DangerMouse
Member
Good orders by both of them.
Those Gravity Rush 2 production values are pretty AAA-looking now
I think TLG is going to be awesome, even the controls nitpicking is exactly what I expected.
Been playing through Valkyria chronicles, but it's next on the list.Inside is probably the most important game of the generation so far. I can't recommend it enough. I hope you enjoy it and love it as much as I did.
I feel like we need to get away from this idea that long development = automatic shit game. I'm sure there are plenty of movies, albums, and games that have been worked on, shelved, and retooled over a long period of time that turned out good. Nioh by all accounts sounds like it's amazing. As for TLG and FFXV, I have some faith.
I don't think anyone says they are automatically bad, just that no way they can live up to the hype.
Unforgivable!7. Spider-Man - Superheroes, zzz
I don't think anyone says they are automatically bad, just that no way they can live up to the hype.
I don't know, I think that can apply to any game with people interested in it. You'll always have some who hype it up to the sky and beyond and end up crashing and burning because of themselves. It shouldn't matter whether they can live up to the hype because it varies on an individual level and it is all artificial.Yeah. The same thing will happen with Half-Life 3. That could be the greatest game of all time and even that might not be enough. The myth/hype for that game has been building and building and it hasn't even been officially announced.
The problem with No Mans Sky is that it was talked about too much.Unforgivable!
I don't know, I think that can apply to any game with people interested in it. You'll always have some who hype it up to the sky and beyond and end up crashing and burning because of themselves. It shouldn't matter whether they can live up to the hype because it varies on an individual level and it is all artificial.
The problem with No Mans Sky is that it was talked about too much.
Fallout 4 was in development for what 5 years? But yet, it didn't have to worry as much about living up to hype because it didn't get talked about at all.
Didn't even watch the episode yet. I'm just gonna throw in some love for Dreams. LittleBigPlanet is one of my favorite games series of all time. Even if the platforming is floaty... I always loved creating in games.When I was a kid, I would automatically get addicted to any flash game when I if it had a level create function, even if I didn't like the game otherwise. So when I heard that a full fledged console game made based around creating levels was a thing, I was super stoked and fell in love with it. I love playing user created levels too.
I doubt I'll have nearly as much time to create stuff in Dreams (hopefully I'll be working on developing a real game by then), but I'm still super excited for it. I'm also extremely intrigued that you can export things made in Dreams to other real game dev engines (or maybe it was JUST Unity). The music creator is apparently comparable to professional music making software (which is something I'm also super into). So it's like, a lot of my passions in one product, lol.
But people were anticipating Fallout 4 for years and I saw a lot of backlash probably because people own hype.
Don't get it myself either. Hell I'm of the firm belief the last guardian and gravity rush 2 shouldn't be in the holidays slot either. They'll get buried(which I mean they probably won't do well regardless) but at least they'd have a fighting chance.Since the talk of AAA games came up, I really wish I understood this need for first party games (specifically the "biggest" titles) during the Fall deluge. Every year I hear and see people complain that Sony isnt releasing enough in the Fall to only then and complain about how theres too many games to play during that time.
So Im really confused on what they want. Is there too many games? Should there be more? Why does anything less than AAA not count? The only people who should care are those financially affected by it, but it comes off as those who care about what systems sell more each month in fanboy wars.
I like the spread throughout the year they have with exclusives. It may be bigger games like Uncharted 4 or Street Fighter V. It may be smaller titles like Killstrain or Tomorrow Children. It may be more niche fitles like Star Ocean V or Gravity Rush 2. Regardless of the quality, at least theres SOMETHING. Not everything has to be up my alley.
dreams looks like it could be great, the tools are certainly there to make something special, but MM needs to wrap this up in a presentable package already and show the campaign off. Yes, little big planet backbone is its creative community, but the reason people were clapping for it when it debuted at GDC was because it was charming, good looking, and looked fun to play with others. I think this was before the return of SMB as well and co-op play got a much needed jolt. I still don't see that with Dreams. I also don't get why it's not called Little Big World or something as the game is a spritual successor to LBP but leaving behind the memorable characters?Didn't even watch the episode yet. I'm just gonna throw in some love for Dreams. LittleBigPlanet is one of my favorite games series of all time. Even if the platforming is floaty... I always loved creating in games. When I was a kid, I would automatically get addicted to any flash game if it had a level create function, even if I didn't like the game otherwise. So when I heard that a full fledged console game based around creating levels was a thing, I was super stoked and fell in love with it. I love playing user created levels too.
I doubt I'll have nearly as much time to create stuff in Dreams (hopefully I'll be working on developing a real game by then), but I'm still super excited for it. I'm also extremely intrigued that you can export things made in Dreams to other real game dev engines (or maybe it was JUST Unity). The music creator is apparently comparable to professional music making software (which is something I'm also super into). So it's like, a lot of my passions in one product, lol.
yea I understand that, but I don't think that's the majority of the 5+million people that bought LBP&LBP2. They need to show us the most important (even if it's not) part of the package! And then ease everyone into creating.They started working on the campaign rather late in development. I remember during the Kinda Funny lets play for Dreams, they said they were just starting on the campaign or something like that.
I just hope it's mostly a platformer like LBP, but it'll probably be more adventure/puzzle heavy. I personally understand enough about the game to be excited. It's basically 3D LBP with create tools and a campaign of some sort. While I do hope the campaign turns out to be good, as it would serve as a nice opener, I will ultimately spend of my time doing non campaign related things.
I don't know how you stone-wall GR2 due to its lack of AAA production values, but still include TLG in there. Tomaya might not be working with a multi-million budget, but his team has still managed to produce something ten times more dazzling to look at than Days Gone.
I'm pretty sure GR2 has a bigger dev team than TLG and probably Dreams too. It's an open world game with lots of cool mechanics, pretty long dev period and will probably take a good 10+ hours to beat. It's also a full price retail release. I think Colin just has some weird problem with it and refuses to acknowledge it. If they include TLG and Dreams then they have to include GR2, it's actually quite insulting not to. Baffles me!
yea I understand that, but I don't think that's the majority of the 5+million people that bought LBP&LBP2. They need to show us the most important (even if it's not) part of the package! And then ease everyone into creating.
AAA usually has these three things attached to it:If Gravity Rush 2 isn't considered "AAA", then maybe we need to change the definition of what a AAA games means or kill the word altogether.
yea the avatars are kinda generic...bring back the sack boy!I get that. I'm just speaking for myself.
If they just make it a cool 3D platformer, then I think that would be simple and easy enough to get people to understand the game. If they go all abstracty, then, well they know the risk of what they're doing lol.
On one hand, I want them to do what they want, but on another, I'd like it if Shu (or whoever would have that authority) came in and said look, it's cool that you're passionate about creating these super cool create tools and that's cool, but please make the campaign be something that's easily understandable and fairly easily marketable.
I also wish they'd make some kind of memorable main mascot for the game. The fuzzballs are lame.
Neither Colin or Greg have ever been particularly enthusiastic about Gravity Rush in general. Greg gave the first one on Vita a 7.5 back when he was at IGN, but seemed so apathetic towards it that I'm surprised he even scored it that highly. I think they're perfectly happy treating the sequel the same way SCEA is treating it - by pretending the game doesn't exist.
Greg literally said "I LOVE GRAVITY RUSH." How is that being apathetic towards it?
Might the next episode be delayed a day? The speculation is the PSVR review embargo is up on Wednesday morning. Perhaps they'll record as usual, but release the episode a day later.
Edit- Confirmed! No episode on Tuesday due to the PSVR coverage embargo, per Colin and Greg Live.
The streak is over!Might the next episode be delayed a day? The speculation is the PSVR review embargo is up on Wednesday morning. Perhaps they'll record as usual, but release the episode a day later.
Edit- Confirmed! No episode on Tuesday due to the PSVR coverage embargo, per Colin and Greg Live.
Might the next episode be delayed a day? The speculation is the PSVR review embargo is up on Wednesday morning. Perhaps they'll record as usual, but release the episode a day later.
Edit- Confirmed! No episode on Tuesday due to the PSVR coverage embargo, per Colin and Greg Live.
On Twitter, Greg said they were waiting because "a game" is embargoed until Wednesday. Is there a particular VR games we're expecting them to view as a cut above the rest, which would warrant saying "a game" instead of "games" or "PSVR"?
Presumably, they're not allowed to say that they're specifically under embargo for PSVR. Thus, the vague term of "game."
Presumably, they're not allowed to say that they're specifically under embargo for PSVR. Thus, the vague term of "game."
They were openly talking about the psvr embargo on c&g live
Might the next episode be delayed a day? The speculation is the PSVR review embargo is up on Wednesday morning. Perhaps they'll record as usual, but release the episode a day later.
Edit- Confirmed! No episode on Tuesday due to the PSVR coverage embargo, per Colin and Greg Live.
man people are saying straight up crazy things about TLG.. "not that interesting", "should have been cancelled"... what in the fuck?
to me it's probabably THE most interesting game of the gen (or two gens lol). as someone who values amazing animations, AI, physics, atmosphere etc more than texture quality or framerate, it's an incredibly fascinating game that i can't wait to experience. i mean, what other game has such a lifelike mystical giant creature as a companion?? IMO it's a wholly unique game, nothing else really seems to compare.
People would rather climb towers than Tricos.
Does anyone know the PS VR ebargo time, I am off to see Erick Castro (the kinda funny offical bar tender) and his new film in London tommorrow as part of London cocktail week so need to leave at like 1pm GMT 5am PT tomorrow and ideally would like to watch it before i set off. Looking forward to my PSVR next week.
The streak is over!
The streak is over!