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PS, I Love You- Greg Miller's new PlayStation Podcast

phanphare

Banned
Why do games need to be immersing? I don't see VR lasting. I don't think we need a new way to play games.

I think we could use some new ways to play games but more in the way of innovation to the standard controller as far as inputs/buttons and the type of tech that's inside a controller. VR seems cool but unnecessary. Colin already mentioned it in this which is a huge red flag for me but he said that playing for a while feels taxing because of having to wear the headset. once the luster wears off I feel like people will feel less and less compelled to use their headsets. overall my take is that it's really cool tech that has a long ways to go before it becomes appealing past the initial novelty.
 
Sounds like it's great tech with great potential to change gaming, but maybe the game that represents it isn't in the launch lineup. Waiting on reviews for the following

Rez
Thumper
RE7
Headmaster
 
Is it just me or is there an awkward moment that they forgot to cut out around the 1hr 20min mark? Greg takes a phone call from his dad and then talks to Colin about a friend with an apparent vitamin B12 deficiency. LOL

HAHAHAHA! Is this you first time listening to the podcast ;P

One episode started with them discussing what they were having for dinner. Another one involved Greg having to pay the water man and Colin doing play by play of it. This is normal for them.

Edit- HAHAHA. Turns out, per Colin and Greg Live, Greg actually meant to cut that bit out.
 

sora87

Member
Why do games need to be immersing? I don't see VR lasting. I don't think we need a new way to play games.

Yeah I just can't vibe with Colin here, it seems he's pushing this weird non-agenda so hard when millions are more than happy to keep playing good games the tried and tested way, TV and controller.
 

Jmille99

Member
I just dont see how VR is really groundbreaking in terms of playing games. While I havent played it (which I know may be the reason), it doesnt seem like it actually changes anything. Even immersion isnt 100% since you still hold something, you have a piece of awkward hardware on you, the world isnt anything remotely "real" looking, etc.

I still have a hard time seeing it as anything other than playing the same games with a screen that goes around your head instead of just sitting directly in front of you.
 

ghibli99

Member
I just dont see how VR is really groundbreaking in terms of playing games. While I havent played it (which I know may be the reason), it doesnt seem like it actually changes anything. Even immersion isnt 100% since you still hold something, you have a piece of awkward hardware on you, the world isnt anything remotely "real" looking, etc.

I still have a hard time seeing it as anything other than playing the same games with a screen that goes around your head instead of just sitting directly in front of you.
If you haven't tried it yet, yeah, there's no way you'd know.

My concern is about content. It's also about comfort and they hit on another important point in this video... the fatigue/tiredness you get from using VR. I can't stay in it for more than 15-30 minutes at a time.
 

Zukkoyaki

Member
Nice impressions from these two! I was hoping they had gotten to try out RIGS in particular. By far the most compelling PSVR game (for me).

I knew going in that Colin was going to love it. I'm surprised how lukewarm Greg seems.
 
I think Greg is spot on. It's easy to recommend when you get a free unit from Sony, but Greg is responding to the every person. 400 dollars is a lot of money. The future of PSVR is largely unproven, and the concept itself is not without it's shortcomings. You should only jump in at this point if you are okay with 1.) VR not revolutionizing the way you consume games. 30-45 minutes at a time seems to be the average tolerance, and 2.) not knowing how much support the device will get in the long run. It may end up the way of Kinect or Move if enough units aren't bought or people aren't buying new games for it. But if you are okay with all of that it is probably worth supporting.
 
Everything they were saying about VR was Yes, Yes, Yes! Get this if you have disposable income and want to experience the future now! And yet after listening to their impressions I was left with a distinct feeling that this technology in this form could very easily be a gimmick and something that we look back upon like we do with waggle or 3D TV's.

It just seems like to me that in particular Colin is so jaded with where we are at with games at the moment that anything that comes onto the scene that can mix things up a bit he is going to latch onto at all costs. And therefore their overall impressions are more positive because much like people when Star Wars Episode 1 first came out convinced themselves that it was a good movie, and only upon reflection was it seen as the POS that it was, I see that with their reaction to the PSVR. So desperate for it to be good they gloss over the negatives and handwave them off as if they are nothing.

But the negatives they brought up seem to be pretty fucking major to me. Negatives such as

1) Not really working 100% well with glasses for Greg (millions of people wear glasses)
2) Feeling tired after three quarters of an hour (how immersed can you really be if you have to stop for a break every 40 minutes?)
3) Needing enough space to make it work well (How many people are in a situation where there primary gaming space is less than the 6-8 feet they recommend)
4) Colin refusing to wear headphones because he wanted some connection to the outside world (is putting on a headset and headphones for the best experience just not going to appeal to people due to feeling vunerable in the real world?)
5) Feeling sick when playing certain experiences like moving and turning your head to look at same time (is this really a problem that developers can fix or is it an inherent problem of the tech?)
6) Almost every game needing adjustments for the best experience (come on Greg, you laugh at PC Gamers who have to adjust every one of their games for the best experience on their Rig's, is this really going to fly in the console world?)

It just screams to me that this tech is a gimmick and is going to struggle long term. But I guess time will tell.
 
Everyone who is reviewing right now is somewhat biased because the majority of them are not paid for units.

Having said that all those issues are minor to a lot of people, and the overall reception to PSVR is very positive. It's like you said, if you have disposable income, it's something cool and new to try.
 

Bolivar687

Banned
Why do games need to be immersing? I don't see VR lasting. I don't think we need a new way to play games.

It's not intended to replace traditional gaming and I doubt it ever would. The best experiences will come from other industries but gaming is a very natural use for VR and the audience is a good fit as well.
 

phanphare

Banned
Everything they were saying about VR was Yes, Yes, Yes! Get this if you have disposable income and want to experience the future now! And yet after listening to their impressions I was left with a distinct feeling that this technology in this form could very easily be a gimmick and something that we look back upon like we do with waggle or 3D TV's.

It just seems like to me that in particular Colin is so jaded with where we are at with games at the moment that anything that comes onto the scene that can mix things up a bit he is going to latch onto at all costs. And therefore their overall impressions are more positive because much like people when Star Wars Episode 1 first came out convinced themselves that it was a good movie, and only upon reflection was it seen as the POS that it was, I see that with their reaction to the PSVR. So desperate for it to be good they gloss over the negatives and handwave them off as if they are nothing.

But the negatives they brought up seem to be pretty fucking major to me. Negatives such as

1) Not really working 100% well with glasses for Greg (millions of people wear glasses)
2) Feeling tired after three quarters of an hour (how immersed can you really be if you have to stop for a break every 40 minutes?)
3) Needing enough space to make it work well (How many people are in a situation where there primary gaming space is less than the 6-8 feet they recommend)
4) Colin refusing to wear headphones because he wanted some connection to the outside world (is putting on a headset and headphones for the best experience just not going to appeal to people due to feeling vunerable in the real world?)
5) Feeling sick when playing certain experiences like moving and turning your head to look at same time (is this really a problem that developers can fix or is it an inherent problem of the tech?)
6) Almost every game needing adjustments for the best experience (come on Greg, you laugh at PC Gamers who have to adjust every one of their games for the best experience on their Rig's, is this really going to fly in the console world?)

It just screams to me that this tech is a gimmick and is going to struggle long term. But I guess time will tell.

totally agreed. watching the batman let's play it's immediately obvious that in its current form VR is merely a gimmick. seeing what greg had to do to play the game just made it all not seem worth it in the slightest. you have to stand, wear the vr set on your head, use two move controllers, and physically move your head, hands, and arms around to play a video game. this seems like something more suited for a trip to dave and busters as opposed to actually buying and using it in your home.
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
totally agreed. watching the batman let's play it's immediately obvious that in its current form VR is merely a gimmick. seeing what greg had to do to play the game just made it all not seem worth it in the slightest. you have to stand, wear the vr set on your head, use two move controllers, and physically move your head, hands, and arms around to play a video game. this seems like something more suited for a trip to dave and busters as opposed to actually buying and using it in your home.

This is one of the more bizarre vr gripes I've seen. At least coming this late in the game.
 

AmuroChan

Member
It just screams to me that this tech is a gimmick and is going to struggle long term. But I guess time will tell.

I don't think so because VR has so many more practical applications outside of gaming, unlike the waggle. VR porn is forecast by many analysts to be a billion dollar industry within a decade based on its current growth. Many sporting and entertainment events have already started offering VR viewing options. Various tech companies are investing millions into education programs using VR. VR is also extremely accessible because most current smartphones are already VR-capable. Get a $20 Google cardboard and you can experience VR with your iPhone. It's already reached greater mainstream relevance than the waggle or 3D TVs, and the tech is only in its infancy.
 

phanphare

Banned
This is one of the more bizarre vr gripes I've seen. At least coming this late in the game.

those have been my gripes since it was announced, it was just cemented seeing greg play batman

doesn't seem all that bizarre either, those are a lot of hurdles just to enjoy a video game. shit, skyward sword pushed the envelope as far as I'd personally want to go and I was at least sitting on my couch without a headset on my face.
 

JoeNut

Member
ONly been listening for the last 2-3 podcasts but really enjoying it, i did however think it was extremely weird to take a call mid podcast for like 3-4 minutes, and then not cut that bit out...it was kinda funny (pun intended) but tbh i would suggest you don't take calls on air lol.
 
Good podcast. They really acknowledged how nascent this technology is and that if you're an enthusiast, you know what you're getting into. I consider myself an enthusiast but this product is not compelling enough to drop £400 on; I'll drop that on the PS4 Pro maybe.
 
It's good seeing the two of them in a good mood again after several weeks of bad Sony news and sour grapes commentary. These guys are at their best when they are enjoying gaming.
 
totally agreed. watching the batman let's play it's immediately obvious that in its current form VR is merely a gimmick. seeing what greg had to do to play the game just made it all not seem worth it in the slightest. you have to stand, wear the vr set on your head, use two move controllers, and physically move your head, hands, and arms around to play a video game. this seems like something more suited for a trip to dave and busters as opposed to actually buying and using it in your home.
meh, sounds kinda lazy to me...

I'm down for new gameplay experiences personally...
 

GribbleGrunger

Dreams in Digital
totally agreed. watching the batman let's play it's immediately obvious that in its current form VR is merely a gimmick. seeing what greg had to do to play the game just made it all not seem worth it in the slightest. you have to stand, wear the vr set on your head, use two move controllers, and physically move your head, hands, and arms around to play a video game. this seems like something more suited for a trip to dave and busters as opposed to actually buying and using it in your home.

Basing the experience with PSVR based on one game is as silly as basing the quality of PSVR on one live stream.
 

phanphare

Banned
meh, sounds kinda lazy to me...

I'm down for new gameplay experiences personally...

I will cop to that all day. it's totally lazy. I mean, shit, as it is if I've got one game in the disc drive and decide to play something else I'll usually check what I have digitally before looking at what I have physically. it's a combination of being lazy, yes, and having a more convenient alternative. plus tbh if I had to make a pie chart with the things that don't really appeal to me about VR the biggest slice would be wearing the headset, whether sitting with a controller or standing with move controllers.

I'm always down for new gameplay experiences however, just not this one just yet. that's not to say it won't appeal to me in the future as they iterate on their headsets and make more competent software but right now both aren't doing it for me.
 
Not sure. Giant Bomb has what is most likely an all-day PSVR stream tomorrow starting at 5:00 AM Pacific (their time), which is 8:00 my time, which would be 1:00 PM your time. So, if 5:00AM/8:00AM/1:00PM is the embargo time, sounds like you'd be missing the rush of coverage.

Thanks yes that was wehn it dropped just caught a bit before running out the door then watched the rest very very hung over the next day Erick sure can drink, but was an amazing night with the Kinda Funny Offical bar tender.
 
Hopefully there isn't. :/
There probably will be, it's not a lot of bigger things in gaming to talk about.

I also wonder what the reaction of Kindafunny will be in general on the Pro? All of them love VR, so I'd imagine all of them would appreciate games looking clearer and running better, and will be fighting over the Pro at first before they get their own lol.

Should be interesting. I think RE7 and Farpoint will probably be the first examples of a big difference playing on base PS4 vs. Pro, maybe big enough that you wouldn't want to go back.
 

10k

Banned
There probably will be, it's not a lot of bigger things in gaming to talk about.

I also wonder what the reaction of Kindafunny will be in general on the Pro? All of them love VR, so I'd imagine all of them would appreciate games looking clearer and running better, and will be fighting over the Pro at first before they get their own lol.

Should be interesting. I think RE7 and Farpoint will probably be the first examples of a big difference playing on base PS4 vs. Pro, maybe big enough that you wouldn't want to go back.
This entire thread was a shit show because both of them were disappointed in the Pro. So much so that Colin said he's never coming back here lol.
 
This entire thread was a shit show because both of them were disappointed in the Pro. So much so that Colin said he's never coming back here lol.
I don't want to ignite that flame again but I just want Omni to know it went beyond what is described in this post I am quoting.
 

Moneal

Member
This entire thread was a shit show because both of them were disappointed in the Pro. So much so that Colin said he's never coming back here lol.

If by shit show and disappointed you meant, Colin and Tim presented incorrect information and comparisons and were called out on them. Then Colin came in here asking how he was wrong and was presented with his misinformation and left claiming abuse. Sure that's how it went. Go back and read the pages yourself. It is less than 2 pages worth if you are on 100 posts per page.
 
I don't want to ignite that flame again but I just want Omni to know it went beyond what is described in this post I am quoting.
I was here lol...

Looks like they didn't focus on VR as much as I thought though. Kinda boring show as the main points were something we've discussed on GAF already. The burnout story about Amy & her time at ND.

Still more solid evidence Dragon Quest Builders and super hyper cube is awesome
 
That e-mail sent in about the guy's PS4 no longer being the main system was so frustrating. Going by the wording, the guy ignored setting 2FA. If you do not have 2FA on your PSN account... DO IT NOW! Don't poo poo it! Yeah, PSN has been quite leaky, but 2FA helps mitigate that (knock on wood, I haven't heard any issues with people that have 2FA set for PSN). If you pass on 2FA and are angry that someone got into your account, yeah that's probably on Sony somewhat, but it is also on you, especially when you had a chance to take the precautions that Sony finally has provided. I've seen too many similar threads here where every time the original poster says they finally will turn on 2FA after their account was compromised. Don't wait! Secure your account!

This 2FA advice extends to everything!! If something offers 2FA, don't ignore it!
 

krae_man

Member
I think Colin has whose copying who backwards when it comes to Tomb Raider vs Naughty Dog.

Haven't played Rise yet but 2013 Tomb Raider came out before Last of Us, Before Left Behind, and before Uncharted 4 and it has in it:

I'll spoiler since there's story stuff in here:

Rebar to the stomach
Killing Bambi
Playing a section while gravely injured and you fail while attempting to do normal walking/climbing etc
get caught in a trap and have to shoot at enemies while hanging upside down

Now those two games came out like 3 months apart but those 4 things are way too specific for one not to have straight copied it from the other. Hard to say for certain who copied who given the overlaping timelines but I got two more things.

Left behind has a kill box where Ellie gets sick and tired of the monster closets and screams "WANT SOME MORE OF THIS MOTHERFUCKERS?!" or something along those lines. Lara does that in Tomb Raider 2013.

Then there's the butt sliding in Uncharted 4, oh the butt sliding. Tomb Raider 2013 has all 3 types. The part of platforming puzzle types, the to prevent backtracking types and the replaces a collapsing bridge types.

Throw in the Ubi art, the Fact that many of their characters are straight ripoffs of real actors without bothering to pay for their likenesses.

If anybody has an originality problem, it's Naughty Dog.
 
I think Colin has whose copying who backwards when it comes to Tomb Raider vs Naughty Dog.

Haven't played Rise yet but 2013 Tomb Raider came out before Last of Us, Before Left Behind, and before Uncharted 4 and it has in it:

I'll spoiler since there's story stuff in here:

Rebar to the stomach
Killing Bambi
Playing a section while gravely injured and you fail while attempting to do normal walking/climbing etc
get caught in a trap and have to shoot at enemies while hanging upside down

Now those two games came out like 3 months apart but those 4 things are way too specific for one not to have straight copied it from the other. Hard to say for certain who copied who given the overlaping timelines but I got two more things.

Left behind has a kill box where Ellie gets sick and tired of the monster closets and screams "WANT SOME MORE OF THIS MOTHERFUCKERS?!" or something along those lines. Lara does that in Tomb Raider 2013.

Then there's the butt sliding in Uncharted 4, oh the butt sliding. Tomb Raider 2013 has all 3 types. The part of platforming puzzle types, the to prevent backtracking types and the replaces a collapsing bridge types.

Throw in the Ubi art, the Fact that many of their characters are straight ripoffs of real actors without bothering to pay for their likenesses.

If anybody has an originality problem, it's Naughty Dog.
i find all of this to be compete conjecture on your part and frankly a load of bs...
 
If you think AAA games that came out 3 months from each other can introduce new cutscenes, mechanics , and story beats by virtue of copying them from that product , AAA gaming would be in a far better space today than the nightmare of crunch Amy Hennig paints AAA to be.
 
I was here lol...

Looks like they didn't focus on VR as much as I thought though. Kinda boring show as the main points were something we've discussed on GAF already. The burnout story about Amy & her time at ND.

Still more solid evidence Dragon Quest Builders and super hyper cube is awesome
Just making sure. I don't know who was and wasn't here.

Anyway, yeah, activate that 2FA, guys! Or tell people to do it if they haven't.
 

Mezoly

Member
If you think AAA games that came out 3 months from each other can introduce new cutscenes, mechanics , and story beats by virtue of copying them from that product , AAA gaming would be in a far better space today than the nightmare of crunch Amy Hennig paints AAA to be.

Battleborne was announced and released before Overwatch and it didn't stop people from calling it a ripoff.

It always amuse me when I read someone ripping annualized franchise for not removing a negative from a previous year. I was reading the other day on Kotaku they were saying how Syndicate had this mission which we hated in Unity and how come Ubisoft didn't fix it. Do they actually think these games are being made in a year with the same poeple?
 

krae_man

Member
i find all of this to be compete conjecture on your part and frankly a load of bs...

Short of one of the Devs admitting "we're copying the other", we'll never know for sure, Naughty Dog's my guess though.

Not sure what Colins reasoning was. He likes Uncharted better? He thinks Uncharted is a better game? He just kind of stated it like it's an obvious fact and it's definitely not.
 
Short of one of the Devs admitting "we're copying the other", we'll never know for sure, Naughty Dog's my guess though.

Not sure what Colins reasoning was. He likes Uncharted better? He thinks Uncharted is a better game? He just kind of stated it like it's an obvious fact and it's definitely not.

It's his opinion. I also think Uncharted is better but both games are different enough that if someone else thinks TR is better for various reasons, I won't disagree with that view since both games are imo , in the same ballpark of quality, but excel at different things.
 

Mezoly

Member
Short of one of the Devs admitting "we're copying the other", we'll never know for sure, Naughty Dog's my guess though.

Not sure what Colins reasoning was. He likes Uncharted better? He thinks Uncharted is a better game? He just kind of stated it like it's an obvious fact and it's definitely not.

There is no fact that one is better than the other, but if you look at sales and reviews Uncharted fares better.
 

krae_man

Member
There is no fact that one is better than the other, but if you look at sales and reviews Uncharted fares better.


I was referring to Colin's implication that Tomb Raider was clearly copying Naughty Dog, not his implication Naughty Dog games are better.

I agree which one you like better is personal preference, they both make great games. I was just kind of guessing that part of his argument was "the worse one must be copying" and think it's flawed because which game being better is subjective.
 

Mezoly

Member
I was referring to Colin's implication that Tomb Raider was clearly copying Naughty Dog, not his implication Naughty Dog games are better.

I agree which one you like better is personal preference, they both make great games. I was just kind of guessing that part of his argument was "the worse one must be copying" and think it's flawed because which game being better is subjective.
Yeah I agree with what you are saying. I'm of the mind that those two franchises copied each other back and forth.
 
I was referring to Colin's implication that Tomb Raider was clearly copying Naughty Dog, not his implication Naughty Dog games are better.

I agree which one you like better is personal preference, they both make great games. I was just kind of guessing that part of his argument was "the worse one must be copying" and think it's flawed because which game being better is subjective.

He is right. The most recent Tomb Raider iterations have clearly drawn a tons from Uncharted, with the bombastic set-pieces and the "Oh Shit!" moments that permeate the game. They are more story driven, as well...
As to which one is better, that is another discussion altogether.
 

krae_man

Member
He is right. The most recent Tomb Raider iterations have clearly drawn a tons from Uncharted, with the bombastic set-pieces and the "Oh Shit!" moments that permeate the game. They are more story driven, as well...
As to which one is better, that is another discussion altogether.

I listed a half dozen things Tomb Raider did first. You're going to have to do better then Naughty Dog did collapsing bridges first because Tomb Raider doesn't have that many and replaced most of them with the butt sliding which Naughty Dog then took.
 
There was a PSVR episode a few weeks ago right? I'm trying to find it on itune Podcast. I think the hosts are going to eat massive crows with how they hyped VR. Always be weary of people pushing new technology saying it will be amazing.

Too many on rail games and plain experiences. I want better traditional games and I would argue most people are the same. It's going to be fun to experience but not to return to for repeated play.
 
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