cj_iwakura
Member
Wild Arms 2 was pretty great. Something that I loved about that game was how it didn't have the same kind of separation of game play elements and story elements that a ton of games had. For example, one of the non combat skills you have is to throw a knife to hit things iirc, and that ability wasn't just used for gameplay, but in non playable scenes as well. Instead of seeing something that you know your character could hit, but since its a cutscene they don't, the character would use that skill in the story parts. Same went for your combat skills in that they weren't just special effects for things to be used by the combat system, but would be used outside of set combat encounters as well, like the transformation.
....I'm not sure if any of what I just said makes sense at all...
Wild Arms 2 is my favorite. Just plain fun.