Yeah, Colin and Greg hosting my question from their blog on TLG. I said they usually champion different games and I was disappointed they were so down on TLG being good. I mean, Ico and SotC arent exactly technical wizards either, its mostly the art style and simple presentation that IMO make them good fits for games standing the test of time.
SotC, even with its wonky controls still plays really well, especially the remaster on PS3. ICO however, stands up even better since its basically a giant puzzle with you holding Yordas hand and very minimalistic combat. I kinda highlighted SotC in my post to them but I really wanted to highlight ICO is a game that can still be enjoyed 10 years from now, its a classic in my humble opinion.
But yeah, I think we can all agree that TLG went through development hell, some fights were had, some people were disgruntled, some people left, all of the above. I just dont think it was this huge money sink for Sony as the team is never that big to begin with, and I doubt it was 10+ years of active development. Logically, the game was probably just sitting there with no one working on it for a while. I would love to hear the inside story though, Ueda should put a behind the scenes on the Blu-ray version. So yeah, colin hope you read this, were all mostly in agreement here, just dont think it was a huge money sink for Sony as many outlets are likely reporting.