Darryl M R
Member
Will this episode be uploaded on the apple podcast service today? It would be nice to have something chill to listen to on my commute home
Will this episode be uploaded on the apple podcast service today? It would be nice to have something chill to listen to on my commute home
Mega Man (1987) Character Designer
Mega Man 2 (1988) Character Designer
Mega Man 3 (1990) Character Designer, Sub Planning
Mega Man 4 (1991) Planner, Special Designer
Mega Man 5 (1992) Object Designer, Advisor
Mega Man 6 (1993) Object Designer
Mega Man Soccer (1994) Illustration
Mega Man 7 (1995) Object Designer
Mega Man 8 (1996) Producer
Mega Man 2: The Power Fighters (1996) Special Thanks
Mega Man Battle & Chase (1997) Producer
Mega Man & Bass (1998) Producer
Mega Man Powered Up (2006) Executive Producer
Mega Man 9 (2008) Producer, Character Designer
Mega Man 10 (2010) Producer
Interesting to hear Colin's view on Neo vs Scorpio. After reading the Kotaku and Polygon, it sounded to me like it was MS who had to make a move because Sony were ahead in plans for a mid gen console.
I don't know how much difference 6TF is compared to 4.2TF, especially with the fact that these consoles are still tied to the original consoles. I know from the other thread in terms of percentages it's almost the same gap as the PS4 to the XBone but how can we visiualise the power difference?
It looks to me that Sony already a set date in mind for the reveal and release of Neo going from what Andy House said. If they do release this year then that's a year head start which could help them.
It's all new territory as far as mid gen consoles so who knows but I don't think Sony's in a bad situation at all.
As far as letting developers know in advance, surely they can do that without announcing it at a conference. Wasn't Neo first leaked from someone hearing developers talk at GDC? Giant Bomb were also able to get a copy of the directive for Neo too so it just seems to be that Sony was ahead and what was available to them a year earlier is a weaker spec'd console.
Colin and Greg not being PC gamers and not understanding hardware becomes evident whenever they talk NEO or Scorpio. NEO is twice as powerful and more CPU speed (the biggest bottleneck) which is pretty significant.
Now granted, they should still hold off so they aren't shown up a year later by Microsoft, but I don't think NEO is a "half step."
Yeah, I haven't really agreed with Colin's viewpoint on Neo right from the very beginning to be honest.
Then again, I think when Sony shows something like Horizon running on it, everyone's perspective will change.
Yeah, I haven't really agreed with Colin's viewpoint on Neo right from the very beginning to be honest.
Then again, I think when Sony shows something like Horizon running on it, everyone's perspective will change.
Not related to PSILY but when Colin said PornHub instead of StubHub during the gamescast, it fucking killed me. That young man is in too deep.
Re: PS4.5
A year ago at this time we had no knowledge of Neo. Yet we are getting it this fall. I don't know what's stopping Sony from putting out a Scorpio competitor in the Fall of 2017 and moving down the Neo to its main SKU. That seems to be the model Andy House is hinting at.
Colin is probably right about Death Stranding not coming until 2020, but that's somewhat concerning considering the PS4 will be 7 years old by then?
They don't have to release it for PS4. Did the trailer even say in development for PS4?
Was kind of weird that they didnt bring up the likely price differences between Neo and Scorpio. AMD likely showed Sony and MS the exact same pieces of hardware, Sony chose the cheaper one, MS chose the more expensive one.
Xbox is not going to close the gap between PS4 and XB1 by releasing an expensive console (A year after the Neo). And even if the power gap was a big deal that gave Xbox momentum, they are only going to have that momentum for 2 years before the PS5 comes out and crushes Scorpio in specs.
Sony looks like they are going to give us the best console that they can for $399 dollars every 3 years, because thats the highest price they can set for a console and actually be successful with . The most powerful hardware in a console war usually losses.
With that being said, it is nice to see MS be aggressive with their specs.
How would they be able to afford such a console for 400$? That seems impossible to me. Even 500$ seems way too cheap for that kind of console.I think MSFT is waiting to release Scorpio until 2017 specifically because that is the first time they will be able to release a 6 teraflop console for 400$. They could release it now, but it would be soo expensive it would be DOA.
Loved the part with Greg celebrating with the dog (don't know which dog/the name) and Colin bursting out laughing at it.
Its great when they have such a fun time with the show. While they are probably still a little tired, they don't SEEM too tired like when they had traveled for Rooster Teeth in Texas(?). Great episode.
The dog is Lola, Colin's girlfriend Erin's dog both of who are a massive part of why Colin has been a lot happier lately. I met her (Erin not Lola) at KFL2 and she is a lovely person, not sure who Colin loves more, seems to be Lola lol
Lol. Thanks. I couldn't remember "Lola" at all. The only name in my mind was a name that started with "P" but all I could think of was portabello and I didn't think that was it. Just remember that there are two dogs.
I think you're thinking of Portillo, the weiner dog, who is Greg's dog.
It feels like Sony was surprised by Microsoft's promised specs for the Scorpio but rather than go back to the drawing board and try to match Microsoft, they'll launch the less powerful Neo and hope there is a benefit to being "first to market" for a year.
It feels like Sony was surprised by Microsoft's promised specs for the Scorpio but rather than go back to the drawing board and try to match Microsoft, they'll launch the less powerful Neo and hope there is a benefit to being "first to market" for a year.
In the end, I don't think either the Scorpio or Neo will do well so it's probably best for Sony to just cut their losses at this point and get it out.
Microsoft originally had no plans to announce Scorpio in 2016, preferring to wait until next year, possibly at its own event prior to E3 2017. This would be in keeping with the company's existing precedent for new hardware launches. This was timed to combat expected plans by Sony to announce and launch the Neo in 2017. However, after GDC, evidence industry-wide has indicated that Sony's timetable for the Neo either has accelerated or was always intended for this fall. Because of this and other factors, Microsoft is feeling pressure to announce both its new, smaller Xbox One console and the upgraded Scorpio colloquially referred to internally as Xbox One-Two at this year's E3, or a last-minute event just prior to the LA convention.
How would they be able to afford such a console for 400$? That seems impossible to me. Even 500$ seems way too cheap for that kind of console.
It feels like Sony was surprised by Microsoft's promised specs for the Scorpio but rather than go back to the drawing board and try to match Microsoft, they'll launch the less powerful Neo and hope there is a benefit to being "first to market" for a year.
In the end, I don't think either the Scorpio or Neo will do well so it's probably best for Sony to just cut their losses at this point and get it out.
What I can see happening is Neo comes out this year and Scorpio comes out next year, which would mean that by coming out with a system in 2016, that means Sony can probably release a PS5 sooner than Microsoft could with a Scorpio follow-up. It's all one-ups-manship at this point. I could see PS5 (or whatever it'd be called) as early as 2019. That would be too soon for a Scorpio follow-up (maybe 2020).
I guess he feels like a 'poser' because he is excited for the game but can't really call himself a fan of the series if he hasn't played any of the games. However, that's kind of missing the point, as the Persona games are much like Final Fantasy, each new entry is a new setting with new characters that is only tied to the older games in terms of theme and mechanics. They don't build off of one another as a narrative, each one can serve as an entry point in the series. That's the intention, they want new people to pick up Persona 5 as their first Persona game.I worry that an overabundance of choice and trying a bunch of games but rarely diving deep is burning out Colin.
Edit: Wait, so Colin is most excited for Persona 5, and he feels like he has nothing he wants to play right now, but he might not play Persona 5 because he wants to play Persona 4 Golden first to which he says there is no time for?
You really don't need to play Persona 4 Golden to play 5.
I guess he feels like a 'poser' because he is excited for the game but can't really call himself a fan of the series if he hasn't played any of the games. However, that's kind of missing the point, as the Persona games are much like Final Fantasy, each new entry is a new setting with new characters that is only tied to the older games in terms of theme and mechanics. They don't build off of one another as a narrative, each one can serve as an entry point in the series. That's the intention, they want new people to pick up Persona 5 as their first Persona game.
Agreed.Sorry Colin, but I still think you have a tin foil hat on with The Last Guardian.
Are they happy it took 10 years to come out? Of course not. That's likely why a lot of people left, their work was done and they didn't get to work on games they wanted to make for a long time. It clearly was never the plan.
It may not look like it's "too ambitious" for the PS3 to you, and I don't think that's what the issue was, but I really do believe that it didn't run well on PS3. I believe the engine they're using was just not optimal for the PS3. I also believe Sony always knew that this game was never going to set the world on fire in terms of sales. I think (don't know, of course) that it was much cheaper to put the game on hold and stop pouring money into it and wait for hardware to match the engine, rather than spend the programming time (the most expensive part of game development) to make the engine work well on PS3. If you think they really spent ten years actively developing the game, then I think that's a bit delusional. Sony would have cancelled it long ago if it truly required 10 years of active development.
As for the game meeting expectations or not, it truly depends on the person playing it, of course. If people judge it because they think more time between announcement and release should mean a better game, then those people will almost certainly be disappointed. As for me? I think SOTC is one of my favorite games, warts and all. Controls and camera were always somewhat rough to me. I replayed SOTC recently and I still feel the same way about it as I always did. Those controls and camera were never perfect to me, and I expect TLG to be the same way. I want it to be as good as SOTC, but I expect it to fall somewhere between Ico and SOTC. If anything, waiting ten years made me lower my expectations, simply because I'm more "grateful" to get it now than I would have been if it came out in 09. Waiting this long pretty much made me feel starved for another game like this, so I'm almost certain it will meet my expectations. But I do agree that people probably won't be reasonable or level-headed about this, and will expect the game to be perfect because they believe it's been in development for 10 years.
Honestly, even with a much smaller team than Guerilla's, Yoshida's quote about the game's budget being much smaller than Horizon wouldn't make any sense had the game not been shelved for a long, long time as it clearly was. The game would also likely look way different, and I don't think as many people would've left the team had it been in active development this whole time.
I think someone on the team went to higher ups at Sony and asked for more money to reprogram the engine for PS3 when they saw it wasn't working well, and Sony found that to be unwise considering sales expectations. Then the choice became "what's more expensive and riskier, porting it to a different engine altogether, or putting it on hold, then porting the existing engine to a future platform we're already working on?" with the obvious answer being the former. Hell, it probably would have taken the same amount of time in the end.
I always respect their opinions on things, but Colin and Greg said something that I see around the industry (and forums) that drives me a bit crazy. They both were talking about how they feel Gaikai/PS Now is useless and Sony should abandon it. Of course it would seem useless to them (and many of us here), as it's not truly meant for us, the hardcore users (many of which have PS3s and a sizeable PS3 library). It's meant more for people who don't have PS3s. Heck, you don't even need to have ever owned a console. Nearly all Sony TVs and Blu-Ray players and many Samsung TVs have PS Now built in. Not only that, but it actually runs quite well (obviously the better your internet is, the better your experience will be). Would I love to see true backwards compatibility? Heck yeah, I would. I just don't see it happening. At least, not any time soon. So, basically, I think there is a lot of value in PS Now for Sony and do not want to see it go anywhere, unless it's shown that Sony is losing lots of money on the service.