Merovingian said:I don't understand how Devs max out the 360, using all of the 3 cores, but they are able to make the game run on the Ps3 using only 1 core that is underpowered in comparison to 1 of the 3 of the 360.
It's so weird.
Unless the "We don't use the SPEs" doesn't mean "The spes are just idle" and instead it means "We don't optimize properly for the SPEs, but still they are running code".
I have a hard time believing that the SPEs aren't doing anything, sorry, sounds bogus.
Please inform me of this game you are referring to that has maxed out The 360's 3 cores...
Remember that Bottlenecks in a system keep that system from running at the theoretical limits..
So just because the Xenon is more capable than the PPU on its own.. If all the CPU is doing in the first place is delegating.. and passing information to the GPU then you dont need your CPU to run at 100% if you can only pass so much data at a time.
Maybe a game doesn't need the Xenon processing at 110 jiggawatts in order for it to run properly.. Maybe all it needs is the PPU