I disagree with Colin (shocking I know) that someone has to die in this Uncharted.
Sony and ND have been toying with us, and the title definitely alludes to a Nate's death but no one has to die for death's sake. If the story up to the point of anyone's death has "earned" it then fine.
Do I want anyone to die, or more specifically do I want Nate, Elena, Sully or even Chloe to die? Fuck no. If it's in service to the story and done in a manner befitting to Uncharted then so be it.
My issue is that Uncharted is this pulpy, Indiana Jones like adventure that doesn't necessarily need to go to dark, moody and melancholy places to be an Uncharted story.
Druckmann is emo, he wrote TLoU ffs and I don't want any of that in our Uncharted games. I think Uncharted has a set formula in terms of storytelling that they should adhere to and as writers they should try to further the narrative, visual storytelling and plotlines within those constraints.