I'm actually honestly surprised about the reaction to this particular episode. I found it to be fair, interesting, and fun to record. I got up from the table and felt positive about the show, especially after last week, when we were shooting from the hip and muddled the message somewhat. I read the news, injected commentary, brought someone on who I literally spoke to for zero seconds about PS4 Pro and didn't know where he even stood, and even sought out a meaty letter from our forums presenting a different argument that contrasts and conflicts with mine.
So here's the thing: if you have a problem with Episode 52, grab a time stamp, and tell me what I'm "wrong" about and/or what you take so much of an issue with. I'm sitting here listening intently to the episode (something I never do), I'm roughly an hour in, and I still can't figure out what was said that causes this much vitriol. To reiterate, I'm not listening casually. I'm sitting here listening carefully. The reaction here actually comes off as a little over-the-top, if I'm going to be honest.
I hope you are all well, and that you have a great rest of your week. -Colin
I'm not all the way through yet but the only thing you said that didn't make sense to me is implying that Pro won't have a significant impact on VR since it doesn't remove the requirement of the processing box. Then later you mention that would be a dumb thing to do anyway because they have enough SKU's on stores shelves already(about 22 minute mark). Removing the processing box just negates part of the benefit of Pro and reduces resources available to make the game.
VR needs more processing power. Personally I think one of the fundamental problems with VR right now is way too much processing power is needed to hit the resolution and framerate needed to make it believable and there's no room to make the game which is why two years in we are still just getting tech demos.
Two years ago I tried PSVR for the first time at the first PSX and I got a demo where you stood in a shark cage. Two weeks ago I played a demo where I just stood in a bat cave. That's not much progress.
Unfortunately, I think it will stay that way since there will be an arms race to a FOV equal to real life and a pixel density greater then the human eye can see but we'll save that argument for when VR2 is announced. For now there's more system resources to make a game which they clearly need badly.
Goldfarb said some factually inaccurate things though so far:
1) You can buy a frankenstick and a NFC reader to make a new 3ds out of an old 3ds. Not correct. New 3DS has increased system specs, the better 3D screen with a wider viewing angle etc(23 minutes)
2) Xbox one S more on par with Pro then Scorpio. The only thing we know about Scorpio is it's target TF which is 6. Xbox one S is 1.4TF. PS4 Pro is 4.2 TF.
4.2 is closer to 6 then 1.4.
The only other then I would add is the miscommunication regarding the lack of 4k Bluray support. I would never assume a feature like that exists unless it was specifically mentioned as included. Everyone is just surprised Sony didn't include it.
Sure you can have an argument over if it should or should not have been included via either reducing another component so they can still hit the $399 price point like say dropping the 1tb drive to 500gb or A GPU reduction, or bumping the price to $429 or whatever but there was no confusion, just amazement at the decision.