll want to turn the throttle deadzone down to about 2.
Why is there a lens flare effect?
Its weird, to be able to keep the car on the track, I am about 20 seconds, yes 20,down on the community event with the GTR on Sugo in the rain.