Not talking about lack of pre-loading, I'm saying there's no mention of the game anywhere at all on their store front. At least there wasn't last I checked. No gameplay videos, no screenshots, nothing.
Nothing, it brings me to page not found on the site, anyone else having issues buying it digitally on Xbox with out a pre load?
I found you really have to feather steering very lightly and gradually increase pressure on the triggers when braking or accelerating. Hard braking while turning will spin you, along with hard acceleration. You pretty much only want to floor it while on a straight, on turns or hills with even slight curves you want to accelerate going out of a turn, not as you go into one. Pay attention to the pack as they accelerate around you and you can get a general idea for when it's safe. I also found the inside helmet camera to be one of the best views to get the feel of the game.
Fully expecting the next five days of this thread to be a carbon copy of the last five days.
Let the fun commence!
Untill the first big patch there is going to be a lot of whining here.
ps: anyone playin the kart leagues? I find the physics with the 125cc really weird. Collision and traction wise. Feels like an arcade game of bumpercars or sth. It gets better with 250 cc though..
NB! Helmet cam is the boss!
They are just very different, physics wise, I felt they were poor to start with, but now I've gotten used to driving them properly, I like them.
FINALLY got to the end of Season 2 (250cc Superkarts) last night after trawling my way through the absolutelyM1 ProCar series and theamazingHistoric Trophy with the Mk1 Escort as part of the off-season invitations.boring as hell
Last race of the year, and u wot? I have an invite to 24h Le Mans and I can choose any car I want to race in. I've just won the Superkart championship, how has this even happened?! Lmao. Not only that, but the minimum race distance is 2 hours. Went to bed instead, but I think I'm going to attempt the 100% race at 24 hours.
Do they allow IRL breaks? Or is it like Gran Turismo endurance races, and you have to pause and leave the game/console running...
Fully expecting the next five days of this thread to be a carbon copy of the last five days.
Let the fun commence!
Do they allow IRL breaks? Or is it like Gran Turismo endurance races, and you have to pause and leave the game/console running...
Fully expecting the next five days of this thread to be a carbon copy of the last five days.
Let the fun commence!
Only options are to pause or to pit and swap driver to the AI driver.
They are working on mid race saving.
I actually have no idea because I haven't tried it myself haha! I know that you can pit during the race and let the AI take over for you though, and from what I've heard, the AI driver is quite competent too. I might let him take over while I sleep tonight
God I hope not.
There are 38 pages of controller configurations, guides and tips... Why wouldn't you just read through it?
This game played via Oculus is going to blow people's minds. I seriously cannot wait to play this via Oculus using the helmet cam view and all. Absolute insanity.
Announced for Project Morpheus as well!
current setup:
Nice setup! How are you finding the use of those pedals? I'm using them while I wait for my T3PAs to arrive so they aren't hard mounted, but I find that I'm having to turn ABS on because I can't find a sweet spot with the brake pedal.
As much as I dislike what Slightly Mad Studios have done to the greater driving game community with the World of Mass Development experiment, you have to give credit where credit is due. While their 1990 Winston Cup Lumina was underwhelming, I gotta hand it to them, I actually really enjoyed both the Radical SR8 and RUF RT 12 in Project CARS. The discrepancy between cold tires and warm tires was heavily exaggerated, and at some points the SR8 felt a little too on rails, but in the end I liked what I drove and it was comparable to how the same car drove in Race 07. Would I have preferred to shut down the game and drive the Radical in Race 07, a title without several game-breaking bugs, glitches, and omissions? Yes.
But that doesn’t automatically mean the Radical in pCars is a horrible piece of garbage. The RUF RT 12 also surprised me, it felt like a really well-done Assetto Corsa mod I got to try a while back. Even though the game has been marketed to a mass audience and a large portion of players will be playing with a gamepad (or trying to, given recent reports), and even though there are a huge amount of bug reports that have rapidly caused the title’s hype to deflate, that doesn’t mean it’s suddenly simcade.
No worries
I think the stock pedals are pretty good but I've heard great things about the T3PA pedals and I would like to get the pro version when I get the money and when they get in stock.
I would recommend changing the shift knob though, stock one just isn't any good.
Nothing from Chevy or Dodge? Only Fords? Where's the love for American muscle? Come on... Give us some classics. The 1970 Chevelle SS454, the 1972 Plymouth Hemi Cuda, the 1968 Dodge Charger R/T, the 1969 Camaro SS, the 1970 Olds 442, Firebirds, GTO's, etc etc.
Must have missed this post before, but as far as I know 911s are understeery in nature, because there is so much weight in the back.
I hate that EA still has the rights to Porsche.
Is there a Safety Car feature in the game?
Pc version has reflections on dry road too. And devs said that lack of reflections on consoles was fixed in day 1 patch. But was not true.
https://lh3.googleusercontent.com/-...gW84/s1920/pCARS64+2015-05-03+23-25-51-36.png
No worries
For fellow PC players, check out the video below for a visual guide as to what each graphical setting does and how it looks from lowest to highest settings:
https://www.youtube.com/watch?v=wdUmhUhSgYk
T3PA are awesome. And yeah that stock knob is shit house but I replaced mine with an even shitter Spiderman oneI think the stock pedals are pretty good but I've heard great things about the T3PA pedals and I would like to get the pro version when I get the money and when they get in stock.
I would recommend changing the shift knob though, stock one just isn't any good.
Must have missed this post before, but as far as I know 911s are understeery in nature, because there is so much weight in the back. The rear has grip, grip, grip even in slow corners (because of the weight of the motor), whereas the front needs weight shifted to it to get grip and not understeer(which it only gets during deceleration). Once you lose traction in a corner (trying to power oversteer too much maybe) the rear is gone and is super hard to catch, which is the main thing that makes 911s so benign, you feel in control until it's too late. In general - but especially in slower corners - it is better to go for "late apex" turning in a 911 to get most of the steering done before accelerating again (where the heavier rear helps you again).
I agree with both of you that, with all assists turned off, the RGT-8 in PCARS feels off. It's too grippy under full throttle considering its high torque values.
Is this going to get fixed on consoles? It stands out like a sore thumb in the rain?
Any SMS lurking to answer this?
No exact analysis, but it seems that PS4 version is using lower than medium shadow quality and more or less medium track quality. LOD cars are around medium/low. AA is only FXAA over 1080p frame. AF is low, visible in the marks in the center of the track. Impostor reflections for rear lights are deactivated for now.
Car shadows dissapear at too small distance, the first line cars don't have shadows. Track shadows a bit further. Shadow resolution and filtering is visible in balconies shadows in the right and in the shadow of the car peering on the left.
But globally, it is more than worthy.
A few corrections/updates to your analysis:
- PS4 uses EQAA(MSAA) and not FXAA.
- PS4 shadow detail is between the medium to high equivalent PC setting - more precisely PC medium shadow settings are 1024x4096 with 16 bit precision and PS4 is the same resolution but with 32 bit shadow precision.
- PS4 track detail/quality is equivalent to the high PC setting.
- PS4 car detail is equivalent to high with lod scaling between medium to high for the car shadows.
- Imposter reflections are activated on both consoles in the D1P after a concerted optimisation effort.
I hate that EA still has the rights to Porsche.
Take a look
Draw your own conclusions
Take a look
...
Draw your own conclusions
Static weight distribution is only one side of the coin though. Extreme example: try throwing a dart with the flight first and see how the heavier rear goes to the front. Similarly, a rear engined car is more likely to oversteer as soon as forward momentum is applied in a corner through lifting off or braking. If 911s are "understeery" these days it's because Porsche have largely dialled out its snap oversteer characteristics. But that's another discussion and we're already straying off topic here!
Thats not contradicting what I said (understeery under constant speed or acceleration). But never thought about how there is more weight transfer under braking in a rear engine car, so thanks for the input, I'm learning.