Colin's anger toward FF7R doesn't even make any sense.
He completely ignored the very real point that the email Greg read brought up: most of the open-world games of today have to limit their scope in some capacity, such as with Witcher 3 when CDPR reused a lot of assets throughout the world. FF7's world is built to an extent that a lot of assets can't be recycled. A shitton of structures, textures, and environments need to be created from scratch and then used exactly once.
Continuously bringing up FFXV shows he's not thinking straight. First of all, none of us know the scale of FFXV and how environments are created and how assets are recycled. That he immediately dismisses FFXV as being a "smaller scale" RPG when he reads between the lines of the official statement shows he's not really paying attention to the state of "huge world" games today. As world detail increases, scope of the game worlds need to be reined in. He scoffs at the idea that FFXV is smaller in scale, even though there's a very real possibility that it will be. It's not a linear or 1:1 conversion, because even FFVII had to do a lot of smoke-and-mirrors to "fake" the scale of the world. If Square Enix wanted to make the scale of the world a lot more believable, to actually make maps that reflect the scale as depicted in the original game, guess what? The amount of time, effort, and resources required increases exponentially.
Let's the Elder Scrolls series as an example. Daggerfall came out in 1996 and has a map size of 62,000+ square miles with 15,000+ points of interest (towns, villages, dungeons, etc.). Do we bitch that games released nearly 20 years later don't come anywhere close to this size and scale? Do we dismiss claims that if we were to recreate this game from 1996 in 2015 that we'd have to make a lot of cuts unless we want to wait around forever for the game to be made? Of course not, because everyone knows that Daggerfall did a metric shitton of smoke-and-mirrors. Most of the open terrain was worthless flat land with trees strewn about, but you can't make a game today with literally flat land and trees randomly thrown in. You have to make hills, valleys, lakes, caves, cliffs, etc. etc. etc. To bring a game of a certain scale that used a lot of smoke and mirrors into a fully-fledged 3D world with modern visual fidelity is not and will never be a 1:1 conversion, no matter how much Colin whines and bitches.
It's hilarious that the argument they make to defend PS2 classics is "none of you know the amount of work involved in making trophies and porting these games!", but Colin has absolutely no problem talking shit about FF7R despite having zero knowledge of the work involved in bringing worlds depicted through 2D background renders into 3D environments. It's astounding how ignorant he sounded in his rant.