Tal Shiar Agent
Member
Why do games need to be immersing? I don't see VR lasting. I don't think we need a new way to play games.
Why do games need to be immersing? I don't see VR lasting. I don't think we need a new way to play games.
Is it just me or is there an awkward moment that they forgot to cut out around the 1hr 20min mark? Greg takes a phone call from his dad and then talks to Colin about a friend with an apparent vitamin B12 deficiency. LOL
Why do games need to be immersing? I don't see VR lasting. I don't think we need a new way to play games.
If you haven't tried it yet, yeah, there's no way you'd know.I just dont see how VR is really groundbreaking in terms of playing games. While I havent played it (which I know may be the reason), it doesnt seem like it actually changes anything. Even immersion isnt 100% since you still hold something, you have a piece of awkward hardware on you, the world isnt anything remotely "real" looking, etc.
I still have a hard time seeing it as anything other than playing the same games with a screen that goes around your head instead of just sitting directly in front of you.
Why do games need to be immersing? I don't see VR lasting. I don't think we need a new way to play games.
Everything they were saying about VR was Yes, Yes, Yes! Get this if you have disposable income and want to experience the future now! And yet after listening to their impressions I was left with a distinct feeling that this technology in this form could very easily be a gimmick and something that we look back upon like we do with waggle or 3D TV's.
It just seems like to me that in particular Colin is so jaded with where we are at with games at the moment that anything that comes onto the scene that can mix things up a bit he is going to latch onto at all costs. And therefore their overall impressions are more positive because much like people when Star Wars Episode 1 first came out convinced themselves that it was a good movie, and only upon reflection was it seen as the POS that it was, I see that with their reaction to the PSVR. So desperate for it to be good they gloss over the negatives and handwave them off as if they are nothing.
But the negatives they brought up seem to be pretty fucking major to me. Negatives such as
1) Not really working 100% well with glasses for Greg (millions of people wear glasses)
2) Feeling tired after three quarters of an hour (how immersed can you really be if you have to stop for a break every 40 minutes?)
3) Needing enough space to make it work well (How many people are in a situation where there primary gaming space is less than the 6-8 feet they recommend)
4) Colin refusing to wear headphones because he wanted some connection to the outside world (is putting on a headset and headphones for the best experience just not going to appeal to people due to feeling vunerable in the real world?)
5) Feeling sick when playing certain experiences like moving and turning your head to look at same time (is this really a problem that developers can fix or is it an inherent problem of the tech?)
6) Almost every game needing adjustments for the best experience (come on Greg, you laugh at PC Gamers who have to adjust every one of their games for the best experience on their Rig's, is this really going to fly in the console world?)
It just screams to me that this tech is a gimmick and is going to struggle long term. But I guess time will tell.
totally agreed. watching the batman let's play it's immediately obvious that in its current form VR is merely a gimmick. seeing what greg had to do to play the game just made it all not seem worth it in the slightest. you have to stand, wear the vr set on your head, use two move controllers, and physically move your head, hands, and arms around to play a video game. this seems like something more suited for a trip to dave and busters as opposed to actually buying and using it in your home.
It just screams to me that this tech is a gimmick and is going to struggle long term. But I guess time will tell.
This is one of the more bizarre vr gripes I've seen. At least coming this late in the game.
Why do games need to be immersing? I don't see VR lasting. I don't think we need a new way to play games.
meh, sounds kinda lazy to me...totally agreed. watching the batman let's play it's immediately obvious that in its current form VR is merely a gimmick. seeing what greg had to do to play the game just made it all not seem worth it in the slightest. you have to stand, wear the vr set on your head, use two move controllers, and physically move your head, hands, and arms around to play a video game. this seems like something more suited for a trip to dave and busters as opposed to actually buying and using it in your home.
totally agreed. watching the batman let's play it's immediately obvious that in its current form VR is merely a gimmick. seeing what greg had to do to play the game just made it all not seem worth it in the slightest. you have to stand, wear the vr set on your head, use two move controllers, and physically move your head, hands, and arms around to play a video game. this seems like something more suited for a trip to dave and busters as opposed to actually buying and using it in your home.
meh, sounds kinda lazy to me...
I'm down for new gameplay experiences personally...
Not sure. Giant Bomb has what is most likely an all-day PSVR stream tomorrow starting at 5:00 AM Pacific (their time), which is 8:00 my time, which would be 1:00 PM your time. So, if 5:00AM/8:00AM/1:00PM is the embargo time, sounds like you'd be missing the rush of coverage.
Hopefully there isn't. :/Not long now for this weeks episode, can't wait hopefully there is a lot of VR talk
There probably will be, it's not a lot of bigger things in gaming to talk about.Hopefully there isn't. :/
This entire thread was a shit show because both of them were disappointed in the Pro. So much so that Colin said he's never coming back here lol.There probably will be, it's not a lot of bigger things in gaming to talk about.
I also wonder what the reaction of Kindafunny will be in general on the Pro? All of them love VR, so I'd imagine all of them would appreciate games looking clearer and running better, and will be fighting over the Pro at first before they get their own lol.
Should be interesting. I think RE7 and Farpoint will probably be the first examples of a big difference playing on base PS4 vs. Pro, maybe big enough that you wouldn't want to go back.
I don't want to ignite that flame again but I just want Omni to know it went beyond what is described in this post I am quoting.This entire thread was a shit show because both of them were disappointed in the Pro. So much so that Colin said he's never coming back here lol.
This entire thread was a shit show because both of them were disappointed in the Pro. So much so that Colin said he's never coming back here lol.
I was here lol...I don't want to ignite that flame again but I just want Omni to know it went beyond what is described in this post I am quoting.
i find all of this to be compete conjecture on your part and frankly a load of bs...I think Colin has whose copying who backwards when it comes to Tomb Raider vs Naughty Dog.
Haven't played Rise yet but 2013 Tomb Raider came out before Last of Us, Before Left Behind, and before Uncharted 4 and it has in it:
I'll spoiler since there's story stuff in here:
Rebar to the stomach
Killing Bambi
Playing a section while gravely injured and you fail while attempting to do normal walking/climbing etc
get caught in a trap and have to shoot at enemies while hanging upside down
Now those two games came out like 3 months apart but those 4 things are way too specific for one not to have straight copied it from the other. Hard to say for certain who copied who given the overlaping timelines but I got two more things.
Left behind has a kill box where Ellie gets sick and tired of the monster closets and screams "WANT SOME MORE OF THIS MOTHERFUCKERS?!" or something along those lines. Lara does that in Tomb Raider 2013.
Then there's the butt sliding in Uncharted 4, oh the butt sliding. Tomb Raider 2013 has all 3 types. The part of platforming puzzle types, the to prevent backtracking types and the replaces a collapsing bridge types.
Throw in the Ubi art, the Fact that many of their characters are straight ripoffs of real actors without bothering to pay for their likenesses.
If anybody has an originality problem, it's Naughty Dog.
Just making sure. I don't know who was and wasn't here.I was here lol...
Looks like they didn't focus on VR as much as I thought though. Kinda boring show as the main points were something we've discussed on GAF already. The burnout story about Amy & her time at ND.
Still more solid evidence Dragon Quest Builders and super hyper cube is awesome
If you think AAA games that came out 3 months from each other can introduce new cutscenes, mechanics , and story beats by virtue of copying them from that product , AAA gaming would be in a far better space today than the nightmare of crunch Amy Hennig paints AAA to be.
i find all of this to be compete conjecture on your part and frankly a load of bs...
Short of one of the Devs admitting "we're copying the other", we'll never know for sure, Naughty Dog's my guess though.
Not sure what Colins reasoning was. He likes Uncharted better? He thinks Uncharted is a better game? He just kind of stated it like it's an obvious fact and it's definitely not.
Short of one of the Devs admitting "we're copying the other", we'll never know for sure, Naughty Dog's my guess though.
Not sure what Colins reasoning was. He likes Uncharted better? He thinks Uncharted is a better game? He just kind of stated it like it's an obvious fact and it's definitely not.
There is no fact that one is better than the other, but if you look at sales and reviews Uncharted fares better.
Yeah I agree with what you are saying. I'm of the mind that those two franchises copied each other back and forth.I was referring to Colin's implication that Tomb Raider was clearly copying Naughty Dog, not his implication Naughty Dog games are better.
I agree which one you like better is personal preference, they both make great games. I was just kind of guessing that part of his argument was "the worse one must be copying" and think it's flawed because which game being better is subjective.
I was referring to Colin's implication that Tomb Raider was clearly copying Naughty Dog, not his implication Naughty Dog games are better.
I agree which one you like better is personal preference, they both make great games. I was just kind of guessing that part of his argument was "the worse one must be copying" and think it's flawed because which game being better is subjective.
He is right. The most recent Tomb Raider iterations have clearly drawn a tons from Uncharted, with the bombastic set-pieces and the "Oh Shit!" moments that permeate the game. They are more story driven, as well...
As to which one is better, that is another discussion altogether.