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PS3 Controller

Marconelly said:
They did replace the silly DPAD on the first Japanese DS controller though. Not a total controller makeover or anything, but it shows they listen to criticizm.

What was it like originally? Was it actually 4 separate pieces?
 
Even if it is a concept design, then I feel Sony is going in the wrong direction.
If the buttons are essentially going to be the same as the PS One and PS2 controllers, then what's the point of changing the design? I think they just wanted shock value.
 
Marconelly said:
Who is the guy? Someone from SCE Japan?
Interesting bit of trivia, I know that during the design of DS controller, Kutaragi wanted the controller to be like that, but the current president of Sony was against it. Kutaragi came out victorious out of that battle.

The designer? I'm going to assume so, but I didn't specifically ask

My biggest concern is that it looks like he made the analog sticks even shorter than they already were...wtf.
 
J2 Cool said:
the joysticks kind of look like saggy boobs and the handles fat arms. Playing with her would be like grabbing a fat chick by the arms, and playing with her nipples with your thumbs

ps31re.jpg

:lol :lol :lol :lol
 
My biggest concern is that it looks like he made the analog sticks even shorter than they already were...wtf.
That's exactly the case. I though people wanted that, though (I specifficaly remember someone complaining about DS2 sticks being too tall)
 
Can someone give me a good use for triggers that doesn't have to do with racing games? I seriously want to know, because all of the games I played on my Dreamcast that weren't racers certainly didn't need the triggers and it just ruined response time in the end since they were performing digital functions anyway.

I mean, if there is a legitimate use for them other than for racers I'm all ears, otherwise triggers hold the same place in my mind that most Nintendo controllers do - like the Nintendo controllers are built around whatever launch game Miyamoto is working on (regardless of how useful it is for other games), the triggers are only useful for racers and not really anything else.

I'm open to being dissuaded from that position though.
 
Holy shit the PS3 controller is single most shitty looking controller of human history so far. I FEAR to touch it. I don't want it. This should have been a boomerang or a dildo, not the Ps3 controller. I REALLY PRAY for Sony changing it's design or it's my doom (or theirs?).

Tks for letting me getting all that out of my chest. I feel better now.

***looks back at a picture of it*** --- ARRRRRRRRGH!!!!
 
3857643553131632.JPG


visual design is more appealing than the Xbox 360 controller. As far as comfort, who knows since nobody's actually touched it yet.

I dont think Sony would design an uncomfortable controller.
 
visual design is more appealing than the Xbox 360 controller.


on crack.

As far as comfort, who knows since nobody's actually touched it yet.

off crack.


Comfortable or not, it's ugly, and it needs triggers. Ugly used to be a subjective term. This controller redefined it as an objective measurement. Controller is the only aspect of 360 that owned Sony. And it's been mentioned before, but they confirmed 16 player wireless will cause no interference.
 
Why couldnt Sony just stick with the DS design? I have never had a problem with the DS, its comfortable and doesnt look bad. The controller will putlot of people off at first sight, just like most of GAF, but I have a feeling that it won't be as bad as we all imagine. X360 controller is a really good example of how controllers should look like. Its doesn't have a aspecial visual design but it was made so that the player could use the controller with ease, unlike what Sony seem to be doing.
 
Seismologist's photo provides a bit better insight into the proportions of the controller. The sticks are quite small, and I think that becomes obvious on that photo. The controller looks kinda weird (more so on pictures than in real life), but so did DS/DS2 when they fist showed them.

I'm very much against triggers myself. Other than racing games (that are better played with wheel and pedals), I think they don't have much use, are less responsive than buttons, and more finger-cramping.

And it's been mentioned before, but they confirmed 16 player wireless will cause no interference.
As far as I know, there can only be 4 controllers used at the same time on Xbox 360.
 
teiresias said:
Can someone give me a good use for triggers that doesn't have to do with racing games? I seriously want to know, because all of the games I played on my Dreamcast that weren't racers certainly didn't need the triggers and it just ruined response time in the end since they were performing digital functions anyway.

I mean, if there is a legitimate use for them other than for racers I'm all ears, otherwise triggers hold the same place in my mind that most Nintendo controllers do - like the Nintendo controllers are built around whatever launch game Miyamoto is working on (regardless of how useful it is for other games), the triggers are only useful for racers and not really anything else.

I'm open to being dissuaded from that position though.

FPS sniper controls?

Don't really care though. Racing games are a staple, and the benefit of triggers is so great that they should be standard IMO.
 
four systems x 4 controllers in a LAN environment.
Ah, OK, that's a given. All the radio technology products nowadays are made to not interfere with other pieces of the same product (auto channel switching, etc.)
 
Uses for triggers:


Everything. they are a far better analog device than pressure sensitivity - and you can "hold" a trigger better than you can accurately "squeeze" a pressure sensitive button.

Driving, shooting right now, but the reality of pressure sensitivity is soft or hard. Triggers would be better for the weirder stuff, like gently pushing a door in an MGS game.
 
Stinkles said:
four systems x 4 controllers in a LAN environment.

How will you know which controller has been tied to which system?

And what happens if another few controllers find their way into the mix, does the situation just become a puzzle onto its own?
 
How will you know which controller has been tied to which system?

The lights on the system will help you match up what's going on, but that's a good question. I guess that's gonna be true of all three systems in LANs.
 
Paladin69 said:
i'm sure girl gamers everywhere are hoping that controller includes rumble feedback.
How else would Sony get the "new demographic" they've been talking about? Teenage girls and housewives, the new video game console consumers.
 
I dunno, to me it looks a lot like the old ALPS controllers for PS1, which were the most comfortable controllers ever, if a bit weird to hold for the first time.
 
The controler handles are not that big and the handles look MUCH more comfortable than the DS2. All the other controlers alllow my pinkie fingers to dig into my palm under intense gaming, this controler lets these fingers hold on to something.

ps3controllerDS2.jpg
 
Marconelly said:
That's exactly the case. I though people wanted that, though (I specifficaly remember someone complaining about DS2 sticks being too tall)

That was really my only beef with the DS, the sticks are too tall. It puts a small amount of extra strain on your thumbs. And with them also being able to be pushed down as the L and R3 buttons, it felt like pressing on a stack of blocks waiting to be toppled over. That's why I'll hold off judgement on this until I actually get one in my hands. Kind of like how it was with the first PS controller. I remember when I first saw it I thought it was crazy. Then I used one in EB and I was sold.
 
Oh please, I can't believe some of you are defending this POS. If Nintendo or Microsoft came out with something looking like that they'd be crucified on the spot. Take it like a man you Sony sluts, they fucked up big time. Thank god it's just a concept.
 
jarrod said:
Oh please, I can't believe some of you are defending this POS. If Nintendo or Microsoft came out with something looking like that they'd be crucified on the spot. Take it like a man you Sony sluts, they fucked up big time. Thank god it's just a concept.

jarrod... did you forget to take your valium today?

The only complementary comment I have is that it looks better in the side picture than it does in the top down view... which is probably the opposite of some women I've known....
 
jarrod said:
Oh please, I can't believe some of you are defending this POS. If Nintendo or Microsoft came out with something looking like that they'd be crucified on the spot. Take it like a man you Sony sluts, they fucked up big time. Thank god it's just a concept.

:lol :lol Hey! Quite a few board members take offense to that!
 
All the radio technology products nowadays are made to not interfere with other pieces of the same product (auto channel switching, etc.)


Not in my house. When the compressor on the fridge starts up, my fucking lag goes up on games. :-(
 
Stinkles said:
Not in my house. When the compressor on the fridge starts up, my fucking lag goes up on games. :-(

I couldnt imagine the magnetic feild of the compressor causing that much interference. Maybe the power draw?
 
Not in my house. When the compressor on the fridge starts up, my fucking lag goes up on games. :-(
That's a differnet thing, though. I've seen similar problem with cellphones - when you put them near audio equpiment or TVs/monitors - they create interference once they start ringing. What I was talking about are the products of the same kind.
 
I don't like it...it looks too "fat" to comfortably access all of the face buttons and the left analog stick. Like trying to play with the top half of a sterring wheel or something.
 
The controller is not something that appeases my eyes, and my hands dread the idea of holding that for hours at a time... but Sony knows people will buy it anyway, so lets just hope they have mercy on our souls and don't allow us to put ourselves through what looks like a very painstaking task of playing the next era of games
 
I dunno guys, I remember people saying that the Alps controller was one of the most comfortable controllers ever.

alpspad.jpg
 
I hate this controller with a passion. X360's controller destroys it in every way.

Oh and as for this:

I dont think Sony would design an uncomfortable controller.

IMO Sony has never made a comfortable controller, every revision of the DS feels like pure shit in my hands (actually, shit is better as that is at least malleable). Thank god for the wireless logitech controller that actually chose function over form. Now with this new DS controller, we get neither form or funtion. It's just one big bundle of suck.
 
I too am skeptical, BUT NONE OF US HAVE HELD IT YET, SO YOU SHOULD ALL STFU NOW...thank you.

I know it was fun during E3 to bag on this oddball design. But now it's gone past funny and onto being plain annoying. A controller is more about functionality than aesthetics. Yes, the aesthetics of this thing leave much to be desired IMO, and look like it could be a real mess of a controller. BUT, seeing as Sony stuck with the same design two generations in a row, and have by far the most gamers to disappoint, let's give them the benefit of the doubt and assume they undertook such a change for the better.

If you remember, I was on the "please don't change the DS" bandwagon before E3. During E3, I laughed my ass off like everyone else. But considering no one has yet chimed in with a review of how it actually feels, I'd like to wait first before passing judgement. For all we know, the design may kick all sorts of ass, and the baseless negativity will make Sony marketing reps reconsider and go with something inferior. Again, LET'S WAIT AND SEE WHAT IT FEELS LIKE IN THE HANDS OF GAMERS FIRST, then make an informed decision.

I loves me the DS, but I think it's pretty stupid to trash a design no one has held just b/c it looks screwy. The Mako64 looked totally silly with it s assymetrical design, but had I not held it, I would never have fallen in love with it. I rank the Wavebird as my favorite controller for ergonomics, but that's a lie. The Mako64 is easily the most ideal controller for this righty. Lefties would probably have a shitfit, but IMO, asymmetrical designs are superior to the compromises made for symmetry. PEACE.
 
Did anyone take a picture of a huge sign next to the controller mockup at E3 which read: "concept design"? That's not going to be the final controller.
 
Thank god for the wireless logitech controller that actually chose function over form..
Man, I can't understand how you can prefer that controller. It's not bad at all, but I really don't see what is so function-over-form about it, except for being wireless of course. It's heavier, feels worse in hands due to battery bulge, and it's analog buttons are botched (try playing MGS2 or 3 with it). This all goes for the new, smaller logitech controller, of course.
 
FortNinety said:
The DS2? Huh?
Dual Shock, not Nintendo DS.


Pimpwerx said:
I too am skeptical, BUT NONE OF US HAVE HELD IT YET, SO YOU SHOULD ALL STFU NOW...thank you.
So... can we expect the same sort of reaction from you when Nintendo reveals the Revolution controller?
 
DCP01713.jpg


See that piece of cardboard next to the controller? Well it wrote "CONTROLLER CONCEPTUAL DESIGN" but my camera truncated it. So stfu about this already. I'm not defending it, it looks retarded but it's not final.
 
It says that because SCEA took a shit when Sony Japan showed them a day or two before the show.

Note that there's no such qualifier on the equally early console design.
 
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