Seraphis Cain
bad gameplay lol
I really, really hope we get a nice, full size artbook for this game some day. So much great artwork.
I think anything with a grid map can be viewed as a tactics or strategy game. If I could try and fix the "strategy" part I would:
-Make maps smaller and slightly decrease movement speed maps are generally pretty small, given movement range
-Give everyone their own Cross Points and maximum XP (to make units less homogenous and prevent hoarding of XP) with regards to XP shared XP discourages hoarding of XP and makes XP items relevant, especially considering skill use and super use. I used to share your view but I came around
-Either increase XP gain or decrease XP cost of skills (to balance individual gains as opposed to mutual)
-Diversify skills (skills are too generic, Range +2, Heal 30% health, First Critical etc.) I guess, they have their moments but once you're playing chapters with all units it does feel same-y, I also worry that there's nothing else they can come up with
-Make successful criticals generate more XP and deal more damage criticals deal more damage, if successful criticals generate more XP it should be super minimal like plus 1 or 2 per attack
-Weaken Special Attacks and subsequently modify Special Attack cost and damage per pair (far too powerful which makes players only spend it on bosses or minibosses) well yeah they are powerful but they come at the cost of 100 XP - lower ability to defend future units/counter attacking units, use healing skills from future units, etc. They are generally about as strong as a full round of Normal Attacks, given the cost I don't feel they're overpowered. Also Special Attack finishes come with EXP bonuses if you kill a unit with it so there's that
-Remove multi-attacks from some units (give some pairs some hardcoded weaknesses to promote group synergy) and change cost and damage of the rest (to balance with individual XP bar) Pretty interesting idea. I think it may be worth having multi-attacks with specific ranges also
-Make solo units add more to the pair (like additional range/attack range, move speed, number of attacks, strength and defense and tech) they come with passive skills and skills with cost, ideally you equip a solo with a unit that has skills they benefit from
-Weaken boss health (they're too tanky and don't pose much of a threat when isolated) I agree with the latter but weakening boss health seems counterintuitive to what you're saying
-Allow sprinting which doubles movement but disables attack interesting idea that I like a lot but can't think of when you'd want to disallow yourself the ability to attack, even the limited turn stages aren't all that restricting IMO
-Add stage hazards definitely
-Add teleporting and mobility skills like momentary flight teleporting perhaps provided a certain range and with only the opportunity to attack as many times as you do when Countering a unit, momentary flight that reduces your movement range but allows you to take less damage if you're attacked, loving it
-Increase support unit damage to 1.5x the damage of a single attack from the pair why not
-Increase basic enemy damage (keep their durability the same, promotes smart positioning to reduce enemy dogpiling) i can get with this
-If a pair falls, they are removed from the current battle (will return in the next battle) definitely
-Moving out of an enemy's/ally's ZOC gives them a free immediate attack (makes positioning more important) sure I guess, but escape ZOC skills should negate this if so else the skill is useless
-Decrease item drop rate most of the time you're getting self-target 10% HP or 10%XP, Panacea Bottles and such, I mean I think they could stand to give you a little less of the stronger items like Party Heals but don't think drop rate is problem. Perhaps they don't need to give you an item if you break shield as it seems to be with plenty of enemies
-Remove the +1 attack for using all attacks in a fight and add in skills/equipment that increases number of attacks/counterattacks. definitely
-Add flanking (+15% damage from the side, +25% from behind) why not
-Damage drop-off from attacking at longer ranges (0% at 1 space, -10% per space after, can be nullified by skills or equipment) in conjunction with the decrease in movement range I can't sign off on this, if one or the other then maybe
Also change the UI so you can easily see enemy attack ranges and add a list of skills available and in effect on the bottom screen when hovering over a unit. I think if you use Free Cursor you can see enemy attack ranges but the skill display would help
I think it's really amusing how much of a visual mess the OC character designs are. Just... terrible. Fucking horrific. Even Kaguya. Flop flop.
I love those bottom screen team images. Wish there was a place ta grab nice clean pics of 'em. Should be prime official site material but no luck lookin' on those.
I'm always thankful that my Tedium Resistance stat is high when it comes ta stuff like this! Things are still fun & fresh on my end 30+ hours & chapters in! Feel bad for all ya peeps that're burned out!
I love how utterly contrived the cut-in for Sakura during her (and Ogami's) special attack is.
It is probably pacing. I happened to be on a moderately dull family visit when the game released. I got it and spent a lot of time just banging through the levels without break.I like that you thought about this. Kudos Here's what I thought:
I just find them generally unlikeable, from their voices, to their designs, to their personalities, to their attacks. I don't hate them but I would not care if they weren't in this game.
Haken though, I like, and Kaguya I don't mind except for her design.
I have the official artwork (the stuff they use for those bottom screen team images) but can't find the images themselves.
And I consider myself someone who hates tedious things but haven't gotten sick of PXZ yet. Maybe it's pacing? Maybe I'm biased? Who knows, I generally don't have a problem with grinding in RPG's =P
Doesn't feel that contrived, I don't think. Not exciting but this applies probably more to their skill set and I can think of others who aren't super amazing with cut-ins (Ryu and Ken, Chris and Jill) and those that are interesting (Zephyr and Leanne/both of Leanne's cut-ins, Dante and Demitri, Soma, Erica.) the only ones I think that suck are Pai's and Yuri's, but even then I don't find those all that bad.
I like that you thought about this. Kudos Here's what I thought:
Doesn't feel that contrived, I don't think. Not exciting but this applies probably more to their skill set and I can think of others who aren't super amazing with cut-ins (Ryu and Ken, Chris and Jill) and those that are interesting (Zephyr and Leanne/both of Leanne's cut-ins, Dante and Demitri, Soma, Erica.) the only ones I think that suck are Pai's and Yuri's, but even then I don't find those all that bad.
Good thoughts, I also thought of the nullify ZoC thing but was worried I'd be taking it too far. However the biggest change I would make is to add in a lot more unique skills to support the other changes, and would ideally differentiate pairs from each other (as well as representing the particular traits of each pair/solo) using the new skills.
I think the reason for the homogeneity of the characters stat-wise is each company doesn't want their characters to be eclipsed by the other companies' characters, so to settle on the power level debate they just spread generic skills to everybody.
No I mean contrived for fanservice. It starts off at her ass, curves up towards her boobs then shows her face. The brazenness is hilarious to me.
I lied. I'm at chapter 34. I fired it up at lunch.
It's a fun, meaningless game. My joy comes in the ridiculousness of the attacks, the great interactions between characters, and the music. The plot doesn't exist.
That, and it's the closest thing to Endless Frontier Exceed I'm ever going to get, so...
I'll probably play some more tonight while I watch some Breaking Bad.
Don't feel bad. I didn't realize that when playing the demo numerous times. Someone had to point it out to me.I am 30 hours into the game and I just realized now that your XP gauge is shared among all characters.
I feel like the dumbest person ever.
I'm now starting to take my time with this game since I'm starting to feel a bit burnt out on it. I just beat Ch.21 and it kinda made me wish they had put G and Rogan in this game. Would've love to seen there reaction at coming back to Curien's mansion and their interactions with Chris and Jill
Ya know they gotta add a big new company with each sequel! What all JP companies with many well rounded and known characters we got left? TecmoKoei? Nintendo? Squeenix?Hear that? I'm talking sequel here, people. Make it happen Capcom! And Namco! And Sega!
I'm all for it if I can get G, Rogan, and Nintendo characters in it.Hear that? I'm talking sequel here, people. Make it happen Capcom! And Namco! And Sega!
I am 30 hours into the game and I just realized now that your XP gauge is shared among all characters.
I feel like the dumbest person ever.
Passed chapter 30. Welp, SMT4 will have to wait (only finished the tutorial quests in that game) I wanna finish PxZ first.
You'll be getting back to SMT IV in about a month then lol.
Does x zone have any streetpass stuff?
I'm in chapter 9 now the game still rocks
NOthing else to add.
Screw the reviews i knew they were bogus .
Man, New Game+ is a killer. Enemies suddenly having more barriers and you levelling up slower because of less exp is hard...
I honestly loved the game until chapter 25 or 26, I cant remember now, it almost made me lose all the motivation to play it. As I said before, the moment you have no more character to recruit, the game loses almost all its charm. Its a shame. Dont get me wrong though, I still had lots of fun with it.
there is NG+ ?
wow
how it look like ? you still on the same level character ?
i am in chapter 36,
Did I just witness a freakin'being shown in Chapter 35? Man, part of me wants a sequel just to see what other references & cameos they can insert in.Dreamcast VMU
Did I just witness a freakin'being shown in Chapter 35? Man, part of me wants a sequel just to see what other references & cameos they can insert in.Dreamcast VMU
Now I have ta play NG+ to see if theres any new .hack related equipment @_@But items and equipment do carry over and the equipment found in NG+ is better.
Ya mean gross right??Oh and Fetus of God stage was awesome/weird/creepy/crazy.
Hmm...so that $30 credit plus some left over funds in my account leave me with enough to buy this (didn't realize there was a $5 discount)....I should buy this, shouldn't I?
OMG
chapter 40 is super insane
is there good strategy to finish this chapter with minimum losses ?
Is that the one with loads ofclones of your old enemies like Heihachi?
Criticals, criticals, criticals!