TheCowboyPoet
Member
Why do you always share the link again even if someone beats you to it? Not criticizing, but I've seen you do it a few times, just wondering why.
While I think he might be right, I think the choice of action for now is to wait it out. Wait it out until we get a good glimpse of information on what the world is, how big it is, how long the single player is for the first disc etc. If they make 2 or 3 full 40 hour parts of the game releasing every 1.5 years, I'm completely fine with it. I do hope they bump up the graphics a bit before releasing it though. I will try to not see anything since I have yet to play FFVII.Colin preaching the truth about this whole FF7R debacle. Thank you good sir.
Why do you always share the link again even if someone beats you to it? Not criticizing, but I've seen you do it a few times, just wondering why.
While I think he might be right, I think the choice of action for now is to wait it out. Wait it out until we get a good glimpse of information on what the world is, how big it is, how long the single player is for the first disc etc. If they make 2 or 3 full 40 hour parts of the game releasing every 1.5 years, I'm completely fine with it. I do hope they bump up the graphics a bit before releasing it though. I will try to not see anything since I have yet to play FFVII.
My optimistic view is that they expand the content significantly into 2-3 different 40 hour parts. Otherwise, I'll just wait and play the full edition 4-5 years from now. Either way works for me, though I'm hoping they're full parts so I can enjoy it earlier than usual. This might be a case like XIII with 3 parts, but you know.. have characters and a story that people give a shit about.I was actually talking about how they said the game wouldn't fit in one disc. Just like Colin said, is it being implied that FF VII was bigger than FF XV is going to be? Cuz that game isn't going to be episodic. I am not complaining about it and I'm not gonna take a side, but it's a good point. I think that saying that the game does not fit in one disc is kind of a lame excuse. Tell us that you want to put the game out quicker for us. Tell us that you are planning on adding more content. Tell us how much of that content is going to be split, and how many discs it will be split in. Those are all real things that we all could believe in. I agree that all we can do is wait, but saying that FF VII does not fit in one disc sounds fishy to me, even with all the extra content they plan on putting in.
I hope they are saying the truth though and that we are wrong. But if it turns out that the parts are all 11hrs long with a bunch of meaningless side-quests in there as padding, SE can't come crying to us, they shot themselves in the foot.
They address it right in the beginning of the video. I think they're making all the videos on the 18th recording two extra videos. Then they will release each video every Tuesday.TheCowboyPoet said:So is this the last PSILY of the year?? Or will they keep going in the holidays like they would occasionally do with Beyond.
They address it right in the beginning of the video. I think they're making all the videos on the 18th recording two extra videos. Then they will release each video every Tuesday.
Colin preaching the truth about this whole FF7R debacle. Thank you good sir.
His comparison between XV and FF7remake hurt his own argument. if Square Enix were just trying to milk the FF fans with extra releases why not do it with FFXV? They arent even doing paid DLC or microtransactions for that game, that is unheard of in the AAA space, and he still thinks that game has been in development for 10 years when SE has come out multiple times saying it didnt start full development until late 2011, and didnt switch to PS4 development until late 2012.
So, I've haven't been following the FF7 threads, mostly because I don't care about drama surrounding the game, so I haven't seen what others are saying but I must disagree with what Colin's saying here.
If you turn all of the 2d backdrops in FF7 into fully 3d explorable environments then yes it's going bigger project than FF15.
It's not a matter of game length or disk space, it's a matter of man hours. It's not that FF7 is bigger than other RPGs from this that era. If you did a remake of FF9, Xenogears, or Chrono Cross you would have the same problem. The environments just have more variety because it was easier (less man hours) to make low poly graphics/textures or simply 2d backdrops.
How many environment types have we seen in FF15? How many different palettes? So far a very disappointing amount.
Goodluck turning all these into expanded explorable areas:
http://www.glitterberri.com/content/ff_series/ffvii/prerenders/
Colin, I just don't think this a situation where Square Enix simply is trying to nickel and dime us but rather they just don't want to lose money on this while still giving us what we asked for.
The actual PSILY podcast was posted in its place it seems like.Did they forget to post a PSX interview today? They still have Keiji Inafune, David Jaffe, and Shannon Studstill left.
They never post stuff on tuesdays besides the podcast. It's a few weeks like that.The actual PSILY podcast was posted in its place it seems like.
Witcher 3 is probably bigger and has more content, but when it comes down to unique assets, FFVII probably beats it on that front. I don't know for sure though. Haven't played the Witcher 3.
Colin preaching the truth about this whole FF7R debacle. Thank you good sir.
I like her incubation like response about their involvement with Indies. It really makes you see that they're happy to see a success like seeing one of your offspring go out I to the world and make a name for him/herself.
It's amusing how much pull they have with Sony. Colin has admitted to not being a huge GOW fan and criticized PSX several times and he had the president of SMS insist twice early in the interview that he visit them for an exclusive tour. Good on them, well earned.
Hearing Colin destroy square Enix over the FF7 bullshit was spectacular.
This guy knows his stuff
It's amusing how much pull they have with Sony. Colin has admitted to not being a huge GOW fan and criticized PSX several times and he had the president of SMS insist twice early in the interview that he visit them for an exclusive tour. Good on them, well earned.
I was hoping Colin would ask her in regards to AAA though. What happened to the new IP that didn't work out? Does SMS have a second team since many people were fired after that IP didn't work out, or are they working exclusively on GOW?
I'm sure they do, but I want to hear her expand a little ( ͡° ͜ʖ ͡°)SSM is the 3rd or 4th biggest studio with over 200 employees ever after the layoffs.
I'm sure they have two separate teams working on different projects.
Yeah, a little disappointed with Shannon's interview. Was hoping for Colin to talk about the cancelled IP and AAA and where that's at for the studio as it's been nearly 3 years since there's been any output on that front.
At Naughty Dog, over 200 people are working on Uncharted 4 right now. The next God of War game isn't "smaller" than Uncharted 4. So "over 200 people" doesn't mean 2 teams.SSM is the 3rd or 4th biggest studio with over 200 employees ever after the layoffs.
I'm sure they have two separate teams working on different projects.
Not gonna bother looking but I remember reading that after Last of Us everyone folded back into 1 team to finish Uncharted 4.Can people stop repeating that? There's a group working on another game at the moment. They've been doing this since 2009. Neil himself was working on 3 separate prototypes and wouldn't have even worked on Uncharted 4 until Amy got fired.
Can people stop repeating that?
At Naughty Dog, over 200 people are working on Uncharted 4 right now. The next God of War game isn't "smaller" than Uncharted 4. So "over 200 people" doesn't mean 2 teams.
Not gonna bother looking but I remember reading that after Last of Us everyone folded back into 1 team to finish Uncharted 4.
I'm sure a few people are working on something else, but majority of people are on Uncharted 4 I'd bet.
At Naughty Dog, over 200 people are working on Uncharted 4 right now. The next God of War game isn't "smaller" than Uncharted 4. So "over 200 people" doesn't mean 2 teams.
Not gonna bother looking but I remember reading that after Last of Us everyone folded back into 1 team to finish Uncharted 4.
I'm sure a few people are working on something else, but majority of people are on Uncharted 4 I'd bet.