List of PS5 Pro enhanced games

Pretty much every studio is mandated to support PS5 Pro.

There are no technical reasons why SDS shouldn't be able to do something for the Pro, so I'm leaning towards contractual obligations.

Normally Sony would release a game on PC and PS5, yet no PC version and yet they're putting out a Switch version but not PS4 version. There's obviously a lot to their arrangement with MLB.
Mandatory support means the game simply works. It doesn't mandate any improvements, you'll only get improvements from more available CUs (and bandwidth). It's like a boost mode with no (less) bugs. It was the same on PS4 Pro.
 
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FrankWza

Member
Pretty much every studio is mandated to support PS5 Pro.

There are no technical reasons why SDS shouldn't be able to do something for the Pro, so I'm leaning towards contractual obligations.

Normally Sony would release a game on PC and PS5, yet no PC version and yet they're putting out a Switch version but not PS4 version. There's obviously a lot to their arrangement with MLB.
Not technical. They just didn't do it. They were already releasing better versions when they were making ps4 and xb1 and still are compared to switch and series s. Plus, Sony listed it as Pro enhanced and then removed it. In the faq they say it "runs smoothly"

Does MLB The Show 25 have any features or settings that take advantage of the PlayStation 5 Pro hardware?
While the game runs smoothly on the PlayStation 5 Pro, it does not include any exclusive enhancements or features beyond the standard performance.

As far as pc goes they know it will be cracked and once that happens with a game like this they won't see sales until they change the engine because it would just be easy to do roster updates and mods. There's a reason why PC hasn't had a big baseball release in over a decade. Konami just put psb on pc so we'll see how that goes.
 
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saintjules

Gold Member
People are really waiting for GTA VI in order to get the Pro.

Has it even been mentioned/rumored on how GTA will potentially utilize the features of the Pro?
 

ShakenG

Member
People are really waiting for GTA VI in order to get the Pro.

Has it even been mentioned/rumored on how GTA will potentially utilize the features of the Pro?
We haven't even had news about how the base consoles will be utilised. Other than the trailers, that about all we have.

I haven't heard any rumours or seen anything mentioned about modes.
Honestly, im still expecting them to go all out on visuals and aim for 30fps.
They'll give us a 60fps patch about 10years after that 😂
 

saintjules

Gold Member
We haven't even had news about how the base consoles will be utilised. Other than the trailers, that about all we have.

I haven't heard any rumours or seen anything mentioned about modes.
Honestly, im still expecting them to go all out on visuals and aim for 30fps.
They'll give us a 60fps patch about 10years after that 😂
Yeah I just find it odd that this is the game that will make people buy a Pro yet nothing was mentionrd on terms of support.
 
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ShakenG

Member
Yeah I just find it odd that this is the game that will make people buy a Pro yet nothing was mentionrd on terms of support.
I think it's just how rockstar do it. They seem very old school in keeping things quiet till the last minute. They'll open the flood gates eventually.
 

Killer8

Member
Rise of the Ronin in graphics mode is an interesting experiment.

The worst visual flaw of the game for me, the LOD pop-in, does not see much if any improvement. However because the resolution of this mode is so much higher, it resolves a lot more distant detail even if the models remain unchanged. In terms of image quality I think it's one of the sharpest looking games i've seen. What the mode also appears to do is seriously bump up the ambient occlusion quality. There is a lot of distracting AO shimmering, particularly in buildings as well as boiling noise in grass shadows, which are substantially improved. Shadow quality is also bumped up, switching out a lot of hard shadows for soft shadows. This is most obvious on shadows cast from candles inside shrines.

It also looks like graphics mode improves distant terrain a lot. I can't tell if it's truly more terrain detail or more anisotropic filtering, or both. For example if you go to the edge of the map, there are hills which have a lot more detail which I don't think AF would affect since they are at an oblique angle. It almost looks like those detail textures you used to see in early 2000s PC games. Basically when you combine everything: the better AO, shadows, AF, texture detail, and dramatically better image quality, the small improvements add up to create a much better looking game - almost like what people were expecting. The downside is of course 30fps. That's if you use the (advisable) frame rate cap option, which feels unevenly paced. It feels like sacrilege to say about a Team Ninja game but: it's still pretty playable even at 30fps. Probably because the game is largely based around waiting for enemy attacks to parry. If you managed with 30fps in Sekiro back on PS4, you'll manage here.

Honestly the game looks so much better in graphics mode that i'm torn between going back to 60 or sticking with it. The fact you can leave the framerate uncapped is also potentially good news for PS6, if its raw power will allow Rise to reach 60fps with these visuals. When even 5090s are struggling with the game on PC, there is no perfect way to play and everyone will need to make some concessions depending on whether they value graphics versus framerate.
 
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Zuzu

Member
Indiana Jones has the Pro Enhanced label. I think this might be the first time that it’s been officially confirmed to be getting Pro Enhanced?

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DinoD

Member
Can someone please chip in and suggest what are the recommended settings for RE4 remake on PS5 Pro. I got Sony A80J OLED with 120hz and VRR support. Thanks.
 
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Astray

Member
Can someone please chip in and suggest what are the recommended settings for RE4 remake on PS5 Pro. I got Sony A80J OLED with 120hz and VRR support. Thanks.
Didn't play it myself yet, but judging by what I found through a quick search of this thread for "RE4" I found these replies:
RE4 remake plays so well. I just changed camera acceleration to max and now it's perfect.
Played first 4 chapters and not a single dip maxed out. Always above 70

Quite good. You can play in quality mode + RT + the new hair and still stay at a locked 60 pretty much the entire game.

Looks stunning on the Pro. All settings enabled and runs pretty much locked at 60fps.
 

NickFire

Member
Sony needs to light a fire under The Show devs. No upgrades at all. It’s the one game that looks worse on my new OLED. It doesn’t really look “worse”, but the lack of detail is way more obvious compared to the other sports games.
 

FrankWza

Member
Sony needs to light a fire under The Show devs. No upgrades at all. It’s the one game that looks worse on my new OLED. It doesn’t really look “worse”, but the lack of detail is way more obvious compared to the other sports games.
It's ridiculous. But, it does play better than the base and doesn't have the dread-lag that the others have. The 120hz mode is also the smoothest it's ever been, at least on my tv. But sds always does this and that's why they get so much criticism. They could have made a Pro mode for rtts, and single player modes if they thought it would bring a competitive advantage to make an actual 120fps version.
 

JaksGhost

Member
Added Mandragora: Whispers of the Witch Tree
It’s a decent enhancement for the type of game it is

Console Quality and Performance​

We did not want to make any compromises when defining the performance and quality target of the console versions, and we are happy to report that both Xbox Series X|S and PlayStation 5 will run Mandragora in a smooth and stable way.

Xbox Series X and the base PlayStation®5 will target native 1800p resolution at 60 frames per second. Xbox Series S targets native 1080p resolution, also at 60 frames per second.

Utilizing the extra GPU power of the PlayStation®5 Pro, players will have the ability to choose between two graphic modes: Quality Pro and Performance Pro. Quality Pro will target a native 4K resolution while maintaining stable 60 frames per second, while Performance Pro mode is aiming for 120 frames per second at a native 1440p target resolution. To enable Performance Pro mode, you will need a compatible display.

We hope to see you (in a frame-rate stable fashion) on April 17!
 

Astray

Member
New AC Shadows patch drops tomorrow, includes PSSR.


PS5 PRO​

We're excited to also bring key improvements to the PS5 Pro version of Shadows that will enhance the visual quality of the experience. Check out more in this article.

  • Added PSSR support for PS5 pro
    • Please note that players who have been playing on PS5 Pro prior to Title Update 1.0.2 will need to manually enable PSSR in the video tab of the pause menu.
    • Balanced mode will now feature Raytraced Specular.
      • I.e. Visual fidelity will be closer to PS5 Pro Quality mode than Performance mode.
 

rofif

Can’t Git Gud
New AC Shadows patch drops tomorrow, includes PSSR.

OH SHIT.
Good news.
So I will continue my playthrough tomorrow. It's been a week since I've played and I kinda wanted to get back in today.

I was playing in Quality mode but now sounds like PSSR balanced mode will be the way to go if it also got rt reflections
 

Elios83

Member
New AC Shadows patch drops tomorrow, includes PSSR.



Excellent news, I'm playing it right now in balanced mode and I missed the ray traced reflections of the quality mode but 30fps feels too choppy in this game, I wonder if they have also fixed the forced 30fps in the hideout which wasn't intended.
 
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