TylerDurden4321
Member
I'm surprised there aren't more people complaining about the career mode. It's utterly pointless in terms of progression or sense of accomplishment. It's worse than DC's tour mode, at least that had some sort of goals to it.
Let me join you then.
Scenario:
A friend tells me about this new racing game, no BS like car pokemon or in-game credits you can buy with real world money, no "you have to drive these cars that you totally despise before we let you drive the cars that you bought this game for". Just a pure racing sim career with difficulty settings for everyone and all cars and racing leagues unlocked at the start.
I say "hell yeah! This is awesome, no more time-wasting and getting penalized even though I bought the game at full price".
The reality for me:
Got first place with 13 seconds gap to 2nd place in this career race weekend. Hmm, let me turn the turn the difficulty up a little. Ok, this is cool now, I only got 3rd in Qualifying... then the race starts and it's fucking pouring. I fuck up the start on the wet surface, am in 5th place after the first corner, try to find the edge of grip in the next 3 corners in this new conditions, screw up and spin out. I restart the race, check my tires... the game has no rain tires for my Ariel Atom. I quit the race, set a lower difficulty and restart the race. It's not raining anymore and I'm in first place with a big gap, again.
Changing the difficulty all the time makes me feel like I'm cheating, but in some leagues and events some of the select-able cars are just very handicapped. Also, the AI drivers don't seem to have the slightest amount of fear in rain races. The way to do rain-AI right imo, is to make some AI-drivers a lot slower in the rain and others more competitive than they normally would be on the set difficulty, but then make the chance to spin out higher for those better-than-usual AI-drivers(you also need to consider the set race length for this chance-to-spin-out calculation).
Ok, why do I even want to be in first place? I don't need to difficulty-adjust-cheat, I don't get anything from it. In fact, why do I play this career? It's just a list of scenarios from solo-play race weekends.
It's a fucked up thing to say, but for people like me car-pokemon and rewards depending on the difficulty of your task make racing games more fun and give my gaming focus. Forza, GT and DC know better how to give you either the "yessss! I did it!"- or the "I'm getting somewhere, I'm really close to my goal"-feeling. The most rewarding thing PCARS offers imo is the mastery of the car handling, which of course is a very important thing in a racing sim, too.
To everyone who is thinking about buying the game:
I bashed the AI in the paragraphs above, but if you find the right AI-difficulty for a race, then the AI in this game is SUPERB(!). You will find packs of cars as well as lonely drivers that are lost in last place with a big gap, no rubber-banding or similar tricks like the guy in first place infront of you spinning out on the last corner. AI-drivers try to take their chances constantly to overtake you where possible, but mostly back off before making contact. Yet still, subtle contacts like in real racing happen all the time. The overall AI-behavior is just great.