UntoldDreams
Member
Killzone 2 versus Resistance 2 on a purely technical analysis will be very interesting.
** Hard to say who will come out on top on a technical level.
** Hard to say who will come out on top on a technical level.
UntoldDreams said:Killzone 2 versus Resistance 2 on a purely technical analysis will be very interesting.
** Hard to say who will come out on top on a technical level.
MikeB said:I think Resistance 2 could become the most advanced FPS released on any platform (maybe they are going to top Killzone 2).
spwolf said:wouldnt be suprised if it is uncharted 2![]()
MikeB said:I think Resistance 2 could become the most advanced FPS released on any platform (maybe they are going to top Killzone 2)..
Zen said:I doubt it, Insomniac has always been about pushing Scope and smooth gameplay over technical acomplishments. THere's no way they're going to match all the tech and performance going on in Killzone 2. That doesn't mean the game won't look fantastic or play smooth though.
MikeB said:Have you played Ratchet and Clank: TOD? It's huge step upwards from a technical perspective Insomniac are currently the best experts with regard to putting to Cell to good use, according to them:
"What's most exciting is the way things are headed right now I think we'll see just as big a leap from our second generation engine to our third as we did from the first to second."
Killzone 2 of course will be amazing, but Resistance 2 will probably be released later and some new tricks will have been learned, also for Killzone 2. The Guerilla team cannot radically change the core engine while putting the finishing touches on the game the last couple of months, I think Resistance 2's engine could end up being more advanced, maybe more in terms of additional effects and higher resolution. (Just look at all those things going on at once in R&C @ 60 FPS)
MikeB said:Have you played Ratchet and Clank: TOD? It's a huge step upwards from a technical perspective, Insomniac are currently probably the best experts with regard to putting to Cell to good use, according to them:
"What's most exciting is the way things are headed right now I think we'll see just as big a leap from our second generation engine to our third as we did from the first to second."
Killzone 2 of course will be amazing, but Resistance 2 will probably be released later and some new tricks will have been learned, also from what was done in Killzone 2. The Guerilla team cannot radically change the core engine while putting the finishing touches on the game the last couple of months, I think Resistance 2's engine could end up being more advanced, maybe more in terms of additional effects and higher resolution. (Just look at all those things going on at once in R&C @ 60 FPS)
Wow, is that a direct quote? Pure awesome :lolMikeB said:Phil Harrison (Sony):
"If were honest, we didnt do enough of a good job supporting them and getting them the tools and technology early enough. Also, Epic isnt a huge company. They dont have unlimited resource. We have parachuted in some of our SWAT team of super engineers to help them. Specifically, to optimize for SPUs, which are the point of difference that the Cell Processor has. That process is under way. The benefits that it yields to end developers whether theyre writing exclusive titles or multiplatform titles is that the performance on PS3 goes up exponentially, and it will make for a much better game experience."
Source: Game Informer
Awntawn said:Wow, is that a direct quote? Pure awesome :lol
Awntawn said:Wow, is that a direct quote? Pure awesome :lol
Busty said:It is. If I remember correctly Harrison or someone from Sony may have used a similar term to describe the engineers (or 'SWAT team' ) that Sony sent to Rockstar North to help them optimise the RAGE engine (?) used by the new GTA, for PS3.
Also, I wouldn't be surprised if this 'SWAT team' were all from Sony Cambridge.
Pretty much :lol :lol :lol, I can imagine him saying that without smilingAwntawn said:Wow, is that a direct quote? Pure awesome :lol
Core407 said:QFT. Insomniac is already on their third PS3 title, while Guerrilla is still working on their first.
Busty said:It is. If I remember correctly Harrison or someone from Sony may have used a similar term to describe the engineers (or 'SWAT team' ) that Sony sent to Rockstar North to help them optimise the RAGE engine (?) used by the new GTA, for PS3.
Also, I wouldn't be surprised if this 'SWAT team' were all from Sony Cambridge.
SolidSnakex said:They likely come from Sony Liverpool and Sony Cambridge. Those 2 seem to be the it developers when it comes to helping other developers out. Hopefully we'll eventually get to see Sony's Cambridge's own PS3 game.
ShmarthurShmooner said:in the r&c tod post mortem on gametrailers hastings states the game uses less than 50% of spe performance.
SolidSnakex said:They likely come from Sony Liverpool and Sony Cambridge. Those 2 seem to be the it developers when it comes to helping other developers out. Hopefully we'll eventually get to see Sony's Cambridge's own PS3 game.
Busty said:I agree. Seeing as how they are one of (if not the) the premier R&D studios for Sony, I'd love to see just how much juice they can squeeze out of the PS3. Espcially when you consider that they have developed their own engine for the PS3.
Busty said:It's well known that Sony Cambridge are currently working on their own PS3 game at the moment. But I can imagine it being a huge 'AAA' title and as such, it might be awhile before we see anything from it.![]()
Obaid said:![]()
which game is it? i will order it right now.
captscience said:Should we be confident in Sony Cambridge's ability to fix games like GTAIV?
Apparently they played a pretty significant part in Heavenly Sword's development, and though gorgeous, it was riddled with framrate and tearing issues.
BruceWayneIII said:Ehm, do we have any idea what game it is?
DieH@rd said:Getaway maybe? Who is making that?
MikeB said:The difference between making good use of the SPEs and not:
Ureal Tournament 3 (far more demanding than Orange Box):
Ars Technica: "What is perhaps most surprising about the PlayStation 3 version of the game is that it manages to nearly match the PC's visual capabilities without breaking a sweat."
SolidSnakex said:While they didn't get much attention last gen for their engines, they were responsible one of the most impressive PS2 engines.
Primal
Ghosthunter
MikeB said:Some related info, I highlighted the parts relevant to why many early games failed to get enough out of the hardware:
Regarding Emergent's cross-platform Gamebryo Element engine:
"Given that we, like many other developers, were faced with the problem of converting our mostly single-threaded engine to run well on the PS3, they started to research techniques for leveraging the SPUs on the PS3 while reducing the workload on programmers.
The presentation that they put together offered several proposals for how to implement various systems on SPUs. Those proposals evolved into a design that we later implemented during Gamebryo 2.3. Our goal was to put together a system that both simplified our internal development and allowed our licensees to easily parallelize their game logic. There are a few features from that presentation that we have not implemented yet, but the design comes largely from that presentation"
"Programming for Cell requires managing a different set of problems than the shared memory machines that most developers are used to using. You have to make sure your data fits into the local stores of the SPUs, and you need to get that data to those SPUs.
If you write a multithreaded engine for a multicore or PC, you will almost definitely have to re-architect significant pieces to run well on the Cell architecture. They will run well if you invest enough development time though, theres certainly power in that chip."
http://www.gamasutra.com/php-bin/news_index.php?story=16924
Core407 said:QFT. Insomniac is already on their third PS3 title, while Guerrilla is still working on their first.
If so, some devs use them to waayy better effect than others.CowGirl said:This thread is such bullshit.
Just about every PS3 game I've seen used the SPUs to some extent.
Obaid said:![]()
which game is it? i will order it right now.
true. plus, we need to keep in mind that Guerrilla is was acquired for their technology. by that, you can bet they were and still are helping with the tools and dev tech for the PS3 for Sony and their partners. I believe that is why KZ2 took this long to be unveiled.BruceWayneIII said:Well, it didn't prevent e.g. Naughty Dog to deliver an outstanding piece of work, despite it was their first PS3 game.
I thought it got low eights across the board. Not that bad if you ask me. Still need to pick it up a at some point.AKS said:Ghosthunter was one of the most underrated games of the previous generation. It had an unusual sense of humor, so many dismissed it saying "it looks good but it's not scary." I think many missed the boat on this game. The lead character has a wisecracking sense of humor that's a little like Nathan Drake's from Uncharted. It's a game that didn't take itself too seriously. Many reviewers hated it, but I really enjoyed it.
Not really!MikeB said:I kinda hope Naughty Dog first gets Jak and Daxter onto the PS3, if so then I believe Uncharted 2 is more likely to arrive in 2009. Naughty Dog has a very close relationship with Insomniac, Insomniac's pioneering probably also helped Naughty Dog to make Uncharted the amazing game it has become.
Doubledex said:Not really!
Naughty Dog are technical masters!!
And they did it all alone (without Insomniac Games help)